CannonTheWildWulf [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=50899 Celeste: Ultimate Selfie <p> <table><tr><td> <a href="/bbs/?pid=139045#p"> <img src="/bbs/thumbs/pico8_ultimate_selfie-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=139045#p"> Celeste: Ultimate Selfie</a><br><br> by <a href="/bbs/?uid=50899"> CannonTheWildWulf</a> <br><br><br> <a href="/bbs/?pid=139045#p"> [Click to Play]</a> </td></tr></table> </p> <h1>Celeste Ultimate Selfie</h1> <h3>About the mod</h3> <p><strong>Celeste: Ultimate Selfie</strong> is a short mod for Celeste Classic made in 4 days for the 12 Days of CChristmas Mod Jam. Featuring all new sprites, new mechanics, and everyone's favorite character, Theo! Venture into a deep cave, full of water and ancient mechanisms, what could lie at its bottom? Theo definitely doesn't know, but he knows it'll make for the <em>ultimate selfie</em>.</p> <h3>Controls</h3> <p><strong>Keyboard</strong></p> <ul> <li>Move: Arrow Keys</li> <li>Jump: Z/C</li> <li>Dash: X/V</li> </ul> <h3>Credits</h3> <p><strong>Mod by</strong> - <a href="https://www.lexaloffle.com/bbs/?uid=50899">CannonWuff</a> (WuffMakesGames) (me)<br /> <strong>Logo and level design by</strong> - <a href="https://www.lexaloffle.com/bbs/?uid=42184">SmellyFishstiks</a><br /> <strong>Music by</strong> - <a href="https://www.lexaloffle.com/bbs/?uid=11038">Robby Duguay</a> &amp; <a href="https://www.lexaloffle.com/bbs/?uid=11292">Gruber</a><br /> <strong>Original Game by</strong> - Maddy Thorson - Try <a href="https://www.lexaloffle.com/bbs/?tid=2145">Celeste Classic</a>!</p> https://www.lexaloffle.com/bbs/?tid=55439 https://www.lexaloffle.com/bbs/?tid=55439 Fri, 22 Dec 2023 20:50:22 UTC Isle Craft [Demo] <p> <table><tr><td> <a href="/bbs/?pid=132992#p"> <img src="/bbs/thumbs/pico8_islecraft-5.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=132992#p"> Isle Craft</a><br><br> by <a href="/bbs/?uid=50899"> CannonTheWildWulf</a> <br><br><br> <a href="/bbs/?pid=132992#p"> [Click to Play]</a> </td></tr></table> </p> <h2>Isle Craft</h2> <hr /> <p>You've awaken on a mysterious island in the middle of nowhere. Craft and explore as you create a home in this strange place!</p> <p><strong>Press down in the inventory to drop items</strong></p> <p>v1.0.1 Early Access<br /> Developed by <a href="https://twitter.com/WuffMakesGames">CannonWuff (me)</a><br /> This is an island survival game inspired by Don't Starve, Forager and <a href="https://www.lexaloffle.com/bbs/?tid=39471">Islander</a><br /> I've recently rewritten the entire project from the ground up and it now runs faster and with less issues.</p> <p>Demo:</p> <ul> <li>Please report any bugs you find</li> <li>Saving does not work yet</li> <li>Trashcans do not work yet</li> <li>Fishing rod does not work yet</li> </ul> <p>Roadmap (LOVE2D Port):</p> <ul> <li>Combat and Enemies</li> <li>Flooring and Decorations</li> <li>Underground!</li> </ul> <h3>Controls</h3> <p>O - Open Inventory/Close Menu/Interact<br /> X - Use Item/Craft Item<br /> Move with Arrow Keys</p> <h3>Changelog</h3> <p>Log of updates and changes.<br /> <div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"><br /> v1.0.1: Added wave sounds.</p> <p>v1.0.0: It's official!<br /> </div></div></div></p> <h3>Screenshots</h3> <p>Craft items in the crafting menu!</p> <img style="margin-bottom:16px" border=0 src="/media/50899/bbs p8_2.png" alt="" /> <p>And build bridges to explore procedurally generated islands!</p> <img style="margin-bottom:16px" border=0 src="/media/50899/bbs p8_4.png" alt="" /> https://www.lexaloffle.com/bbs/?tid=53727 https://www.lexaloffle.com/bbs/?tid=53727 Sat, 12 Aug 2023 15:17:51 UTC Grow Dungeon - Death Dungeon II <p> <table><tr><td> <a href="/bbs/?pid=129147#p"> <img src="/bbs/thumbs/pico8_deathdungeon2-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=129147#p"> Grow Dungeon - Death Dungeon II</a><br><br> by <a href="/bbs/?uid=50899"> CannonTheWildWulf</a> <br><br><br> <a href="/bbs/?pid=129147#p"> [Click to Play]</a> </td></tr></table> </p> <h2>Grow Dungeon</h2> <p>A short platformer that takes place in a deep, damp cavern. Unlock abilities and grow plants to reach the end!</p> <h3>Controls</h3> <ul> <li>Move - Arrows</li> <li>Jump - O</li> <li>Staff - X</li> </ul> <h3>Credits</h3> <p>Programming and Art - Cannon<br /> Level Design - Snycent<br /> Music - Lark</p> <hr /> <p>Play the original on itch.io <a href="https://wuffmakesgames.itch.io/grow-dungeon">here</a>.<br /> Try out <a href="https://www.lexaloffle.com/bbs/?tid=45217">Death Dungeon</a>!</p> https://www.lexaloffle.com/bbs/?tid=52555 https://www.lexaloffle.com/bbs/?tid=52555 Sat, 29 Apr 2023 19:36:57 UTC Pico-GUI <p> <table><tr><td> <a href="/bbs/?pid=115165#p"> <img src="/bbs/thumbs/pico8_picogui_demo-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=115165#p"> Pico-GUI Demo</a><br><br> by <a href="/bbs/?uid=50899"> CannonTheWildWulf</a> <br><br><br> <a href="/bbs/?pid=115165#p"> [Click to Play]</a> </td></tr></table> <br /> <table><tr><td> <a href="/bbs/?pid=115165#p"> <img src="/bbs/thumbs/pico8_picogui_ball_demo-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=115165#p"> Pico-GUI Ball Demo</a><br><br> by <a href="/bbs/?uid=50899"> CannonTheWildWulf</a> <br><br><br> <a href="/bbs/?pid=115165#p"> [Click to Play]</a> </td></tr></table> <br /> Updated Release 1.1 (No longer being updated)</p> <hr /> <p><strong>About</strong><br /> Pico-GUI is an object based ui library useful for debugging games or creating development tools. This was made in just one day, and there may be some bugs or important missing features.</p> <p><em>Currently the system is at 891 tokens. I'm not the best at crunching down token counts, so if someone manages to save more tokens, let me know and I'll probably update the main post with that version</em></p> <hr /> <p><strong>Widgets</strong><br /> Widgets are any interactable UI element.<br /> By default, Pico-GUI supports Panels (windows), Sliders, Buttons and Toggles.</p> <p><div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"></p> <hr /> <p><strong>Core</strong> - <strong>ui_core( )</strong><br /> Can be used for storing all GUI elements. Allows for focusing widgets and easy widget management</p> <p>Functions:</p> <ul> <li><strong>add( widget, widget, ... )</strong></li> <li><strong>render( )</strong></li> </ul> <p>Attributes:</p> <ul> <li><strong>[content]</strong><br /> Table of all widgets contained within the panel</li> </ul> <hr /> <p><strong>Panels</strong> - <strong>new_panel( x, y, width, height, [col] )</strong></p> <p>Functions:</p> <ul> <li><strong>add( widget, widget, ... )</strong></li> </ul> <p>Attributes:</p> <ul> <li> <p><strong>[content]</strong><br /> Table of all widgets contained within the panel</p> </li> <li> <p><strong>[col]</strong><br /> Background color of the panel </p> </li> <li> <p><strong>[border]</strong><br /> Color of the border (false for no border)</p> </li> <li> <p><strong>[moveable]</strong><br /> Decides if the panel can be moved</p> </li> <li> <p><strong>[resizable]</strong><br /> Decides if the panel can be resized</p> </li> <li> <p><strong>[locked]</strong><br /> Toggles if panel can be resized/moved</p> </li> <li> <p><strong>[min_width]</strong><br /> Minimum panel width</p> </li> <li> <p><strong>[min_height]</strong><br /> Minimum panel height </p> </li> <li><strong>[title]</strong><br /> Name to be displayed</li> </ul> <hr /> <p><strong>Sliders</strong> - <strong>new_slider( x, y, width, min, max, default, [col] )</strong></p> <p>Attributes:</p> <ul> <li> <p><strong>[col]</strong><br /> Color of slider notch</p> </li> <li> <p><strong>[_min]</strong><br /> Minimum value slider can be set to</p> </li> <li> <p><strong>[_max]</strong><br /> Maximum value slider can be set to</p> </li> <li> <p><strong>[_range]</strong><br /> Range between minimum and maximum value (max - min)</p> </li> <li><strong>[_value]</strong><br /> Value slider is currently set to</li> </ul> <hr /> <p><strong>Checkboxes</strong> - <strong>new_checkbox( x, y, [col], [toggled?] )</strong></p> <p>Attributes:</p> <ul> <li> <p><strong>[col]</strong><br /> Color of toggle when enabled</p> </li> <li><strong>[toggle]</strong><br /> Stores the state of the toggle</li> </ul> <hr /> <p><strong>Buttons</strong> - <strong>new_button( x, y, width, height, [sprite], [col], [rounded?], [callback] )</strong></p> <p>Attributes:</p> <ul> <li> <p><strong>[col]</strong><br /> Background color of button</p> </li> <li> <p><strong>[sprite]</strong><br /> Image displayed on button</p> </li> <li> <p><strong>[rounded]</strong><br /> Enable rounded corners</p> </li> <li><strong>[callback]</strong><br /> Function to call when pressed</li> </ul> <p></div></div></div></p> https://www.lexaloffle.com/bbs/?tid=48740 https://www.lexaloffle.com/bbs/?tid=48740 Tue, 02 Aug 2022 19:09:35 UTC Death in CBTT <h2> <table><tr><td> <a href="/bbs/?pid=99511#p"> <img src="/bbs/thumbs/pico8_kahiyubudu-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=99511#p"> Death in CBTT</a><br><br> by <a href="/bbs/?uid=50899"> CannonTheWildWulf</a> <br><br><br> <a href="/bbs/?pid=99511#p"> [Click to Play]</a> </td></tr></table> </h2> <p><a href="https://www.lexaloffle.com/bbs/?tid=44815">Celeste Break the Targets</a> by <a href="https://twitter.com/M33pinator?s=20">Meep</a><br /> Death from <a href="https://www.lexaloffle.com/bbs/?tid=45217">Death Dungeon</a></p> <hr /> <h3>Controls</h3> <p>Arrows - Move<br /> Z, C, or N - Jump<br /> X, V, or M - Action</p> <hr /> <h3>Death</h3> <p>Death has 4 health points<br /> Using the Action key will fire a ball of energy and spend 1 health point<br /> Shooting downwards will give you a small amount of upwards momentum<br /> He can jump off of balloons for 2 health points and targets for 1<br /> Running out of health will result in a death</p> https://www.lexaloffle.com/bbs/?tid=45227 https://www.lexaloffle.com/bbs/?tid=45227 Tue, 02 Nov 2021 16:27:30 UTC Death Dungeon <p> <table><tr><td> <a href="/bbs/?pid=99479#p"> <img src="/bbs/thumbs/pico8_suparihum-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=99479#p"> Death Dungeon</a><br><br> by <a href="/bbs/?uid=50899"> CannonTheWildWulf</a> <br><br><br> <a href="/bbs/?pid=99479#p"> [Click to Play]</a> </td></tr></table> </p> <h2>-- Death Dungeon --</h2> <p>Originally Created for the Mini Jam 92: Death, this is an updated version.</p> <p>Programming and Art: <a href="https://twitter.com/WulfCannon">Cannon</a><br /> Level Designs: <a href="https://twitter.com/Snycent">Snycent</a><br /> Music: Lark</p> <hr /> <p>Original jam version is is <a href="https://snycent.itch.io/death-dungeon">here</a></p> https://www.lexaloffle.com/bbs/?tid=45217 https://www.lexaloffle.com/bbs/?tid=45217 Mon, 01 Nov 2021 21:12:53 UTC