A demake of the secret "Booty" easter-egg game, originally created by John F. Cain for the ZX Spectrum in 1984. Recreated by Nate Taylor for the Pico-8, 2018.
“You play again as Jim the Cabin Boy, but your mission this time is to dive under the pirate ships floating above you, collecting 20 goldfish before your oxygen runs out. Luckily, you can get up to the surface to get some more air, and you can't actually die in this mini-game, but colliding with the fishes and other underwater lifeforms will make you lose all your goldfish.”
Let me know if you like it!
This is a playable game concept from my step-daughter Corinne.
Guide the octopus through the caverns, avoiding the edges, collecting fish, and eliminating creatures with your laser.
Each level gets a little faster. Compete for the highest score.
Beta: The creature cavern avoidance needs more finesse, and I'd be open to any suggestions about that or any other improvements.
I was playing Zelda: Link's Awakening and was surprised to find that there were platform game levels in some of the dungeons.
So I started playing around with pixels to see what this would look like on the Pico-8 -
However, Nintendo isn't known to be friendly to such fan projects :(
BTW, here is the original Gameboy version for comparison -
Based on the 1984 game, Booty, by John Cain, for 8-bit computers. Pico-8 Coding & Graphics by Nate Taylor.
Jim the Cabin Boy has to collect all the items of Booty from the ship's 20 cabins by collecting keys that open locked doors. Hazards include the pirates who patrol the rooms, rats which crawl along the deck and the ships parrot which flies around the ship. Also some booty is booby trapped and explodes when Jim tries to collect it.
Press Z if you get stuck on any level.
This game is completable, but is considered in beta until some extra features are implemented.