You've awaken on a mysterious island in the middle of nowhere. Craft and explore as you create a home in this strange place!
Press down in the inventory to drop items
v1.0.1 Early Access
Developed by CannonWuff (me)
This is an island survival game inspired by Don't Starve, Forager and Islander
I've recently rewritten the entire project from the ground up and it now runs faster and with less issues.
Roadmap (LOVE2D Port):
O - Open Inventory/Close Menu/Interact
X - Use Item/Craft Item
Move with Arrow Keys
Log of updates and changes.
v1.0.0: It's official!
Craft items in the crafting menu!
And build bridges to explore procedurally generated islands!
A short platformer that takes place in a deep, damp cavern. Unlock abilities and grow plants to reach the end!
Programming and Art - Cannon
Level Design - Snycent
Music - Lark
Pico-GUI is an object based ui library useful for debugging games or creating development tools. This was made in just one day, and there may be some bugs or important missing features.
Currently the system is at 891 tokens. I'm not the best at crunching down token counts, so if someone manages to save more tokens, let me know and I'll probably update the main post with that version
Widgets are any interactable UI element.
By default, Pico-GUI supports Panels (windows), Sliders, Buttons and Toggles.
Core - ui_core( )
Can be used for storing all GUI elements. Allows for focusing widgets and easy widget management
Panels - new_panel( x, y, width, height, [col] )
Table of all widgets contained within the panel
Background color of the panel
Color of the border (false for no border)
Decides if the panel can be moved
Decides if the panel can be resized
Toggles if panel can be resized/moved
Minimum panel width
Minimum panel height
Sliders - new_slider( x, y, width, min, max, default, [col] )
Color of slider notch
Minimum value slider can be set to
Maximum value slider can be set to
Range between minimum and maximum value (max - min)
Checkboxes - new_checkbox( x, y, [col], [toggled?] )
Color of toggle when enabled
Buttons - new_button( x, y, width, height, [sprite], [col], [rounded?], [callback] )
Background color of button
Image displayed on button
Enable rounded corners
Arrows - Move
Z, C, or N - Jump
X, V, or M - Action
Death has 4 health points
Using the Action key will fire a ball of energy and spend 1 health point
Shooting downwards will give you a small amount of upwards momentum
He can jump off of balloons for 2 health points and targets for 1
Running out of health will result in a death
Originally Created for the Mini Jam 92: Death, this is an updated version.
Original jam version is is here