Anissa is an elf girl with a knack for thievery. Upon entering a mysterious castle to claim it's treasures, she finds tough Bison Knight guards galore! Armed with only a grappling hook, Anissa must sneak past the guards by hanging on the castle's many chandeliers to claim her reward.
Use your grappling powers and your pathetic jump to avoid the enemies, and steal the treasure at the end!
Features
- Randomly generated terrain every time you play!
- Collect coins to buy health potions from shops
- Use your grappling hook to grab on to and hang from chandeliers!
Tips:
- Don't let go of your grapple until you're ready to jump down!
- Collect coins for potions!
- Drink potions for extra lives!
- Shops are checkpoints!
- The game gets harder as you get closer to the end!
Dev:
- For the extra bonus point, the code is under MIT, and the art is under CC-BY-3.0!
This game was made in two days for the #linuxgamejam2017.
- Code: Josef Patoprsty https://twitter.com/josefnpat
- Art: Ricky Crespo https://twitter.com/TheRickyWill
This game was made using the Pico-8 fantasy console with version 0.1.10c.
License
- Code is under the MIT
- Art is under CC-BY 3.0 (Ricky Crespo)
Howdy folks, so after a bunch of hacking and some ruby help from @lemtzas, I have made a twitter bot that takes the body of a tweet, and then renders it as a gif and responds with it!
It's really finicky right now, but you know how quick projects like this are.
Here are some other tweets:
https://twitter.com/showmepico8/status/837863065332887552
https://twitter.com/showmepico8/status/837863424189218817
https://twitter.com/showmepico8/status/837862034058412032
https://twitter.com/showmepico8/status/837857942745534464
View full site with screenshots here!
Ever want to play a game of Risk on the go? Here's the companion cart! Complete with six colors, units and dice.
- @josefnpat - Code, Design & Art
- @bytedesigning - Board Elaborations
Features
- Automatically set up a new 6 player game by using the menu option, "Setup New Game"
- Save & Load map, so you don't have to lose your progress!
- Quickly set or clear a country's player with O.
- Quickly set a country's units with X.
Tips
- Load this game on to your PocketCHIP to play anywhere!
- Countries can be set to Neutral for the Nuclear Risk gametype!
- Roll five dice by holding X and O. (To roll less dice, simply ignore the extra. To wait for defender to choose number of dice to roll in return, obscure the screen from the second player until the attacker's dice are announced)
So when TRASEVOL_DOG released his Pixel Session Vol. 1, it made me wonder what it would take to make a desktop version of a PICO-8 game.
So I went out of my way to document how I did it with electron!
Comments and feedback welcome!
http://missingsentinelsoftware.com/blog/deploying-pico-8-cartridges-electron
Due to popular demand, I present the Collab16 Cart 2!
This is a "game jam" of sorts, to make a pico8 cart with sixteen (16) games in it by multiple developers!
After getting feedback from the previous Collab16, this one will be a bit different, so please read the rest of this post!
We have a channel on the Pico8 discord for anyone who is looking for help or coordinate. Check out the #pico8-collab16 channel. Here is an invite: https://discord.gg/Dut34b3
In order to get the cartridge to contain 16 games, we have some overhead:
- A menu system and housekeeping (234 tokens)
- PicoCam (339 tokens) [i]I have added this library with the hope that folks will make some 3D games! If this library sees little usage, I will remove/replace it with a different one.
Welcome to the ultimate collab experience, the Pico8-Collab16 Cart!
This is a "game jam" of sorts, to make a pico8 cart with sixteen (16) games in it by multiple developers!
We have a channel on the Pico8 discord for anyone who is looking for help or coordinate. Check out the #pico8-collab16 channel. Here is an invite: https://discord.gg/Dut34b3
[#28617#]
[#28411#]
[#28366#]
[#28145#]
[#28144#]
[#28066#]
[#28003#]
[#28002#]
[#27938#]
[#27932#]
[#27883#]
[#27882#]
[#27877#]
[#27822#]
[#27814#]
[#27758#]
Big shout out to jdan for Perspective Toy, on which the guts of the library is based on.
This library takes about ~300 tokens without the demo code. It provides a public line and a point drawing function.
Big thanks to jdan - this library is now under CC0.
Example usage:
function _init() camera = cameralib.new() end function _draw() camera:point( {0.5,0.5,0.5} ) camera:line( {1,1,1}, {-1,-1,-1} ) end |
This demo is obviously a bit more complicated :)
Big thanks to zep for helping me get the web version working. Full details here.
https://github.com/josefnpat/pico8jam2
This is more of a visual novel than a game.
This is an alternative reality game where the axis win the war.
This game exploits image compression techniques to bring you:
- 13 64x64 character sprites
- 8 128x64 background sprites
The theme of "chain reaction" is metaphorical in the game.
Please enjoy!
https://twitter.com/josefnpat/
https://twitter.com/bytedesigning
So I've been chugging along with my pico8jam2 entry, and one thing that is nice is that there's a -run
flag. But because I'm using an external editor and a build script, I need to reload the entire binary every time I make a change. The only thing that takes forever is the intro screen:
I know that it's part of the "fantasy console" but it'd be REALLY nice to have a -skipintro flag just for development, so that I can get my app running as quickly as possible for quick iteration.
Howdy folks!
I was recently at the Austin TX Juegos Rangheros game dev meetup, and the main topic was Pico8!
This reminded me that I wrote an article and I promptly forgot to post it here on the forums!
I would love to hear everyone's thoughts and freedback, especially since I heard Joseph of Lexaloffle is interested in a "Pico8 Console"!
http://missingsentinelsoftware.com/blog/ouya-pico-8s-fantasy-console
Howdy,
Pico8 is a cool little engine/framework!
I made a game with it in a few hours, and I like it.
I found myself editing the .p8 file directly with vim, and using the fantastic pico2png script for some of the art.
I'd love some feedback!
visit Missing Sentinel Software's website for more games!
v1.1:
- Re-balanced levels a bit for harder start and slightly easier end.
- Updated for 0.1.3 (removed math.[min|max|floor usage)
- Corrected typos
v1.0