This is with the current latest release v0.2.2 on macOS 11.2.1 (if that's relevant):
If I try to export a sprite sheet, then modify it in an external program, then import it, I get a "could not load" error message. It also doesn't seem to matter whether I modify it externally, since export sprites.png and then import sprites.png shows the same error. Nothing seems to be logged to stdout or stderr.
Alchemy Deluxe
A PICO-8 remake of Alchemy Deluxe, PopCap's 2001 game for PC (and later Mac).
Controls
- Arrow keys to move cursor
- (X) to place tile
- (O) to discard tile
Version History
0.2.1 - Fixed: missing tile on game start
0.2 - Tutorial; game music by @gruber_music
0.1 - Initial public version
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A continuation of my previous WIP and an entry to the first ever GameShell GameJam (itch.io)
Synopsis
Play as Shark X, a NASA experiment sent into space (accidentally), to save the aliens living on Saturnian moons from a threat that comes from afar.
Credits
- Original shark idea from a GIF I found online and my partner who loves sharks
- Stereotypical 90's space shooter music by user Jan125, remixed and modified to fit PICO-8 restrictions
- Thank you to @bridgs and @tarngerine, who gave me feedback on my game before submitting
Looking for feedback on my first real PICO-8 game. I have some background music (inspired by Jaws) and a lovely shark sprite-set + some little fishies. The shark chomps with the Z-button. Otherwise no other functionality is implemented yet.