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@Tassilo

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Head of bumblebee. Pushing pixels and creating games since 1985.
http://www.bumblebee-games.com

Cart [#47619#] | Code | 2017-12-22 | No License | Embed
4

Help Santa gather the lost gifts in this fast-paced sidescrolling racer. Get them all and save christmas. Nothing worse than a weeping child lacking its christmas gifts.

Controls: Arrow-Keys and X

Music by @GruberMusic, originally found in "Xmas Sorted" by Paul Nicholas

Game is actually a modification of my game "Rey's Scavenger Run"

P#47620 2017-12-22 10:55 ( Edited 2017-12-22 15:55)

Hey, fellow Picos.
I am currently working on a book aiming to teach kids code games with PICO-8. Target audience is aged 8-14, so it will be a quite slow, careful approach suitable for all kinds of beginners, not just kids. I am writing it in both english and german (will have to have the english proofread though) and plan to initially fund it on kickstarter.com.
I would love to showcase some of the bestlooking games in it to show what's possible with Pico, will be going to approach some of you eventually to ask for your permission.
I have been teaching game development for kids for some years in a primary school and currently teach marketing- & management-students to make games using Pico.
If this sounds interesting to you, I'll keep you posted in here.
Best,
Tassilo

P#38775 2017-03-27 09:59 ( Edited 2017-09-08 20:55)

Cart [#34057#] | Code | 2016-12-23 | License: CC4-BY-NC-SA | Embed
3

A quickly made interactive christmas card.
Made using wavetext by tashettrash, music by J.S. Bach picotransformed by kittenm4ster and fireworks by DW817

P#34055 2016-12-23 17:35 ( Edited 2016-12-23 22:57)

Hiya.
I am looking for some free to use (CC-BY or - 0) christmas music in PICO format. Does anybody know of a suitable cart?
I need it for an interactive christmas card.
Thank you, guys and have a great christmas time.
Tassilo

P#34033 2016-12-23 12:19 ( Edited 2016-12-23 22:09)

Cart [#33186#] | Code | 2016-12-07 | No License | Embed
2

This is just a little demonstration written by my son, currently learning coordinate system at school and uploaded here for a presentation at school - nothing to see here, please move on ;)

-- koordinatenzeichner
-- von noah rottmann

-- koordinaten in einer tabelle
bild={}
bild[1]={4,4}
bild[2]={7,6}
bild[3]={4,8}
bild[4]={4,3}
bild[5]={2,3}
bild[6]={3,1}
bild[7]={7,1}
bild[8]={8,3}
bild[9]={4,3}
groesse=15

-- function zur zeichnung
-- des bildschirms
function _draw()
-- bildschirm loeschen
cls()
-- schleife von 1 bis menge
-- koordinaten -1
for i=1,#bild-1 do
-- linie von punkt i
-- bis punkt i+1
line(bild[i][1]groesse,
128-bild[i][2]
groesse,
bild[i+1][1]groesse,
128-bild[i+1][2]
groesse,
i+1)
end
end

P#33187 2016-12-07 17:21 ( Edited 2016-12-07 22:21)

Cart [#18402#] | Code | 2016-01-22 | License: CC4-BY-NC-SA | Embed
1

Hi everybody.

I wanted to create a mandelbrot-generator in Pico. This current version is just a very basic PICO-adaption of code from Rosettacode.org. I'd like to add a zooming and panning functionality. If you'd like to jump in and help, that'd be highly appreciated, as I'm a true maths-idiot.

Best,
Tassilo

P#18404 2016-01-22 17:58 ( Edited 2016-01-23 04:55)

Cart [#47150#] | Code | 2017-12-06 | No License | Embed
64

Hi, guys.
This is my first PICO8-game, a "The Force Awakens" fan-project:
You play Rey on her speeder and have to pick up electronic gargabe while avoiding vehicles in your way.
Outstanding Pico-8 adaption of Rey's Theme by Chris D. (@gruber_music).

I am looking forward to your feedback and suggestions.
Thanks,
Tassilo

Version history:

v1.21: Final version with some minor tweaks and fixes
v1.20: Fullscreen, full-color title; enhanced UI; additional parallax layer with vaporizers
v1.10: Now using 60fps mode; corrected movement of Redeyes corrected; slightly enhanced titlescreen
v1.00: Updated and enhanced music by Chris D.; some new SFX by Chris D.; enhanced instructions screen
v0.93: Added a new parallax layer (clouds); minor graphical improvements
v0.92: Fixed a bug not saving highscore-slot #1
v0.91: Made the initialization of highscores webcompatible.
v0.90: Music by Chris D.; saving highscores (probably only working locally, not on the web)
v0.81: Fixed messed up logo
v0.80: Added saved Highscores; enhanced title screen
v0.60: Squeezed a little more space out of the sprite sheet to add vaporizers and a new obstacle
v0.55: Fixed a nasty bug, not deleting enemies off screen and colliding with them on the very left edge
Synced speed of junk to the ground
v0.52: Made smoketrail stay in front of junk and enemies
v0.51: Tiny improvements to the smoketrail
v0.5: Added a nifty smoke-trail to the vehicle. Kudos to Mozz http://mozz.itch.io/
v0.45: Fixed a bug offering unlimited lives if you made over 30 pieces of junk
v0.44: Changed "Continue"-key to "X"
v0.43: Added some sounds
v0.42: Fixed a bug not counting score correctly in some cases
v0.41: Fixed a bug ending the game too soon
Driving backwards is faster now than forwards
Improved Game Over screen
v0.4: Added obstacles
Added junk
Added Game Over screen
Added Instructions screen
Added Scoring screen
Improved graphics
v0.3: Added diagonal movement
v0.2: Added titlescreen
v0.1: Initial upload

P#18243 2016-01-12 09:44 ( Edited 2017-12-07 20:59)

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