Simple tweet cart project made in an interactive random spiro shapes generator.
X to reroll
C to switch to disco colors
688i Pico Killer
By Ivan Joukov
Demake project of our good old "688(I) Hunter/Killer" by Jane's Combat Simulation.
Set a course and a speed on navigation screen to move. Try to be close enough to the enemy submarine hidden somewhere on the map to have a sonar contact. When you have a contact lock it on the sonar screen, stop your ship to stay in range and wait for your crew to calculate the firing solution. Once it's done launch your torpedo via the attack screen.
A red "!" in the top right of the screen indicates a contact, slow down and check your sonar. You'll lose contact, lock and firing solution if you go too far away from target.
Use Z / X buttons to switch tabs.
Direction arrows to use each screen.
WORK IN PROGRESS
Press X for everything. Try to shoot in the holes while you have lives left. Random new hole after each score, smaller holes earn more points!
A new easy hole is generated if you miss 3 times the same one.
Post your highscores !
-- 1.0 --
Little UI tweaks.
The new hole after 3 misses is always a max radius.
-- 0.9 pre release --
Rework of the hole randomisation, difficulty and scoring.
More luck involved now but longer runs.
Hole radius is now always random after the first one, smaller radiuses are not possible anymore.
Each hole gives 100 to 500 points depending on its radius.
New hole after 3 misses to avoid getting stuck on a too difficult one (test feature).
Aiming range reduced.
Code clarification, some UI tweaks ands bugs squashed.
-- 0.3 --
Aiming is more precise
Shot strength tweaked
Basic title screen
-- 0.2 --
Growing ball effect
Little bugs squashed
A simple and brief adventure game. Find a way to warp back home after landing in a strange lone sector.
Thanks to PrincessChooChoo for the warp animation.
This is a prototype, I wanted to test various things I learned.
v0.3 : updated rail scrolling and start message, added help screen and log
v0.2 : graphics for cabin panel, engine sound
v0.1 : initial prototype release
Development is now over, I will not update it as the things I wanted to do are beyond my capabilities.
Check the ultimate Pico Train Sim by Powersaurus here : https://powersaurus.itch.io/cab-ride