whmsft [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=78659 Shall PICO-8 be Nice for a long-lengthy game? <h3>My Thought</h3> <p>I was thinking of making a &quot;quite-long&quot; and &quot;story-based&quot; game (like Papers, Please) and for that, I have only two options which I believe can make it, first, Godot - It's perfect but the only problem is its bundling with &quot;both 2D &amp; 3D&quot; when we don't need both. Next there's PICO-8 - I believe it can make it just so it is better suited since my game shall have &quot;arrows&quot; and &quot;1-2 interactive btn&quot;. </p> <h3>My Fear</h3> <p>I fear only one thing. That is, are the limitations workable for the game?</p> <ul> <li> <p>I know the Cart size limit, But then I can simply <code>#include</code> a <code>main.lua</code> file and a network of codes to work.</p> </li> <li> <p>The next big thing is SpriteSheet. Can I possibly have more than the &quot;128x128&quot;? I believe I can (by the unlimited <code>#include</code> space) make &quot;text-sprites&quot; (a 2D array with sprite data) and &quot;workaround&quot; and display it.</p> </li> <li> <p>Can I rely on <code>dget()</code> and <code>dset()</code> to completely save user data?</p> </li> <li>Do the <code>dset()</code> and all save data even on HTML builds? Since I'll be using Cordova to export easily into Android (As I've already done it on one of my other game: <a href="https://whmsft.itch.io/vech10">vech10</a></li> </ul> <h5>Your Views</h5> <p>I'll be extremely glad if anyone would guide me (possibly) since this is &quot;the&quot; first time I'm at this &quot;BBS&quot;</p> https://www.lexaloffle.com/bbs/?tid=53152 https://www.lexaloffle.com/bbs/?tid=53152 Sat, 17 Jun 2023 10:43:00 UTC