P#119970 2022-11-01 21:12 ( Edited 2022-12-27 10:03)
P#103706 2021-12-29 00:33 ( Edited 2022-01-20 12:10)
P#80241 2020-08-02 09:28 ( Edited 2021-02-13 22:38)
The objective of the game is to clear the board of bombs, much like the classic minesweeper.
You may use either the d-pad or mouse to control the pointer.
Click on a tile or (X) to reveal it. If the revealed tile was hiding a bomb, you'll explode. If the revealed tile has a number it indicates how many bombs are in adjacent tiles.
Right click or (O) to flag/unflag a tile.
Click on a numbered tile to attempt a chord. A chord opens or flags tiles around the selected one depending on how many bombs are in adjacent tiles versus revealed tiles.
Game options (RETURN or pause button) includes:
Good luck not exploding!
Also available on itch.io.
Bandits are taking over the town and you're the only gunslinger around that can stop them. Battle through 5 bandit camps in this turn based rogue-like western to win the lucrative bounty or die trying.
This game uses gamepad and keyboard controls and involves rotating with left and right buttons. The player may take the following actions on their turn:
Note that the revolver will turn clock-wise or counter-clockwise when moving or shooting.
Thanks for the following gringos for testing an early version in the game and finding some bugs for me: Louie Chapman, Andreas Håkansson, Monster Masherang, Freds72.
This game is a PICO-8 version of Guncho, a 7DRL gamejam game. The original is made by Arnold Rauers and Terri Vellman.
You are one big monster with a thirst for destruction. This quick turn-based roguelike PICO-8 game is all about stomping, smashing, grabbing, and chomping your way through a procedurally generated hapless city and its tiny citizens.
Also available at itch.io
The mobs will move once you perform an action (movement, roars and abilities).
Score tracker at the bottom right shows "current points"/"points until next powerup".
Mobs have a chance to spawn every other turn (except for civilians) and the max count is based on your kaiju's destruction.
A little demo of a water sprite, inspired heavily by 7DRL game A Root Path. I wanted to see if I can replicate the art style and add some little glowy lightning effects to it.
Available at itch.io https://spoike.itch.io/rymdhulken
Releasing my first PICO-8 game, a little tactical rogue like with some aliens. I've started to run low on tokens and am taking a little break from tinkering with it to get some feedback.
The game is inspired by a bunch of games (like Space Hulk, Cannon Fodder and XCOM). It is largely based on Space Marines by Adam Alexander who made it for 7DRL 2020. Many thanks to the Roguelike tutorial Youtube series by LazyDevs that guided me into writing this game.
Hope y'all like it.