Log In  

This is with the current latest release v0.2.2 on macOS 11.2.1 (if that's relevant):

If I try to export a sprite sheet, then modify it in an external program, then import it, I get a "could not load" error message. It also doesn't seem to matter whether I modify it externally, since export sprites.png and then import sprites.png shows the same error. Nothing seems to be logged to stdout or stderr.

P#87685 2021-02-15 19:49 ( Edited 2021-02-15 19:51)

Same issue for me

P#87786 2021-02-17 04:00
:: a2

Note that this seems to be workaround-able by dragging the new sprites.png file into the sprite editor while sprite 0 is selected.

P#87824 2021-02-18 01:06

Okay. i have mac as well. And issue is the same. I get a "could not load" error message. I have worktime(employee monitoring) software installed on my mac because it is work laptop. So is there a solution?

P#88458 2021-03-03 17:37

[Please log in to post a comment]

Follow Lexaloffle:        
Generated 2022-01-17 20:02:02 | 0.019s | Q:15