YouTube introduced user handles recently (somewhere around September/November 2022), making it possible for channels of any follower count (not just 100+) to have the username which starts with "at" ("@") character. For example this is my channel: https://www.youtube.com/@beetrootpaul
Sadly, Lexaloffle BBS profile doesn't allow to use "@", since it is just removing it: I type "@beetrootpaul" and save, then it changes to "beetrootpaul". In result URL of my YouTube channel is broken on BBS – it points to https://youtube.com/beetrootpaul
A scrolling shooter. As the Dart-07 you fight on Emerald Islands, Outpost in Space, and in the interstellar Phoslar Mine
You can play it here and on https://beetrootpaul.itch.io/dart-07 .
⚠️ Please be aware this game is under development. Mission 1 is complete and ready to play, but you enter missions 2 and 3 on your own risk 😄
If you want to take a look at the codebase, please visit https://github.com/beetrootpaul/dart-07 (the code inside PICO-8 carts of this game is minified, therefore not suitable for reading).
cto trigger a shockwave (if available)
pto open the pause menu
Virtual controller (in browser, on a mobile device):
🅾️to trigger a shockwave (if available)
➖to open the pause menu
Physical game controllers are supposed to work as well, even in a browser. Button mapping varies between models.
Your task is to pilot Dart-07 unit in a set of secret missions of increasing difficulty:
Destroy enemies along the way to increase your score, grab power-ups left by them and survive a boss fight in order to complete a mission.
There are 5 types of power-ups you can grab, each of them either makes your life easier or, if cannot improve further, increases your score:
In your HUD you see:
In this game I focused on learning various bits of PICO-8 API.
Some of the topics I tackled in this game are:
0x4300-0x55ff), preserved across loaded carts). Moreover, I implemented this in a way which allows me to use same codebase to load both locally developed carts as well as those published to Lexaloffle BBS.
I implemented this game on my own, as well as drew all sprites and composed all SFXs and music. But there are some resources I found super useful and used some of them I used in the codebase as well. With huge thanks, here are those:
#easingcheatsheetcart by ValerADHD with copy-paste ready easing functions. See: https://www.lexaloffle.com/bbs/?tid=40577
luaminby Mathias Bynens
This game is my submission for the LOWREZJAM 2022, which requires games to have resolution of 64x64px.
Enemies are approaching. There are 10 waves of them. We need to survive.
There are 3 types of towers you can build:
Our base have 5 cores. Each enemy is capable of destroying one core. Without cores, we cannot survive, it's that simple.
Good luck! You are our last hope…
This game is my submission for Mini Jam 111: Colors².
Your goal is to maximise your score. May it be by collecting coins (10 points for each) or activating paints (3 points for a orange one, 1 point for a pink one).
Your enemy is your past self – every time you pick a coin, a memory of your movement appears. You have to avoid those memories to stay alive.
Orange and pink paint drops result with a temporary effect. Orange paint makes coins disappear, so you cannot pick them. The pink one makes your past selves disappear, making you invulnerable.