by Oct
A small cart with mouse cursors.
- Pretty cursor
-
Metal cursor (props to tetris mino)
- Added debug+change cursor feature
-
Added some help text
- Dropped the out of bound check
by Oct
This is WIP of a line-based polygon editing tool for pico.
It's very simple and is meant to help you design polygons faster and export them to use with code later.
Some features:
- Click-click with your mouse to create new vertices and link them together
- X: New Polygon
- H: Help
- G: Enable or disable magnetic grid
- U: Unlimited undo
- R: Unlimited redo(!)
- S:16x16 preview
- E: Export to lua arrays of polygons (need to run pico8 from the terminal to get the text output)
local poly = { { {25,43}, {40,34}, {47,50}, {68,44}, {59,69}, {88,71}, {81,95}, [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=96152#p) |
This is still a WIP and my first almost complete production for pico-8.
Missing:
- an actual end game (now it resets and bugs).
- more wave
- a boss?
Things I'm happy about:
- procedural explosions
- procedural blinking starfields
- 8-bit art is almost ok for me
- actor model too complicated but works nonetheless
Not sure I'm motivated to finish this though.
A simple POC of a shoot them up. No much to be proud of, except that everything is modeled via actors, including the background and the texts.
The startfield change color depending on the plane speed.
Not enough enemies, not enough time and will to go on.
What's missing? Music! Bosses, and other stuff.