Thanks for the PICO-8 Awards Nominations! I'm really honored and flattered that folks are enjoying Minima.
This is my little homage to the old-school 8-bit Ultima games as they were found on the C128. I hope you enjoy it.
It exhausts almost every resource available to a PICO-8 app, and required minimization before it could be converted into a cartridge. The full source of Minima is available on GitHub for anyone interested in how it works. I have also provided a manual for it in a couple of formats, so you may want to grab and peruse the Minima manual as a PDF or the Minima manual as an ePub as well as the cartridge itself. Downloadable binaries are also available on the Itch.io Minima page.
If you have any comments, questions, or even just random thoughts related to it, I'll be happy to listen. I have played all the way through and do not know of any bugs in this version (1.1.1) but I could have easily missed some. I believe this to be the best version of Minima yet.
New in version 1.1.1
Bug fix for game freeze that was impacting some folks in Zanders Guild Shop.
- Bug fix for weird graphics glitch that was intermittently causing animations to get messed up after several game loads.
New in version 1.1
Dungeons are bigger and more challenging.
There is a guild shop with skeleton keys and torches.
Creature movement is much improved.
There are more townies, more dialog, and more clues.
Treasure chests are back, meaning less grinding is required.
Shrines can be entered.
Many minor bugs and glitches have been fixed.
The manual is fully updated to reflect the changes.
- The cartridge picture is much improved.
Please note that loading / saving is incompatible between 1.0 and 1.1. That is, saves made with version 1.0.X cannot be loaded into version 1.1.X.
This version makes use of Tyler Neylon's JSON parser as suggested by @freds72. Minima is still hitting the wall, but now it's the compression size wall more than the token count wall.