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Seeing all the LD Jam carts has me wondering about the Jam category here in the BBS...should carts related to LD and others get posted there? Or go into the normal Cartridges category?

Ultimately, I guess it doesn't matter - they all show up in the primary list - but just wondering what the intent is between the two sections.

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Cart #51510 | 2018-04-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Kind of on vacation but.. I had an idea for how to make the lines a lot more visually appealing so here you go.


4/3/2018 - This adds support for a 'kanji' mode. Currently it just includes all 79 of the JLPT5 kanji. The way characters are stored has been updated, and should allow for more kanji in the future.

There have also been some graphical updates (mostly just to the title screen and kanji mode, but yeah..

Anyway, hope some people find this useful. I know that just plotting out the characters for this has helped my reading speed a /lot/. Oh and if you notice any mistakes, please let me know!!

Oh yeah, eventually I want to add support for different pronunciations and a Mandarin (han) read mode. A screensaver feature could be cool too, but I'm waiting to convert the kana/gana to the new data format first.


[ Continue Reading.. ]

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Cart #chamber-1 | 2021-04-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A mini adventure game.

This cartridge extensively abuses Lua memory, lossy zlib compression, data-stored-in-code, and dget to render a 600×252 image with pixel-perfect scrolling. This is more a tech demo but I ended up doing a full mini game for Ludum Dare 37.

I’ll write a postmortem to explain all the hacks.

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Cart #33416 | 2016-12-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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LD37 entry

Summon enemies to be stronger, and slay the demon.

arrow key : move
z : open items window
x : open summon window

credit: nonsako ( @nonsako) : programming / art

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Hi everyone,

I have enhanced the Pico-8 cheat sheet based on the PDF version.
I included more info which I find useful.
This version fits best on a 1080p screen (or closer aspect ratio),
while the pdf version fits best on an A4/letter size paper.

revision: PICO-8 0.1.11g (rev:M)
fixed: shl, shr, for loops, character limit
added: p/enter, folder, mkdir, peek4, poke4, lshr, ceil, shrink code category, coroutine category, indent selection, cartdata category
enhanced: colors for visual clarity, screen coordinate, rearrange layout
removed: dark theme

revision v0.9.7: (PICO-8 version 1.11d)
fix: fullscreen shortcut: alt enter/F11

revision v0.9.6: (PICO-8 version 1.11d)
added: import, export, !=, tostr(), tonum()
modified: sfx(), fullscreen shortcut
enhanced: dark theme, music keyboard layout

revision v0.9.5: (PICO-8 version 1.10c)
ADDED:
Commandline: shutdown, reboot
Sprites: sget, sset

[ Continue Reading.. ]

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Cart #33395 | 2016-12-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This is my first game i've created. It is a work in progress and loosely based on a tutorial I found. All you do is dodge / shoot asteroids and try for a high score.

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Cart #33390 | 2016-12-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is "Vault", my LDJAM37 compo entry, created around the theme of "One Room".

You are a police detective, asked to investigate a double homicide.

A millionaire woke up this morning to find two thieves dead in his super secure vault.

Search the crime scene for clues and discover what really happened...

Controls:

Arrow-keys/D-pad: Move around
Z (or N or C): Inspect where you are facing
X (or M or V): Use the currently equipped item.
Enter: Open the Pause/Inventory menu

Inventory:

Up/Down: Select item
Z: Equip or Unequip
X: Close inventory

Cart #33385 | 2016-12-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #teniyowune-0 | 2022-12-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
108

Heliopause: 2D space exploration and combat for the pico-8!

v1.2.1:

  • Revert minified source code
  • Create an object class

v1.2:

  • Original 2017 Release

You can also find this on github here.

Controls
(change style in options > mouse+music > control mode)

Gamepad
left, right - turn ship
up - thrust forward
down - point in the opposite direction of movement
z - open and close the pause/ship menu (use arrow keys to make selections]
x - fire weapon

Mouse
Ship will rotate to face mouse cursor
right click thrusts forward
left click shoots

[ Continue Reading.. ]

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Explore a mysterious and exciting dungeon filled with exciting mysteries without ever leaving the same room!

Why would you change rooms when clearly this one has all the danger and excitement and danger that one could possibly need?!

Come to the One Room Dungeon and live the rest of your newly mysterious-and-exciting life there!!!

One Room Dungeon is my entry to Ludum Dare #37, of which the theme was 'One Room'!

It's definitely my most ambitious LD entry so far and I'm very happy with it too! Sadly I had to rush the audio a bit towards the end because time was going faster somehow.

The game is also on Itch.io and of course there's the Ludum Dare submission!

[ Continue Reading.. ]

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Cart #33367 | 2016-12-12 | Code ▽ | Embed ▽ | No License

http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=123963

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Cart #33356 | 2016-12-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi,

This is my first pico-8 game! It's also LD37 submission for a theme "one room".

The game is a highly minimalistic roguelike. I'm not very good with graphics or sound, but I tried to make gameplay fun and balanced. The core mechanic is weapons - there are three different ones (won't spoil it here) and they have "charges". If you ran out of charges, you cannot attack! I'm quite happy with how it turned out. It's not very difficult to win for a roguelike, but you'll very likely die a few times.

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My entry for Ludum Dare 37 (theme: one room).

You're an interior decorator, and your job is to give your clients nice and shiny new homes. Take note of their demands and try to give them exactly what they want.

Features:

  • a whopping 8 different pieces of furniture!
  • a massive two (2) unique clients!
  • almost 30 furniture styles!

Controls:

  • arrow keys: move cursor/select item and style
  • Z (circle): new item/pick up item/place item/confirm/continue
  • X (cross): finish decorating/delete item/cancel

Feel free to post screenshots of any neat rooms you decorate!


Not entirely satisfied with this one, could have gone further with it but I started losing motivation toward the end. I think it's a neat concept and I have some unexplored ideas on where it could go next, but I'm doubtful I'll keep working on it post-jam.

The cart is released under CC4-BY-NC-SA, so if you want to remix it or expand upon it (like adding more furniture or clients (or just cleaning up the spaghetti code)), I encourage you to do so.

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Cart #34604 | 2016-12-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

  • arrow on start menu can loop from top to bottom now!
  • english mistakes fixed
  • sounds problems fixed at the end of a party
  • progression during campaign is automatically saved
  • add space between seconds units and its value for more clearifications

Cart #34229 | 2016-12-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Added :

  • 5 new kinds of salads for little snail
  • drool snail
  • a full campaign/tuto for newbie

[ Continue Reading.. ]

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Cart #33335 | 2016-12-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Simple mode 7
No tileset management, just a big texture map

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Cart #33333 | 2016-12-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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funny old school effect

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Cart #35159 | 2017-01-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first complete PICO8 game, for the Ludum Dare 37.

A small twist on the "factory" genre, you have a limited time to
play, and must make as much money as possible in that time.
What is the optimal build order?

If you enjoy this cart, submit a screenshot with your highscore! :-)

Updates:
2016-01-08: v1.3.1 -- Fixed menu bug, added bignum, super-buffed sandwiches
2016-12-25: v1.3 -- Rebalanced costs, added two new items, added overwriting
2016-12-19: v1.2 -- Changed the input, added some messages
2016-12-12: v1.1 -- Initial ld 37 version

TODO:

  • Add Music
  • Modify the Graph to be log-based
  • Challenge Modes: Blocked tiles, unique machines, free build mode

[ Continue Reading.. ]

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Cart #33315 | 2016-12-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Can discover the way out?

First time on Ludum Dare and I only had one day to create this game.

Decided to create a small story with some light puzzle elements.

Try out for yourself and tell me what you think!

Link to ludum dare, would love you for checking that out!
Ludum dare


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Cart #33403 | 2016-12-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7


This updated version uses an undocumented stat() parameter to detect when the music has stopped and restarts it as needed. I also seeded some of the unused sfxs with some random clicks and buzzes.

Cart #33303 | 2016-12-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7


This was just a quick experiment to see if stomping on the music and sound effects areas of memory might make for interesting audio.

I played with different types of damage (and repair) to the memory. But I was just treating it as one big chunk of memory. If you started manipulating patterns individually, you could probably get more useful results.

Sometimes it is interesting. Sometimes, not so much. And sometimes it even stops. (If one were sufficiently motivated, he or she could probably ensure that no loops were ever set to "stop".

Would love to hear from anyone else who has done anything similar.

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