Let's get brutally murdered in the spooky woods ᕕ( ᐛ )ᕗ
This is a small project I wrote a few months ago, to make a nice-looking fog. I'll never finish - or even start - a game with this, so maybe it can be useful to someone here. It's quite heavy on the CPU (~30% at 30fps), so there's certainly (edit after re-reading the code: definitely) room for improvement.
You can move the little guy with the arrows, and trigger the chasing red-eyed monster with X.
In short, this code works:
function _init() poke(0x5f2d,3) end function _update() if stat(30) then -- prints the pressed key local key=stat(31) printh(key) end end |
And this doesn't:
function _init() poke(0x5f2d,3) end function _update() if stat(30) then -- prints nothing, not even a blank line printh(stat(31) end end |
The simplest platformer you'll ever get: move left/right to fall on blocks, but stay on screen!
Earn bonus points by making big falls and breaking blocks
This game is mostly finished, but lacking sound and music.
itch.io page: https://scambier.itch.io/drop
Update 1.1.0
- Graphics: new tiles from the excellent MRMOTEXT tileset. The old tiles worked, but they certainly lacked originality.
- Graphics: "solid" blocks are now brighter with a bit of dirt/grass on top, "broken" blocks are duller and more clearly broken
- Graphics: removed background filters (might rework that later)
- Fixed: highscore was not correctly saved
- Fixed: incorrect labels