Oct [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=22633 Pretty Mouse <p> <table><tr><td> <a href="/bbs/?pid=140671#p"> <img src="/bbs/thumbs/pico8_hujupinuzo-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=140671#p"> hujupinuzo</a><br><br> by <a href="/bbs/?uid=22633"> Oct</a> <br><br><br> <a href="/bbs/?pid=140671#p"> [Click to Play]</a> </td></tr></table> </p> <p>A small cart with mouse cursors.</p> <ul> <li>Pretty cursor</li> <li> <p>Metal cursor (props to <a href="https://www.lexaloffle.com/bbs/?uid=61984">tetris mino</a>)</p> </li> <li>Added debug+change cursor feature</li> <li> <p>Added some help text</p> </li> <li>Dropped the out of bound check</li> </ul> https://www.lexaloffle.com/bbs/?tid=139984 https://www.lexaloffle.com/bbs/?tid=139984 Fri, 26 Jan 2024 20:59:09 UTC Mandelbrot <ul> <li>My own mandelbrot implementation</li> <li>Half-finished</li> <li>Working OK, but in a weird way</li> <li>Nice color palette though</li> <li>Arrows + z/x for zoom/dezoom</li> </ul> <p> <table><tr><td> <a href="/bbs/?pid=98521#p"> <img src="/bbs/thumbs/pico8_mepowatusu-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=98521#p"> Mandelbroken 0.1</a><br><br> by <a href="/bbs/?uid=22633"> Oct</a> <br><br><br> <a href="/bbs/?pid=98521#p"> [Click to Play]</a> </td></tr></table> </p> https://www.lexaloffle.com/bbs/?tid=44954 https://www.lexaloffle.com/bbs/?tid=44954 Mon, 11 Oct 2021 20:51:54 UTC Vector Pico 0.3 <p> <table><tr><td> <a href="/bbs/?pid=98718#p"> <img src="/bbs/thumbs/pico8_ratasiyoja-3.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=98718#p"> Vector Pico</a><br><br> by <a href="/bbs/?uid=22633"> Oct</a> <br><br><br> <a href="/bbs/?pid=98718#p"> [Click to Play]</a> </td></tr></table> This is WIP of a line-based polygon editing tool for pico.</p> <p>It's very simple and is meant to help you design polygons faster and export them to use with code later.</p> <p>Some features:</p> <ul> <li>Click-click with your mouse to create new vertices and link them together</li> <li><strong>X</strong>: New Polygon</li> <li><strong>H</strong>: Help</li> <li><strong>G</strong>: Enable or disable magnetic grid</li> <li><strong>U</strong>: Unlimited undo</li> <li><strong>R</strong>: Unlimited redo(!)</li> <li><strong>S</strong>:16x16 preview</li> <li><strong>E</strong>: Export to lua arrays of polygons (need to run pico8 from the terminal to get the text output)</li> </ul> <div> <div class=scrollable_with_touch style="width:100%; max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>local poly = { { {25,43}, {40,34}, {47,50}, {68,44}, {59,69}, {88,71}, {81,95}, {101,104}, {72,122}, {68,90}, {34,85}, {48,56}, {21,57}, }, { {22,65}, {39,63}, {32,77}, {22,81}, {23,76}, {18,76}, {20,71}, {13,68}, } } </pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p>That's it for now as it seems it's almost doing what I need now.</p> https://www.lexaloffle.com/bbs/?tid=44287 https://www.lexaloffle.com/bbs/?tid=44287 Tue, 17 Aug 2021 20:41:19 UTC Space Defender <p>This is still a WIP and my first almost complete production for pico-8.</p> <p>Missing:</p> <ul> <li>an actual end game (now it resets and bugs).</li> <li>more wave</li> <li>a boss?</li> </ul> <p> <table><tr><td> <a href="/bbs/?pid=48581#p"> <img src="/bbs/thumbs/pico48580.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=48581#p"> Space Defender 0.1</a><br><br> by <a href="/bbs/?uid=22633"> Oct</a> <br><br><br> <a href="/bbs/?pid=48581#p"> [Click to Play]</a> </td></tr></table> </p> <p>Things I'm happy about:</p> <ul> <li>procedural explosions</li> <li>procedural blinking starfields </li> <li>8-bit art is almost ok for me</li> <li>actor model too complicated but works nonetheless</li> </ul> <p>Not sure I'm motivated to finish this though.</p> https://www.lexaloffle.com/bbs/?tid=30662 https://www.lexaloffle.com/bbs/?tid=30662 Fri, 26 Jan 2018 16:25:32 UTC Stupid Shoot Them Up <p> <table><tr><td> <a href="/bbs/?pid=42019#p"> <img src="/bbs/thumbs/pico42018.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=42019#p"> Stupid Shoot Them Up 0.0.1</a><br><br> by <a href="/bbs/?uid=22633"> Oct</a> <br><br><br> <a href="/bbs/?pid=42019#p"> [Click to Play]</a> </td></tr></table> </p> <p>A simple POC of a shoot them up. No much to be proud of, except that everything is modeled via actors, including the background and the texts.</p> <p>The startfield change color depending on the plane speed.</p> <p>Not enough enemies, not enough time and will to go on.</p> <p>What's missing? Music! Bosses, and other stuff.</p> https://www.lexaloffle.com/bbs/?tid=29545 https://www.lexaloffle.com/bbs/?tid=29545 Thu, 29 Jun 2017 16:56:38 UTC Hyperspace <p> <table><tr><td> <a href="/bbs/?pid=35960#p"> <img src="/bbs/thumbs/pico35959.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=35960#p"> Hyperspace</a><br><br> by <a href="/bbs/?uid=22633"> Oct</a> <br><br><br> <a href="/bbs/?pid=35960#p"> [Click to Play]</a> </td></tr></table> </p> <p>Repeatable Hyperspace. Probably meant to run at 60fps</p> https://www.lexaloffle.com/bbs/?tid=28611 https://www.lexaloffle.com/bbs/?tid=28611 Tue, 17 Jan 2017 21:55:59 UTC