My Thought
I was thinking of making a "quite-long" and "story-based" game (like Papers, Please) and for that, I have only two options which I believe can make it, first, Godot - It's perfect but the only problem is its bundling with "both 2D & 3D" when we don't need both. Next there's PICO-8 - I believe it can make it just so it is better suited since my game shall have "arrows" and "1-2 interactive btn".
My Fear
I fear only one thing. That is, are the limitations workable for the game?
-
I know the Cart size limit, But then I can simply
#includeamain.luafile and a network of codes to work. -
The next big thing is SpriteSheet. Can I possibly have more than the "128x128"? I believe I can (by the unlimited
#includespace) make "text-sprites" (a 2D array with sprite data) and "workaround" and display it. -
Can I rely on
dget()anddset()to completely save user data? - Do the
dset()and all save data even on HTML builds? Since I'll be using Cordova to export easily into Android (As I've already done it on one of my other game:






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