collinthenewmaker [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=71079 lhsrld10collin <h1>LHS-RLD 10!</h1> <p>Discovered this absolute banger of a module back when i was a little pebble and loved it ever since. Here's my cover of this certified classic<br /> <table><tr><td> <a href="/bbs/?pid=175237#p"> <img src="/bbs/thumbs/pico8_lhsrld10collin-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=175237#p"> lhsrld10collin</a><br><br> by <a href="/bbs/?uid=71079"> collinthenewmaker</a> <br><br><br> <a href="/bbs/?pid=175237#p"> [Click to Play]</a> </td></tr></table> </p> https://www.lexaloffle.com/bbs/?tid=151951 https://www.lexaloffle.com/bbs/?tid=151951 Tue, 07 Oct 2025 10:33:22 UTC MUZRD 1.1 - A music manipulation tool <h1>MUZRD</h1> <p>I always wanted to try to speed up or pitch up some of my songs, but in pico-8 you have to go through every SFX manually and do that. So I made a nice commandline tool to help with that! It can't do much from the BBS, so download the cart with &quot;load #muzrd&quot;, type &quot;run -h&quot; and see what it can do.</p> <h3>Features:</h3> <p><div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"><br /> (All functions can be applied to all SFX, all patterns, selected SFXs or selected patterns)<br /> -Get a song's tempo;<br /> -Set a song's tempo;<br /> -Add/multiply/set SF-X's speed;<br /> -Pitch up/down a song;<br /> -Split song file into 4 separate files with a single channel for each.<br /> </div></div></div><br /> Please let me know if you encounter any bugs or have any thoughts or suggestions.<br /> <table><tr><td> <a href="/bbs/?pid=174725#p"> <img src="/bbs/thumbs/pico8_muzrd-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=174725#p"> MUZRD 1.1</a><br><br> by <a href="/bbs/?uid=71079"> collinthenewmaker</a> <br><br><br> <a href="/bbs/?pid=174725#p"> [Click to Play]</a> </td></tr></table> </p> https://www.lexaloffle.com/bbs/?tid=151776 https://www.lexaloffle.com/bbs/?tid=151776 Sun, 28 Sep 2025 19:52:21 UTC Command-line arguments parser <p>For your scripts and programs!<br /> Copy this script and paste it into your program. Let me know if you find any bugs.</p> <h3>Example of usage:</h3> <p><div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"></p> <div> <div class=scrollable_with_touch style="width:100%; max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>let's say the user will run your cart with this: run photo.p8 20 50 -width 127 -dimentions 100 20 -v ➡️----------⬅️ ➡️----------------------------⬅️ params flags then in your cart you'll do: flagbundle=paramstr(stat(6)) ?flagbundle.params[1] --photo.p8 ?flagbundle.params[2] --20 ?flagbundle.params[3] --50 ?flagbundle.flags.width --[table] ?flagbundle.flags.width[1] --127 ?flagbundle.flags.width[2] --[nil] ?flagbundle.flags.height --[nil]</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p></div></div></div></p> <h3>Notes:</h3> <p><div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"></p> <p>All flags start with a single dash. That means that &quot;-help&quot; will be acceseed as result.flags[&quot;help&quot;] (or result.flags.help) , but &quot;--help&quot; (with two dashes) will be now result.flags[&quot;-help&quot;]</p> <p>&quot;-vhl&quot; will be treated as a single &quot;vhl&quot; flag, instead of separate &quot;-v -h -l&quot;.</p> <p>To see if a flag e.g.&quot;help&quot; exists, you can just use:</p> <div> <div class=scrollable_with_touch style="width:100%; max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>if results.flags.help then do_something() end</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p>Here results.flags.help is an empty table, so it'll get treated as True</p> <p>Flags' arguments are always stored into a table, even if there's just one! If your flag requires an argument (e.g. -width 32), to get it you should do like this:</p> <div> <div class=scrollable_with_touch style="width:100%; max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>width = results.flags.width[1]</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p></div></div></div></p> <h2>The script:</h2> <div> <div class=scrollable_with_touch style="width:100%; max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>function paramstr_to_flags(str) local function string_is_flag(str) return type(str)==&quot;string&quot; and str[1]==&quot;-&quot; end local function string_is_ok_arg(str) return type(str)!=&quot;string&quot; or #str&gt;0 end local result={params={},flags={}} if(#str==0) return result local raw=split(str,&quot; &quot;) local i=1 while i&lt;=#raw do local word=raw[i] if string_is_flag(word) then i+=1 local args={} while i&lt;=#raw and not string_is_flag(raw[i]) do if(string_is_ok_arg(raw[i]))add(args,raw[i]) i+=1 end result.flags[sub(word,2)]=args else if(string_is_ok_arg(word))add(result.params,word) i+=1 end end return result end</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <h3>Example cart (doesn't really work on BBS since you can't provide a paramstr here):</h3> <p> <table><tr><td> <a href="/bbs/?pid=174702#p"> <img src="/bbs/thumbs/pico8_zuwayugade-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=174702#p"> Command line arguments parser 1.0</a><br><br> by <a href="/bbs/?uid=71079"> collinthenewmaker</a> <br><br><br> <a href="/bbs/?pid=174702#p"> [Click to Play]</a> </td></tr></table> </p> https://www.lexaloffle.com/bbs/?tid=151768 https://www.lexaloffle.com/bbs/?tid=151768 Sun, 28 Sep 2025 12:59:44 UTC Unreal Superhero 3.xm Cover + Demo <h1>My unreeeal_superhero_3.xm cover!</h1> <h3>+ A demo</h3> <p>I liked this track ever since i was a little pebble and I finally got enough skill to understand what's going on in the original .xm file and make a decent cover.<br /> (I'm not an expert, so I don't know if it counts as &quot;a demo&quot;, there ain't really no super duper tricky shenanigans going on under the hood. I think it's got some sick visuals though. Enjoy!<br /> <table><tr><td> <a href="/bbs/?pid=174670#p"> <img src="/bbs/thumbs/pico8_unreeeal-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=174670#p"> unreeeal</a><br><br> by <a href="/bbs/?uid=71079"> collinthenewmaker</a> <br><br><br> <a href="/bbs/?pid=174670#p"> [Click to Play]</a> </td></tr></table> </p> https://www.lexaloffle.com/bbs/?tid=151758 https://www.lexaloffle.com/bbs/?tid=151758 Sat, 27 Sep 2025 14:54:33 UTC Do you have any examples of crazy bonus levels? <p>Hi.<br /> Do you have any examples of crazy secret/bonus levels (or rom hacks) that don't follow the theme/aesthetic of the rest of the game?<br /> I want to incorporate something like that into my own game (and nobody can stop me)</p> https://www.lexaloffle.com/bbs/?tid=149704 https://www.lexaloffle.com/bbs/?tid=149704 Sat, 21 Jun 2025 11:54:05 UTC My Music Covers + Music Visualizer <h1>My music cover dump + A fun music visualizer for you to use!</h1> <p>This visualizer observes everything about your music BUT:<br /> -it does not visualize buzz, reverb &amp; dampen effects;<br /> -Instead of bandfiltered Pico8 noise it just shows plain white noise (and doesn't observe the NOIZ modification effect).<br /> If you want to try this visualizer on your music, download it with LOAD #COLLINNEWMAKER-VIZUALIZER and type RUN [filename].p8<br /> Or you can just copy the code from this cartridge and paste it into your music cart. You can also tackle some controls in the _init section.<br /> If you publish your music cart with this visualizer, please make sure to credit me somewhere.<br /> <table><tr><td> <a href="/bbs/?pid=168715#p"> <img src="/bbs/thumbs/pico8_collinnewmaker_vizualizer-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=168715#p"> collinnewmaker_visualizer 1.1</a><br><br> by <a href="/bbs/?uid=71079"> collinthenewmaker</a> <br><br><br> <a href="/bbs/?pid=168715#p"> [Click to Play]</a> </td></tr></table> </p> <h2>Now. my music covers from the past year! Plz listen theyr cool and also enjoy my rambling (upd: Added LHS-RLD 10)</h2> <h3>LHS-RLD 10 by LHS</h3> <p>Classic.<br /> <table><tr><td> <a href="/bbs/?pid=168715#p"> <img src="/bbs/thumbs/pico8_lhsrld10collinraw-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=168715#p"> lhsrld10collinraw</a><br><br> by <a href="/bbs/?uid=71079"> collinthenewmaker</a> <br><br><br> <a href="/bbs/?pid=168715#p"> [Click to Play]</a> </td></tr></table> </p> <h3>unreeeal_superhero_3.xm by Kenet &amp; Rez</h3> <p>Another classic.<br /> <table><tr><td> <a href="/bbs/?pid=174670#p"> <img src="/bbs/thumbs/pico8_unreeeal-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=174670#p"> unreeeal</a><br><br> by <a href="/bbs/?uid=71079"> collinthenewmaker</a> <br><br><br> <a href="/bbs/?pid=174670#p"> [Click to Play]</a> </td></tr></table> </p> <h3>Satori De Pon by Goreshit</h3> <p>Was very fun to make, very kicky and rad as hell.<br /> <table><tr><td> <a href="/bbs/?pid=168715#p"> <img src="/bbs/thumbs/pico8_collinnewmaker_satoridepon-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=168715#p"> collinnewmaker_satoridepon</a><br><br> by <a href="/bbs/?uid=71079"> collinthenewmaker</a> <br><br><br> <a href="/bbs/?pid=168715#p"> [Click to Play]</a> </td></tr></table> </p> <h3>Atoth a Go!! Go!! by Machine Girl</h3> <p>God I love machine girl. Bending the waves is both hurting my ears and healing them with this beautiful screaming sound. Proud of the visuals too. The lyrics essensially show up when a (virtual) button is being pressed, because i recorded my button states and loaded them into rom, so the sprites section is essentially my buttonpress history. Smart innit?<br /> <table><tr><td> <a href="/bbs/?pid=168715#p"> <img src="/bbs/thumbs/pico8_collinnewmaker_atothagogo-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=168715#p"> collinnewmaker_atothagogo</a><br><br> by <a href="/bbs/?uid=71079"> collinthenewmaker</a> <br><br><br> <a href="/bbs/?pid=168715#p"> [Click to Play]</a> </td></tr></table> </p> <h3>Rainbow Tylenol by Kitsune^2</h3> <p>My most recent work, very kicky and groovy as well. Even snuck my own solo in!<br /> <table><tr><td> <a href="/bbs/?pid=168715#p"> <img src="/bbs/thumbs/pico8_collinnewmaker_rainbowtylenol-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=168715#p"> collinnewmaker_rainbowtylenol</a><br><br> by <a href="/bbs/?uid=71079"> collinthenewmaker</a> <br><br><br> <a href="/bbs/?pid=168715#p"> [Click to Play]</a> </td></tr></table> </p> <h3>Xleepy by Machine Girl</h3> <p>Another machine girl cover. I'm in love with this track, it feels like you're standing in the middle of a desert road (the desert is rocky purplish for some reason, blame my wickedysick imagination) at night and a massive rave is ongoing in the distance. Ravelights(trademark circa 1795) can be seen in the visuals for the cart. This us pretty old, so the vizualiser is a tad bit raw here<br /> <table><tr><td> <a href="/bbs/?pid=168715#p"> <img src="/bbs/thumbs/pico8_collinnewmaker_xleepy-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=168715#p"> collinnewmaker_xleepy</a><br><br> by <a href="/bbs/?uid=71079"> collinthenewmaker</a> <br><br><br> <a href="/bbs/?pid=168715#p"> [Click to Play]</a> </td></tr></table> </p> <h3>Subways Of Your Mind by FEX</h3> <p>Heard of the Most Mysterious Song? This cover was made on the beautiful day they found it.<br /> <table><tr><td> <a href="/bbs/?pid=168715#p"> <img src="/bbs/thumbs/pico8_collinnewmaker_subways-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=168715#p"> collinnewmaker_subways</a><br><br> by <a href="/bbs/?uid=71079"> collinthenewmaker</a> <br><br><br> <a href="/bbs/?pid=168715#p"> [Click to Play]</a> </td></tr></table> </p> <h3>Spamton by Toby Fox</h3> <p>A Deltarune cover! Enjoy the [[smooth grooves]]<br /> <table><tr><td> <a href="/bbs/?pid=168715#p"> <img src="/bbs/thumbs/pico8_collinnewmaker_spamton-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=168715#p"> collinnewmaker_spamton</a><br><br> by <a href="/bbs/?uid=71079"> collinthenewmaker</a> <br><br><br> <a href="/bbs/?pid=168715#p"> [Click to Play]</a> </td></tr></table> </p> <h3>The Shanty Village by Zarinah (cover of Barracks Settlement from Yume Nikki)</h3> <p>I found this cover by Zarinah back in 2023 and it's AMAZING. They turned a 5-second-long depressing Yume Nikki loop into a full-on track filled with hope and tension. Couldn't help but remake it.<br /> <table><tr><td> <a href="/bbs/?pid=168715#p"> <img src="/bbs/thumbs/pico8_collinnewmaker_shantyvillage-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=168715#p"> collinnewmaker_shantyvillage</a><br><br> by <a href="/bbs/?uid=71079"> collinthenewmaker</a> <br><br><br> <a href="/bbs/?pid=168715#p"> [Click to Play]</a> </td></tr></table> </p> <h3>Another Medium by Toby Fox</h3> <p>An Undertale cover. Peak ost.<br /> <table><tr><td> <a href="/bbs/?pid=168715#p"> <img src="/bbs/thumbs/pico8_collinnewmaker_anothermedium-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=168715#p"> collinnewmaker_anothermedium</a><br><br> by <a href="/bbs/?uid=71079"> collinthenewmaker</a> <br><br><br> <a href="/bbs/?pid=168715#p"> [Click to Play]</a> </td></tr></table> </p> <h3>Icosa by Oliver Buckland</h3> <p>Websircus ambience<br /> <table><tr><td> <a href="/bbs/?pid=168715#p"> <img src="/bbs/thumbs/pico8_collinnewmaker_icosa-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=168715#p"> collinnewmaker_icosa</a><br><br> by <a href="/bbs/?uid=71079"> collinthenewmaker</a> <br><br><br> <a href="/bbs/?pid=168715#p"> [Click to Play]</a> </td></tr></table> </p> <h3>We're Only Human by Graham Kartna</h3> <p>A nice track by #1 rated ENA composer out there<br /> <table><tr><td> <a href="/bbs/?pid=168715#p"> <img src="/bbs/thumbs/pico8_collinnewmaker_wereonlyhuman-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=168715#p"> collinnewmaker_wereonlyhuman</a><br><br> by <a href="/bbs/?uid=71079"> collinthenewmaker</a> <br><br><br> <a href="/bbs/?pid=168715#p"> [Click to Play]</a> </td></tr></table> </p> <h3>Hip Shop by Toby Fox</h3> <p>Smoothethstere<br /> <table><tr><td> <a href="/bbs/?pid=168715#p"> <img src="/bbs/thumbs/pico8_collinnewmaker_hipshop-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=168715#p"> collinnewmaker_hipshop</a><br><br> by <a href="/bbs/?uid=71079"> collinthenewmaker</a> <br><br><br> <a href="/bbs/?pid=168715#p"> [Click to Play]</a> </td></tr></table> </p> <h3>Fake You Out by Twenty One Pilots</h3> <p>Wave combination experimental fork of the visualizer cart. This track sounds surprisingly nice when translated into the 8-bit plane<br /> <table><tr><td> <a href="/bbs/?pid=168715#p"> <img src="/bbs/thumbs/pico8_collinnewmaker_fakeyouout-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=168715#p"> collinnewmaker_fakeyouout</a><br><br> by <a href="/bbs/?uid=71079"> collinthenewmaker</a> <br><br><br> <a href="/bbs/?pid=168715#p"> [Click to Play]</a> </td></tr></table> </p> <h3>Even Care from Petscop OST</h3> <p>love petscop 4ever<br /> <table><tr><td> <a href="/bbs/?pid=168715#p"> <img src="/bbs/thumbs/pico8_collinnewmaker_evencare-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=168715#p"> collinnewmaker_evencare</a><br><br> by <a href="/bbs/?uid=71079"> collinthenewmaker</a> <br><br><br> <a href="/bbs/?pid=168715#p"> [Click to Play]</a> </td></tr></table> </p> <h3>Amalgam by Toby Fox</h3> <p>Another Undertale cover! very bouncy<br /> <table><tr><td> <a href="/bbs/?pid=168715#p"> <img src="/bbs/thumbs/pico8_collinnewmaker_amalgam_1-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=168715#p"> collinnewmaker_amalgam_1</a><br><br> by <a href="/bbs/?uid=71079"> collinthenewmaker</a> <br><br><br> <a href="/bbs/?pid=168715#p"> [Click to Play]</a> </td></tr></table> </p> <h3>Die Anywhere Else by Alec Holowka</h3> <p>A bittersweet, downtoearth song from one of the best games of all time.<br /> <table><tr><td> <a href="/bbs/?pid=168715#p"> <img src="/bbs/thumbs/pico8_collinnewmaker_dieanywhereelse-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=168715#p"> collinnewmaker_dieanywhereelse</a><br><br> by <a href="/bbs/?uid=71079"> collinthenewmaker</a> <br><br><br> <a href="/bbs/?pid=168715#p"> [Click to Play]</a> </td></tr></table> </p> <h3>Weebl's Stockmarket</h3> <p>car<br /> used instruments from this cart: <a href="https://www.lexaloffle.com/bbs/?tid=54906">https://www.lexaloffle.com/bbs/?tid=54906</a><br /> <table><tr><td> <a href="/bbs/?pid=168715#p"> <img src="/bbs/thumbs/pico8_collinnewmaker_stockmarket-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=168715#p"> collinnewmaker_stockmarket</a><br><br> by <a href="/bbs/?uid=71079"> collinthenewmaker</a> <br><br><br> <a href="/bbs/?pid=168715#p"> [Click to Play]</a> </td></tr></table> </p> <h3>Browser History by Graham Kartna</h3> <p>An eariler cover I posted to the bbs wuite a while back (bonus ena included)<br /> <table><tr><td> <a href="/bbs/?pid=140034#p"> <img src="/bbs/thumbs/pico8_enabrowserhistory-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=140034#p"> enabrowserhistory</a><br><br> by <a href="/bbs/?uid=71079"> collinthenewmaker</a> <br><br><br> <a href="/bbs/?pid=140034#p"> [Click to Play]</a> </td></tr></table> </p> <h3>Middle Dace from Sheriff Domestic OST</h3> <p>love sheriff domestic 4ever<br /> This is a version WITH the annoying whistle cuz it just sounds better with it. Version with no whistle is available in my forum posts<br /> <table><tr><td> <a href="/bbs/?pid=151835#p"> <img src="/bbs/thumbs/pico8_collin_middle_dave_whistle-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=151835#p"> collin_middle_dave_whistle</a><br><br> by <a href="/bbs/?uid=71079"> collinthenewmaker</a> <br><br><br> <a href="/bbs/?pid=151835#p"> [Click to Play]</a> </td></tr></table> </p> <h3>Hello World by Louie Zong</h3> <p>Remember your first PICO-8 cart? Well I stole it, it has something to say:<br /> <table><tr><td> <a href="/bbs/?pid=141264#p"> <img src="/bbs/thumbs/pico8_helloworldmusic-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=141264#p"> helloworldmusic</a><br><br> by <a href="/bbs/?uid=71079"> collinthenewmaker</a> <br><br><br> <a href="/bbs/?pid=141264#p"> [Click to Play]</a> </td></tr></table> </p> https://www.lexaloffle.com/bbs/?tid=149602 https://www.lexaloffle.com/bbs/?tid=149602 Wed, 18 Jun 2025 11:43:16 UTC Examples of carts playing along with the &quot;fantasy console&quot; theme? <p>Do you have examples of carts that imply that pico8 actually existed? Like with an authentic cart label or a &quot;copyright&quot; disclaimer, or something like a pdf MANUAL included with the game, just like how real game cartridges were distributed back then?<br /> I really like the idea of implementing something like this in my games. Here's what I did for one of my tools:</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/71079/Screenshot_20250312_102247_Chrome.jpg" alt="" /> <p>This only extends to the cart label having a &quot;studio&quot; name, a pico8 logo and a creative commons license logo though.</p> https://www.lexaloffle.com/bbs/?tid=147780 https://www.lexaloffle.com/bbs/?tid=147780 Wed, 12 Mar 2025 05:58:27 UTC How to doodle a distorted electric guitar waveform? <p>Any ideas on how to doodle something that sounds at least remotely like one?</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/71079/Screenshot from 2024-10-20 17-57-06.png" alt="" /> https://www.lexaloffle.com/bbs/?tid=144835 https://www.lexaloffle.com/bbs/?tid=144835 Sun, 20 Oct 2024 13:32:05 UTC Check if a given SFX (0-7) is a custom waveform or not <p>There are 8 sound effects (№0-№7) that can be interpreted either as a custom instrument or a custom waveform. Where in memory does a pico-8 cart store information about what sfx is in waveform-mode? Im guessing there's a byte somewhere in memory with each of its bits corresponding to each SFX mode. The question is - what's the address?</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/71079/waveforminstrument.png" alt="" /> https://www.lexaloffle.com/bbs/?tid=144587 https://www.lexaloffle.com/bbs/?tid=144587 Fri, 04 Oct 2024 09:23:10 UTC VJ8 - a VJing tool for PICO-8 <h1>VJ8 - A PICO-8 VJing tool</h1> <h3>Add visuals to your music</h3> <p>Get your best playlist blasting, get VJ8 rolling and get the rave going! Use your joystick to change <strong>ANIMS</strong> - short procedural (or not) animations that put you into trance (effect not guaranteed). Comes with a free distasteful demo song!(i cant make musik)</p> <h3>Use your own animations</h3> <p>Grab your old fancy demos and tweetcarts and turn them into something to be played at the party - just drop the code into VJ8.</p> <h3>The beat's about to drop</h3> <p>Hold the X button during intense parts of your song and let the visuals do their work.</p> <h2>Controls:</h2> <p><div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"></p> <div> <div class=scrollable_with_touch style="width:100%; max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>⬅️ - p𝘳𝘦𝘷𝘪𝘰𝘶𝘴 𝘢𝘯𝘪𝘮. ➡️ - n𝘦𝘹𝘵 𝘢𝘯𝘪𝘮. ⬇️ - r𝘦𝘴𝘵𝘢𝘳𝘵 𝘤𝘶𝘳𝘳𝘦𝘯𝘵 𝘢𝘯𝘪𝘮. (𝘧𝘰𝘳 𝘴𝘵𝘶𝘵𝘵𝘦𝘳 𝘦𝘧𝘧𝘦𝘤𝘵𝘴) ⬆️(hold) - s𝘵𝘢𝘳𝘵 𝘱𝘭𝘢𝘺𝘪𝘯𝘨 𝘣𝘳𝘦𝘢𝘬. s𝘪𝘮𝘱𝘭𝘺 𝘳𝘦𝘭𝘦𝘢𝘴𝘦 ⬆️ 𝘵𝘰 𝘴𝘵𝘢𝘳𝘵 𝘱𝘭𝘢𝘺𝘪𝘯𝘨 𝘵𝘩𝘦 𝘯𝘦𝘹𝘵 𝘢𝘯𝘪𝘮. a𝘭𝘵𝘦𝘳𝘯𝘢𝘵𝘪𝘷𝘦𝘭𝘺,𝘸𝘩𝘪𝘭𝘦 𝘩𝘰𝘭𝘥𝘪𝘯𝘨 ⬆️ 𝘱𝘳𝘦𝘴𝘴 ⬅️ 𝘰𝘳 ➡️ 𝘵𝘰 𝘱𝘭𝘢𝘺 𝘱𝘳𝘦𝘷𝘪𝘰𝘶𝘴 𝘢𝘯𝘪𝘮 𝘰𝘳 𝘴𝘵𝘢𝘳𝘵 𝘱𝘭𝘢𝘺𝘪𝘯𝘨 𝘵𝘩𝘦 𝘯𝘦𝘹𝘵 𝘢𝘯𝘪𝘮. y𝘰𝘶 𝘤𝘢𝘯 𝘢𝘭𝘴𝘰 𝘱𝘳𝘦𝘴𝘴 ⬇️ 𝘪𝘯𝘴𝘵𝘦𝘢𝘥 𝘵𝘰 𝘳𝘦𝘴𝘵𝘢𝘳𝘵 𝘵𝘩𝘦 𝘢𝘯𝘪𝘮 𝘵𝘩𝘢𝘵 𝘸𝘢𝘴 𝘱𝘭𝘢𝘺𝘪𝘯𝘨. ❎(hold) - t𝘶𝘳𝘣𝘰(𝘪𝘯𝘵𝘦𝘯𝘴𝘦) 𝘮𝘰𝘥𝘦. hold 𝘥𝘶𝘳𝘪𝘯𝘨 𝘪𝘯𝘵𝘦𝘯𝘴𝘦 𝘱𝘢𝘳𝘵𝘴 𝘰𝘧 𝘵𝘩𝘦 𝘴𝘰𝘯𝘨 (𝘵𝘰 𝘴𝘱𝘦𝘦𝘥 𝘶𝘱 𝘢𝘯𝘪𝘮𝘴, 𝘧𝘰𝘳 𝘦𝘹𝘢𝘮𝘱𝘭𝘦). y𝘰𝘶 𝘩𝘢𝘷𝘦 𝘵𝘰 𝘪𝘮𝘱𝘭𝘦𝘮𝘦𝘯𝘵 𝘵𝘩𝘪𝘴 𝘮𝘢𝘯𝘶𝘢𝘭𝘭𝘺 𝘪𝘯 𝘺𝘰𝘶𝘳 𝘢𝘯𝘪𝘮. e𝘹𝘢𝘮𝘱𝘭𝘦: if (btn(❎))turbo_mode=true ... if (turbo_mode)speed=speed*10</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p></div></div></div></p> <h2>What are anims &amp; breaks (manual from tab №2)</h2> <p><div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"></p> <div> <div class=scrollable_with_touch style="width:100%; max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>--[[ -=anims=- an anim is an animation. all anims are stored in all_anims table and are being cycled through (or picked at random (see random_anims)) during performance. !all_anims is a zero-based table! an anim in all_anims table can be either a table (init-update-draw anim)...: all_anims={ --this is an anim [0]={ init=*function*, update(optional)=*function*, draw=*function* }, --this is also an anim { init=*function*, update(optional)=*function*, draw=*function* }, } ...or a function (draw-only anim): all_anims={ --this is an anim [0]=function() -- _draw() code here end, } learn more about init-update-draw anims and draw-only anims by searching(ctrl+f) the star symbol (shift+s) ]] --[[ -=breaks=- a break is a short anim to be played in-between regualr anims. it's triggered by pressing and holding the ⬆️ button. breaks are stored in break_anims table. just like regular anims, a break can be a table (init-update-draw) or a function (draw-only). ]]</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p></div></div></div><br /> <table><tr><td> <a href="/bbs/?pid=155026#p"> <img src="/bbs/thumbs/pico8_vj8_newmaker_1-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=155026#p"> vj8_newmaker_1</a><br><br> by <a href="/bbs/?uid=71079"> collinthenewmaker</a> <br><br><br> <a href="/bbs/?pid=155026#p"> [Click to Play]</a> </td></tr></table> </p> https://www.lexaloffle.com/bbs/?tid=144489 https://www.lexaloffle.com/bbs/?tid=144489 Sun, 29 Sep 2024 11:30:44 UTC Middle Dave - 8-bit cover (From Sheriff Domestic) <p>A cover of &quot;Middle Dave&quot; theme from the hit Playstation 10 game &quot;Sheriff Domestic&quot; available for purchase in your local gas station. Definetely one of the middles of the Daves(tm).</p> <h1>Whistle version:</h1> <p> <table><tr><td> <a href="/bbs/?pid=151835#p"> <img src="/bbs/thumbs/pico8_collin_middle_dave_whistle-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=151835#p"> collin_middle_dave_whistle</a><br><br> by <a href="/bbs/?uid=71079"> collinthenewmaker</a> <br><br><br> <a href="/bbs/?pid=151835#p"> [Click to Play]</a> </td></tr></table> </p> <h1>No-Whistle version:</h1> <p> <table><tr><td> <a href="/bbs/?pid=151835#p"> <img src="/bbs/thumbs/pico8_collin_middle_dave_no_whistle-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=151835#p"> collin_middle_dave_no_whistle</a><br><br> by <a href="/bbs/?uid=71079"> collinthenewmaker</a> <br><br><br> <a href="/bbs/?pid=151835#p"> [Click to Play]</a> </td></tr></table> </p> https://www.lexaloffle.com/bbs/?tid=143335 https://www.lexaloffle.com/bbs/?tid=143335 Sat, 27 Jul 2024 12:10:46 UTC Your thoughts on Pico-8's &quot;fantasy&quot; year of release? <p>Hey everyone.<br /> What year do you think Pico-8 would've been released if it was a real console that physically existed?<br /> Late 80's? 90's? Before or after NES? Let's talk about this.<br /> P.S. Another topic, would Pico-8 be a hand-held or a home console? Personally, I think<br /> it'd be a cube-shaped home console, square-sided just like its display. Similar to GameCube but more &quot;cuber&quot; (with equal dimentions) and quite small in size. Regarding the colors, i think dark grey body with a red outline would look stylish. Like on the picture, but a different color.</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/71079/Screenshot 2024-07-17 at 14-33-56 pico8 console - Поиск в Google.png" alt="" /> https://www.lexaloffle.com/bbs/?tid=143188 https://www.lexaloffle.com/bbs/?tid=143188 Wed, 17 Jul 2024 10:13:16 UTC Minesweeper by Collin <p>A second take on the minesweeper game. Priginally made in 2 hours and polished a couple of months later.</p> <p>D-pad - navigate<br /> X - Reveal tile<br /> O - mark tile as flagged</p> <p>Reveal numbered tiles when there are enough flags around it to reveal all neighboring unflagged tiles.</p> <p> <table><tr><td> <a href="/bbs/?pid=146708#p"> <img src="/bbs/thumbs/pico8_collin_minesweeper_1-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=146708#p"> collin_minesweeper_1</a><br><br> by <a href="/bbs/?uid=71079"> collinthenewmaker</a> <br><br><br> <a href="/bbs/?pid=146708#p"> [Click to Play]</a> </td></tr></table> </p> https://www.lexaloffle.com/bbs/?tid=141742 https://www.lexaloffle.com/bbs/?tid=141742 Mon, 15 Apr 2024 18:38:39 UTC mget() &amp; mset() to different map layers? <p>Also, calling map() draws only the first layer of the map..?</p> https://www.lexaloffle.com/bbs/?tid=141185 https://www.lexaloffle.com/bbs/?tid=141185 Thu, 28 Mar 2024 09:15:44 UTC How to capture / lock mouse in cartridge? <p>Is it even possible?<br /> Also how to get mouse dx dy after you do that?</p> https://www.lexaloffle.com/bbs/?tid=141169 https://www.lexaloffle.com/bbs/?tid=141169 Wed, 27 Mar 2024 18:57:36 UTC Matrix Wallpaper by Collin <p>Uses your theme's first two &quot;desktop&quot; colors for letters.</p> <p> <table><tr><td> <a href="/bbs/?pid=144730#p"> <img src="/bbs/thumbs/pico64_p64matrixwallpaper-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=144730#p"> Matrix Wallpaper by Collin 1.0</a><br><br> by <a href="/bbs/?uid=71079"> collinthenewmaker</a> <br><br><br> <a href="/bbs/?pid=144730#p"> [Click to Play]</a> </td></tr></table> </p> https://www.lexaloffle.com/bbs/?tid=141168 https://www.lexaloffle.com/bbs/?tid=141168 Wed, 27 Mar 2024 18:51:08 UTC Louie Zong - Hello World | Pico8 cover <p>Just a little cover of &quot;Hello World&quot; by Louie Zong<br /> <table><tr><td> <a href="/bbs/?pid=141264#p"> <img src="/bbs/thumbs/pico8_helloworldmusic-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=141264#p"> helloworldmusic</a><br><br> by <a href="/bbs/?uid=71079"> collinthenewmaker</a> <br><br><br> <a href="/bbs/?pid=141264#p"> [Click to Play]</a> </td></tr></table> </p> https://www.lexaloffle.com/bbs/?tid=140136 https://www.lexaloffle.com/bbs/?tid=140136 Wed, 07 Feb 2024 18:29:08 UTC ENA's concert <p>a pico-8 cover of &quot;browser history&quot; by graham cartna<br /> featuring moony, ena and grena (trademark) from the hit tv show ena dream bbq<br /> <table><tr><td> <a href="/bbs/?pid=140034#p"> <img src="/bbs/thumbs/pico8_enabrowserhistory-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=140034#p"> enabrowserhistory</a><br><br> by <a href="/bbs/?uid=71079"> collinthenewmaker</a> <br><br><br> <a href="/bbs/?pid=140034#p"> [Click to Play]</a> </td></tr></table> </p> https://www.lexaloffle.com/bbs/?tid=139811 https://www.lexaloffle.com/bbs/?tid=139811 Fri, 12 Jan 2024 12:31:44 UTC Two Worlds <p>Originally made as my final college project, but polished and published 5 months later.</p> <p>Arrows to move.<br /> X to travel between &quot;planet's faces&quot;<br /> O to look into the other &quot;face&quot;<br /> O to read signs</p> <p> <table><tr><td> <a href="/bbs/?pid=137310#p"> <img src="/bbs/thumbs/pico8_two_worlds-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=137310#p"> two_worlds</a><br><br> by <a href="/bbs/?uid=71079"> collinthenewmaker</a> <br><br><br> <a href="/bbs/?pid=137310#p"> [Click to Play]</a> </td></tr></table> </p> https://www.lexaloffle.com/bbs/?tid=54988 https://www.lexaloffle.com/bbs/?tid=54988 Sun, 12 Nov 2023 10:19:38 UTC Random loot system <p>so today i made this<br /> use it as you want guys<br /> also maybe it's not token-efficient but<br /> i'll leave it up to you</p> <div> <div class=scrollable_with_touch style="width:100%; max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>function randprob_from(l) --the function expects an --array of tables like these: --{p=0.5,v='item name'} --a &quot;p&quot; value between 0 and 1 --and a &quot;v&quot; value. --&quot;p&quot; is propability of the --&quot;v&quot; value being returned local lim=1 local value=rnd() for pos in all(l) do highlimit=lim lim-=pos.p lowlimit=lim if value&lt;highlimit and value&gt;=lowlimit then return pos.v end end end</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p> <table><tr><td> <a href="/bbs/?pid=130207#p"> <img src="/bbs/thumbs/pico8_pipugozape-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=130207#p"> pipugozape</a><br><br> by <a href="/bbs/?uid=71079"> collinthenewmaker</a> <br><br><br> <a href="/bbs/?pid=130207#p"> [Click to Play]</a> </td></tr></table> </p> https://www.lexaloffle.com/bbs/?tid=52883 https://www.lexaloffle.com/bbs/?tid=52883 Sat, 27 May 2023 08:15:55 UTC