- My own mandelbrot implementation
- Half-finished
- Working OK, but in a weird way
- Nice color palette though
- Arrows + z/x for zoom/dezoom
P#98521 2021-10-11 20:51
by Oct


It's very simple and is meant to help you design polygons faster and export them to use with code later.
Some features:
- Click-click with your mouse to create new vertices and link them together
- X: New Polygon
- H: Help
- G: Enable or disable magnetic grid
- U: Unlimited undo
- R: Unlimited redo(!)
- S:16x16 preview
- E: Export to lua arrays of polygons (need to run pico8 from the terminal to get the text output)
local poly = { { {25,43}, {40,34}, {47,50}, {68,44}, {59,69}, {88,71}, {81,95}, {101,104}, {72,122}, {68,90}, {34,85}, {48,56}, {21,57}, }, { {22,65}, {39,63}, {32,77}, {22,81}, {23,76}, {18,76}, {20,71}, {13,68}, } } |
That's it for now as it seems it's almost doing what I need now.
P#96152 2021-08-17 20:41 ( Edited 2021-10-15 21:30)
This is still a WIP and my first almost complete production for pico-8.
Missing:
- an actual end game (now it resets and bugs).
- more wave
- a boss?
Things I'm happy about:
- procedural explosions
- procedural blinking starfields
- 8-bit art is almost ok for me
- actor model too complicated but works nonetheless
Not sure I'm motivated to finish this though.
P#48581 2018-01-26 16:25 ( Edited 2018-01-30 18:33)
A simple POC of a shoot them up. No much to be proud of, except that everything is modeled via actors, including the background and the texts.
The startfield change color depending on the plane speed.
Not enough enemies, not enough time and will to go on.
What's missing? Music! Bosses, and other stuff.
P#42019 2017-06-29 16:56 ( Edited 2017-06-30 14:42)