Football Manager Pico-80s
A football management game inspired by the classic 8-bit games of the early 1980s, including Football Manager and The Boss. You start in Division 4 and work your way up to the top of Division 1.
Competitions include the Four League Divisions, a cup competition and Play-Offs if you miss out on the automatic promotion places.
Transfer
You can buy and sell players (once per week) to improve your squad. Once you enter those menus, you have one chance to buy or sell.
Money
If you run out of money, the bank covers the shortfall automatically and adds it to your loan. If your debts exceed your credit limit after your available funds are taken into account, you are sacked. The credit limit is £250,000 in Division 4 and £1,000,000 in Division 1. Getting sacked deletes your save
Saving
Your game is saved automatically at the end of every season. When you next load the game, you'll be given the choice to start a new game or continue your saved career. Just select "load saved game", and you'll pick up the season you left off.
There's one save slot, so it always holds your most recent completed season. Your progress mid-season is not saved. If you quit during a season and start a new game, that season's progress will be lost.
Feedback
This is a beta release; please report any issues, thoughts and comments in this thread. Now it's your turn to play it.

I finished this in 2018, but never uploaded it, so here it is;
Made in under seven days for the 7DRL (Seven-day Rogue-like) Challenge 2018. It was ranked 38 out of 110 completed entries.
Dungeon Penetrator 2018 was my second go at making Rogue-like in under seven days using the Pico-8, and a remake of a game I originally created in 2013.
Improvements over the previous years version include;
Procedurally generated levels
Sound and Music
NPC that move (although only randomly)
Friendly NPCs.
Combat
Multiple levels
and many more.
I'm thinking of doing this year's 7DRL (Seven-day Rogue-like) Challenge in Pico-8. So look out for that.

Snowball Sunday is a Pico-8 remake of the c64 classic game Snowball Sunday by Ash & Dave released in 1988 on the Commodore 64.
This remake version has up to two human players and two computer players.
Instructions
Throw snowballs at each other and have fun. That's it
Controls
Player One - Cursor Left/Right to move. Down Cursor to Duck and Collect snow. Z, C, or N to throw snowball.
Player Two - S/F to move. D to Duck and Collect snow. left Shift or Tab to throw snowball.
Credits
Original Programming, Graphics and Idea by Ash & Dave
Pico-8 Conversion by me.
Full details here; https://mcnameegames.wordpress.com/2017/11/25/snowball-sunday-pico-8-v1-0/
Snowball Sunday is a remake of the c64 classic game Snowball Sunday by Ash & Dave released in 1988 on the Commodore 64.
This remake version has up to two human players and two computer players.
Instructions
Throw snowballs at each other and have fun. That's it
Controls
Player One/Two - Left/Right to move. Down Cursor to Duck and Collect snow. Z, C, or N to throw snowball.
Player One/Two - Left/Right to move. Down Cursor to Duck and Collect snow. left Shift or Tab to throw snowball.
Credits
Original Programming, Graphics and Idea by Ash & Dave
Changes
Sounds - Done 0.1b
Scores - Done 0.1b
Any more comments/suggestions before I submit this as finished?

Made in under seven days for the 7DRL (Seven day Rogue-like) Challenge.
Dungeon Penetrator is a Pico-8 remake of a game I made in 2013. This was made in between 8-12 hours and is my first go and making a Pico-8 game or using Lua.
Those excuse out of the way these are the outstanding issues with the game.
There's no procedural generation
No sound
The NPCs had to be removed because I was getting weird errors.
Therefore there's no way to die
Maps don't reset when you've finished the game.
Code here; https://github.com/GlenMcNamee/pico8/blob/master/dungeon.p8





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