spoike [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=33383 Yet Another Bombsweeper <p> <table><tr><td> <a href="/bbs/?pid=119970#p"> <img src="/bbs/thumbs/pico8_spoikemines-4.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=119970#p"> Yet Another Bombsweeper</a><br><br> by <a href="/bbs/?uid=33383"> spoike</a> <br><br><br> <a href="/bbs/?pid=119970#p"> [Click to Play]</a> </td></tr></table> </p> <h1>Yet Another Bombsweeper</h1> <p>The objective of the game is to clear the board of bombs, much like the classic minesweeper.</p> <p>You may use either the d-pad or mouse to control the pointer.</p> <p>Click on a tile or (X) to reveal it. If the revealed tile was hiding a bomb, you'll explode. If the revealed tile has a number it indicates how many bombs are in adjacent tiles.</p> <p>Right click or (O) to flag/unflag a tile.</p> <p>Click on a numbered tile to attempt a chord. A chord opens or flags tiles around the selected one depending on how many bombs are in adjacent tiles versus revealed tiles.</p> <p>Game options (RETURN or pause button) includes:</p> <ul> <li>Chord toggles for auto reveal and auto flagging.</li> </ul> <p>Good luck not exploding!</p> https://www.lexaloffle.com/bbs/?tid=50006 https://www.lexaloffle.com/bbs/?tid=50006 Tue, 01 Nov 2022 21:12:29 UTC Guncho <p> <table><tr><td> <a href="/bbs/?pid=114060#p"> <img src="/bbs/thumbs/pico8_guncho-3.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=114060#p"> guncho</a><br><br> by <a href="/bbs/?uid=33383"> spoike</a> <br><br><br> <a href="/bbs/?pid=114060#p"> [Click to Play]</a> </td></tr></table> </p> <p>Also available on <a href="https://spoike.itch.io/guncho">itch.io</a>.</p> <h1>Howdy, gunslinger!</h1> <p>Bandits are taking over the town and you're the only gunslinger around that can stop them. Battle through 5 bandit camps in this turn based rogue-like western to win the lucrative bounty or die trying.</p> <h1>How to play</h1> <p>This game uses gamepad and keyboard controls and involves rotating with left and right buttons. The player may take the following actions on their turn:</p> <ul> <li>Move - Select and move to a free tile</li> <li>Revolver - Aim at a direction and shoot at a target or reload bullet</li> <li>Punch - Select a target next to you and push it</li> <li>Sprint - Perform two move actions</li> <li>Bullet Hail - Unload all bullets and reload all bullets</li> </ul> <p>Note that the revolver will turn clock-wise or counter-clockwise when moving or shooting.</p> <h1>Protips</h1> <ul> <li>Do keep in mind that explosives also push objects around. So keep away from traps and other bandidos so they don't get in your way.</li> <li>It is not only the trapper guy who can push stuff. You are also able to push his traps.</li> <li>Once you reach the last camp, do keep in mind that the boss man takes two actions per turn.</li> </ul> <h1>Credits</h1> <p>Thanks for the following gringos for testing an early version in the game and finding some bugs for me: <a href="https://twitter.com/0xFFB3">Louie Chapman</a>, <a href="https://twitter.com/thecodejunkie">Andreas H&aring;kansson</a>, <a href="https://twitter.com/TurdBoomerang">Monster Masherang</a>, <a href="https://freds72.itch.io/">Freds72</a>.</p> <p>This game is a PICO-8 version of <a href="https://tinytouchtales.itch.io/guncho">Guncho</a>, a 7DRL gamejam game. The original is made by <a href="https://twitter.com/tinytouchtales">Arnold Rauers</a> and <a href="https://twitter.com/terrivellmann">Terri Vellman</a>.</p> <h1>Updates</h1> <h2>2022-07-23</h2> <ul> <li>UI: Show an arrow for the selected action's rotation direction</li> <li>UI: Added a bouncing arrow/chevron above what is targeted by the gun</li> <li>FIX: Player's selected aim was messed up after being pushed by explosives</li> </ul> <h2>2022-07-21</h2> <ul> <li>AI: Gun men now shoot TNT barrels if you're next to one</li> <li>FEATURE: Punching bandits now stun them for a turn</li> <li>FEATURE: Bullet hail now breaks wooden fences</li> <li>FEATURE: Player and bandits behind brick walls will now protect them from explosions (the wall will however be destroyed)</li> <li>GFX: Added background clutter</li> <li>GFX: Tweaked sapper and trapper sprites so they are more different from each other</li> <li>UI: Revolver actions are now properly labeled fire/reload depending on state of chamber.</li> <li>GFX/UI: Dynamite sticks now have a particle fizz on last turn before it blows up</li> <li>MUSIC: Added Bonanza as victory tune</li> </ul> <h2>2022-07-14</h2> <ul> <li>FIX: Using the first sprint action on an invalid space doesn't disable action selection anymore.</li> <li>FEATURE: Added a much requested action: &quot;wait/sleep&quot;. It lets the player stand and wait for a turn.</li> <li>FEATURE: You can now select actions during the game without opening the actions menu with up/down buttons.</li> <li>UI: Icon for the selected action is now always shown in the middle of the revolver graphic.</li> </ul> https://www.lexaloffle.com/bbs/?tid=48452 https://www.lexaloffle.com/bbs/?tid=48452 Fri, 08 Jul 2022 07:48:08 UTC picokaiju <p> <table><tr><td> <a href="/bbs/?pid=103706#p"> <img src="/bbs/thumbs/pico8_picokaiju-9.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=103706#p"> picokaiju</a><br><br> by <a href="/bbs/?uid=33383"> spoike</a> <br><br><br> <a href="/bbs/?pid=103706#p"> [Click to Play]</a> </td></tr></table> </p> <h1>Picokaiju</h1> <p>You are one big monster with a thirst for destruction. This quick <em>turn-based</em> roguelike PICO-8 game is all about stomping, smashing, grabbing, and chomping your way through a procedurally generated hapless city and its tiny citizens.</p> <p>Also available at <a href="https://spoike.itch.io/picokaiju">itch.io</a></p> <h2>Controls</h2> <ul> <li>D-pad (arrow keys), move the Kaiju by one tile</li> <li>O button (Z, N, C), ROAR</li> <li>X button (X, M, V), Open abilities menu</li> </ul> <p>The mobs will move once you perform an action (movement, roars and abilities).</p> <p>Score tracker at the bottom right shows &quot;current points&quot;/&quot;points until next powerup&quot;.</p> <h2>Mobs</h2> <p>Mobs have a chance to spawn every other turn (except for civilians) and the max count is based on your kaiju's destruction.</p> <ul> <li>Civilians<br /> Spawn every turn. Scared and immobile protein shakes.</li> <li>Cop Car<br /> Deals 1 DMG. Range 1 tile in all 8 directions. Protein shake in a can.</li> <li>Copter<br /> Same as Cop Car but flies over buildings except for tall ones.</li> <li>Tank<br /> Deals 2 DMG. Range 5 tiles and shoots only in cardinal directions (Up, Left, Down, Right).</li> <li>Mad Scientist (UFO)<br /> Same as Copter but also adds 1 Poison DMG per turn. There is no antidote.</li> </ul> <h2>Tips</h2> <ul> <li>To regain energy, first select GRAB in the abilities menu and select a mob to grab, then select CHOMP in the abilities menu to eat the mob.</li> <li>To regain health, use the ROAR button.</li> <li>Points are multiplied by a combo meter. Combo increases if you do several destructions in a row and resets on no destruction. CHOMP will also increase the combo meter.</li> <li>All mobs may be grabbed and walked on. Even the helicopters and the mysterious mad scientist.</li> </ul> https://www.lexaloffle.com/bbs/?tid=45889 https://www.lexaloffle.com/bbs/?tid=45889 Wed, 29 Dec 2021 00:33:29 UTC Water Sprite Demo <p>A little demo of a water sprite, inspired heavily by 7DRL game <a href="https://gruebite.itch.io/a-root-path">A Root Path</a>. I wanted to see if I can replicate the art style and add some little glowy lightning effects to it.</p> <p> <table><tr><td> <a href="/bbs/?pid=89729#p"> <img src="/bbs/thumbs/pico8_water_sprite_demo-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=89729#p"> water_sprite_demo</a><br><br> by <a href="/bbs/?uid=33383"> spoike</a> <br><br><br> <a href="/bbs/?pid=89729#p"> [Click to Play]</a> </td></tr></table> </p> https://www.lexaloffle.com/bbs/?tid=42223 https://www.lexaloffle.com/bbs/?tid=42223 Mon, 29 Mar 2021 20:48:14 UTC rymdhulken <p> <table><tr><td> <a href="/bbs/?pid=80241#p"> <img src="/bbs/thumbs/pico8_rymdhulken-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=80241#p"> rymdhulken</a><br><br> by <a href="/bbs/?uid=33383"> spoike</a> <br><br><br> <a href="/bbs/?pid=80241#p"> [Click to Play]</a> </td></tr></table> </p> <p>Available at itch.io <a href="https://spoike.itch.io/rymdhulken">https://spoike.itch.io/rymdhulken</a></p> <p>Releasing my first PICO-8 game, a little tactical rogue like with some aliens. I've started to run low on tokens and am taking a little break from tinkering with it to get some feedback.</p> <p>The game is inspired by a bunch of games (like Space Hulk, Cannon Fodder and XCOM). It is largely based on <a href="https://adamalexandr.itch.io/space-marines">Space Marines</a> by Adam Alexander who made it for <a href="https://itch.io/jam/7drl-challenge-2020">7DRL 2020</a>. Many thanks to the <a href="https://www.youtube.com/playlist?list=PLea8cjCua_P3LL7J1Q9b6PJua0A-96uUS">Roguelike tutorial Youtube series by LazyDevs</a> that guided me into writing this game.</p> <p> <table><tr><td width=0> <img src="https://www.lexaloffle.com/bbs/gfxc/33383_0.png" width=0 height=0> </td> <td valign=bottom> <a style="cursor:pointer;font-size:8pt" onclick=' var el = document.getElementById("gfxcode_33383_0"); if (el.style.display == "none") el.style.display = ""; else el.style.display = "none"; microAjax("https://www.lexaloffle.com/bbs/gfxc/33383_0.txt", function (retdata){ var el = document.getElementById("gfxcode_33383_0"); el.innerHTML = retdata; el.focus(); el.select(); } ); '> [0x0]</a> </td></tr> <tr><td colspan=2> <textarea rows=3 class=lexinput id="gfxcode_33383_0" style="width:640px;background-color:#fed;display:none;overflow:hidden; font-size:6pt;"></textarea> </td> </tr> </table> </p> <p>Hope y'all like it.</p> https://www.lexaloffle.com/bbs/?tid=39070 https://www.lexaloffle.com/bbs/?tid=39070 Sun, 02 Aug 2020 09:28:20 UTC