Head of bumblebee. Pushing pixels and creating games since 1985.
http://www.bumblebee-games.com
Help Santa gather the lost gifts in this fast-paced sidescrolling racer. Get them all and save christmas. Nothing worse than a weeping child lacking its christmas gifts.
Controls: Arrow-Keys and X
Music by @GruberMusic, originally found in "Xmas Sorted" by Paul Nicholas
Game is actually a modification of my game "Rey's Scavenger Run"
Hey, fellow Picos.
I am currently working on a book aiming to teach kids code games with PICO-8. Target audience is aged 8-14, so it will be a quite slow, careful approach suitable for all kinds of beginners, not just kids. I am writing it in both english and german (will have to have the english proofread though) and plan to initially fund it on kickstarter.com.
I would love to showcase some of the bestlooking games in it to show what's possible with Pico, will be going to approach some of you eventually to ask for your permission.
I have been teaching game development for kids for some years in a primary school and currently teach marketing- & management-students to make games using Pico.
If this sounds interesting to you, I'll keep you posted in here.
Best,
Tassilo










This is just a little demonstration written by my son, currently learning coordinate system at school and uploaded here for a presentation at school - nothing to see here, please move on ;)
-- koordinatenzeichner
-- von noah rottmann
-- koordinaten in einer tabelle
bild={}
bild[1]={4,4}
bild[2]={7,6}
bild[3]={4,8}
bild[4]={4,3}
bild[5]={2,3}
bild[6]={3,1}
bild[7]={7,1}
bild[8]={8,3}
bild[9]={4,3}
groesse=15
-- function zur zeichnung
-- des bildschirms
function _draw()
-- bildschirm loeschen
cls()
-- schleife von 1 bis menge
-- koordinaten -1
for i=1,#bild-1 do
-- linie von punkt i
-- bis punkt i+1
line(bild
Hi everybody.
I wanted to create a mandelbrot-generator in Pico. This current version is just a very basic PICO-adaption of code from Rosettacode.org. I'd like to add a zooming and panning functionality. If you'd like to jump in and help, that'd be highly appreciated, as I'm a true maths-idiot.
Best,
Tassilo

Hi, guys.
This is my first PICO8-game, a "The Force Awakens" fan-project:
You play Rey on her speeder and have to pick up electronic gargabe while avoiding vehicles in your way.
Outstanding Pico-8 adaption of Rey's Theme by Chris D. (@gruber_music).
I am looking forward to your feedback and suggestions.
Thanks,
Tassilo
Version history:
v1.21: Final version with some minor tweaks and fixes
v1.20: Fullscreen, full-color title; enhanced UI; additional parallax layer with vaporizers
v1.10: Now using 60fps mode; corrected movement of Redeyes corrected; slightly enhanced titlescreen
v1.00: Updated and enhanced music by Chris D.; some new SFX by Chris D.; enhanced instructions screen









