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Cart #picokiller-3 | 2022-01-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

688i Pico Killer
By Ivan Joukov

Demake project of our good old "688(I) Hunter/Killer" by Jane's Combat Simulation.

Set a course and a speed on navigation screen to move. Try to be close enough to the enemy submarine hidden somewhere on the map to have a sonar contact. When you have a contact lock it on the sonar screen, stop your ship to stay in range and wait for your crew to calculate the firing solution. Once it's done launch your torpedo via the attack screen.

A red "!" in the top right of the screen indicates a contact, slow down and check your sonar. You'll lose contact, lock and firing solution if you go too far away from target.

Use Z / X buttons to switch tabs.
Direction arrows to use each screen.


P#96907 2021-09-05 20:35 ( Edited 2022-01-31 18:04)

Hi @IvanJoukov:

This game is complex enough that I think it deserves a playthrough. Could you please post a full video from beginning to end where you WIN by finding and destroying the enemy ship ?

I am thinking you are randomizing the position of the enemy each time ? So your walkthrough would only pertain to the game you played - yet the maneuvers you make would aid people playing for the first time.

P#106052 2022-01-31 18:19

Honestly the gameplay is not very fun, I tried to recreate what I felt as a kid the first time I jumped in a 688i lost between all the screens. Once you understand the routine there's nothing special to do just :

  • roam the map until you have a sonar contact (yes it's random position)

  • slow down / stop your sub, lock it on sonar screen

  • wait for fire solution calculation

  • shoot, win !

Most of your game will be spent on the map, slowly roaming, waiting to catch a contact.

P#106123 2022-02-01 16:03 ( Edited 2022-02-01 16:04)

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