josefnpat [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=1760 Stealth Elf <p> <table><tr><td> <a href="/bbs/?pid=38486#p"> <img src="/bbs/thumbs/pico38485.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=38486#p"> Stealth Elf 9</a><br><br> by <a href="/bbs/?uid=1760"> josefnpat</a> <br><br><br> <a href="/bbs/?pid=38486#p"> [Click to Play]</a> </td></tr></table> </p> <p>Anissa is an elf girl with a knack for thievery. Upon entering a mysterious castle to claim it's treasures, she finds tough Bison Knight guards galore! Armed with only a grappling hook, Anissa must sneak past the guards by hanging on the castle's many chandeliers to claim her reward.</p> <p>Use your grappling powers and your pathetic jump to avoid the enemies, and steal the treasure at the end!</p> <h2>Features</h2> <ul> <li>Randomly generated terrain every time you play!</li> <li>Collect coins to buy health potions from shops</li> <li>Use your grappling hook to grab on to and hang from chandeliers!&#8203;</li> </ul> <h2>Tips:</h2> <ul> <li>Don't let go of your grapple until you're ready to jump down!</li> <li>Collect coins for potions!</li> <li>Drink potions for extra lives!</li> <li>Shops are checkpoints!</li> <li>The game gets harder as you get closer to the end!</li> </ul> <h2>Dev:</h2> <ul> <li>For the extra bonus point, the code is under MIT, and the art is under CC-BY-3.0!</li> </ul> <p>This game was made in two days for the #linuxgamejam2017.</p> <ul> <li>Code: Josef Patoprsty <a href="https://twitter.com/josefnpat">https://twitter.com/josefnpat</a></li> <li>Art: Ricky Crespo <a href="https://twitter.com/TheRickyWill">https://twitter.com/TheRickyWill</a></li> </ul> <p>This game was made using the Pico-8 fantasy console with version 0.1.10c.</p> <h2>License</h2> <ul> <li>Code is under the MIT</li> <li>Art is under CC-BY 3.0 (Ricky Crespo)</li> </ul> https://www.lexaloffle.com/bbs/?tid=29012 https://www.lexaloffle.com/bbs/?tid=29012 Mon, 20 Mar 2017 22:13:58 UTC Check out @showmepico8 on twitter! <p>Howdy folks, so after a bunch of hacking and some ruby help from @lemtzas, I have made a twitter bot that takes the body of a tweet, and then renders it as a gif and responds with it!</p> <p><strong><a href="https://twitter.com/showmepico8/with_replies">twitter.com/showmepico8</a></strong></p> <p>It's really finicky right now, but you know how quick projects like this are.</p> <p>Here are some other tweets:</p> <p><a href="https://twitter.com/showmepico8/status/837863065332887552">https://twitter.com/showmepico8/status/837863065332887552</a><br /> <a href="https://twitter.com/showmepico8/status/837863424189218817">https://twitter.com/showmepico8/status/837863424189218817</a><br /> <a href="https://twitter.com/showmepico8/status/837862034058412032">https://twitter.com/showmepico8/status/837862034058412032</a><br /> <a href="https://twitter.com/showmepico8/status/837857942745534464">https://twitter.com/showmepico8/status/837857942745534464</a></p> <img style="margin-bottom:16px" border=0 src="http://i.imgur.com/W5li86c.png" alt="" /> https://www.lexaloffle.com/bbs/?tid=28928 https://www.lexaloffle.com/bbs/?tid=28928 Fri, 03 Mar 2017 22:27:21 UTC PicoRisk - Risk Companion Cart <p> <table><tr><td> <a href="/bbs/?pid=37441#p"> <img src="/bbs/thumbs/pico37440.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=37441#p"> PicoRisk - Risk Companion Cart 5</a><br><br> by <a href="/bbs/?uid=1760"> josefnpat</a> <br><br><br> <a href="/bbs/?pid=37441#p"> [Click to Play]</a> </td></tr></table> </p> <p><a href="http://missingsentinelsoftware.com/system/files/picorisk_v5.p8">Download the p8 here!</a></p> <p><a href="http://missingsentinelsoftware.com/game/picorisk-companion-risk-cart">View full site with screenshots here!</a></p> <p>Ever want to play a game of Risk on the go? Here's the companion cart! Complete with six colors, units and dice.</p> <ul> <li><a href="http://twitter.com/josefnpat"><a href="https://www.lexaloffle.com/bbs/?uid=1760"> @josefnpat</a></a> - Code, Design &amp; Art</li> <li><a href="http://twitter.com/ByteDesigning"><a href="https://www.lexaloffle.com/bbs/?uid=14849"> @bytedesigning</a></a> - Board Elaborations</li> </ul> <h1>Features</h1> <ul> <li>Automatically set up a new 6 player game by using the menu option, &quot;Setup New Game&quot;</li> <li>Save &amp; Load map, so you don't have to lose your progress!</li> <li>Quickly set or clear a country's player with O.</li> <li>Quickly set a country's units with X.</li> </ul> <h1>Tips</h1> <ul> <li>Load this game on to your PocketCHIP to play anywhere!</li> <li>Countries can be set to Neutral for the Nuclear Risk gametype!</li> <li>Roll five dice by holding X and O. (To roll less dice, simply ignore the extra. To wait for defender to choose number of dice to roll in return, obscure the screen from the second player until the attacker's dice are announced)</li> </ul> https://www.lexaloffle.com/bbs/?tid=28832 https://www.lexaloffle.com/bbs/?tid=28832 Tue, 14 Feb 2017 01:02:17 UTC [Guide] Deploying PICO-8 Cartridges with Electron <p>So when TRASEVOL_DOG released his <a href="https://www.lexaloffle.com/bbs/?tid=27940">Pixel Session Vol. 1</a>, it made me wonder what it would take to make a desktop version of a PICO-8 game.</p> <p>So I went out of my way to document how I did it with electron!</p> <p>Comments and feedback welcome!</p> <p><a href="http://missingsentinelsoftware.com/blog/deploying-pico-8-cartridges-electron"><a href="http://missingsentinelsoftware.com/blog/deploying-pico-8-cartridges-electron">http://missingsentinelsoftware.com/blog/deploying-pico-8-cartridges-electron</a><img style="margin-bottom:16px" border=0 src="http://i.imgur.com/Z14WcZYm.png" alt="" /></a></p> https://www.lexaloffle.com/bbs/?tid=27944 https://www.lexaloffle.com/bbs/?tid=27944 Fri, 21 Oct 2016 23:12:31 UTC Pico8-Collab16 Cart 2 [FINISHED] <p>Due to popular demand, I present the Collab16 Cart 2!</p> <p>This is a &quot;game jam&quot; of sorts, to make a pico8 cart with sixteen (16) games in it by multiple developers!</p> <p> <table><tr><td> <a href="/bbs/?pid=29196#p"> <img src="/bbs/thumbs/pico33620.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=29196#p"> Collab16 Cart 2 v64</a><br><br> by <a href="/bbs/?uid=1760"> josefnpat</a> <br><br><br> <a href="/bbs/?pid=29196#p"> [Click to Play]</a> </td></tr></table> </p> <p><strong>After getting feedback from the previous Collab16, this one will be a bit different, so please read the rest of this post!</strong></p> <p>We have a channel on the Pico8 discord for anyone who is looking for help or coordinate. Check out the #pico8-collab16 channel. Here is an invite: <a href="https://discord.gg/Dut34b3"><a href="https://discord.gg/Dut34b3">https://discord.gg/Dut34b3</a></a></p> <p>In order to get the cartridge to contain 16 games, we have some overhead:</p> <ul> <li>A menu system and housekeeping (234 tokens)</li> <li><a href="https://github.com/josefnpat/picocam">PicoCam</a> (339 tokens) <em>I have added this library with the hope that folks will make some 3D games! If this library sees little usage, I will remove/replace it with a different one.</em></li> </ul> <p>This leaves us with a total of 573/8192 tokens and 2923/65536 characters.</p> <img style="margin-bottom:16px" border=0 src="http://i.imgur.com/ylKNzpV.png" alt="" /> <p>Unlike last time, <strong>there will not be a reservation system</strong>, and <strong>carts will be added in the order they are submittied</strong> (which is by posting them in the thread).</p> <p><strong>Any changes after submission (features or bugfixes) must be clearly identified</strong>, so that they can be merged into the <a href="https://github.com/josefnpat/pico8collab16">github repo</a>! <em>Let me be clear: no one is expected to use git in this process, and doing so will only assist me in merging carts.</em></p> <p>Your game may have up to:</p> <ul> <li>476 tokens</li> <li>3913 characters (only use pico8 upper case, real lower case, for compression reasons)</li> <li>1 (one) graphic section (A-O)</li> <li>1 (one) map section (P-W)</li> <li>4 sfx banks (four in a row, aligned to every four)</li> <li>4 music banks (four in a row, aligned to every four)</li> <li>4 cart data sections (four in a row, aligned to every four)</li> </ul> <p>When contributing a submission, please idenitfy:</p> <ul> <li>graphic section (e.g. graphic section M)</li> <li>map section (e.g. map section P)</li> <li>sprite logo (e.g. sprite logo 4)</li> <li>sfx banks (e.g. 0..4)</li> <li>music banks (e.g. 5..8)</li> <li>cart data section (e.g. 0..1)</li> </ul> <p>It must be in this format:</p> <div> <div class=scrollable_with_touch style="width:100%; max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre> a_unique_function_i_want_to_share = function() end mygamename = { name = &quot;My amazing game&quot;, -- self explanatory! author = &quot;josefnpat&quot;, -- It's you! _init = function(self,..) end, -- optional -- optional _draw = function(self,..) self.foo() a_unique_function_i_want_to_share() end, _update = function(self,..) end, -- optional foo = function(self,..) end, -- optional } add(games,mygamename) </pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p>Here is the skeleton cart you may use:</p> <p> <table><tr><td> <a href="/bbs/?pid=29196#p"> <img src="/bbs/thumbs/pico29244.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=29196#p"> Collab16 2 Skeleton Cart v1.1</a><br><br> by <a href="/bbs/?uid=1760"> josefnpat</a> <br><br><br> <a href="/bbs/?pid=29196#p"> [Click to Play]</a> </td></tr></table> </p> <p>You may:</p> <ul> <li>Modify the entire canvas in code (since the cart will have to be reset for new game).</li> <li>Use other people's GRAPHIC, SFX and AUDIO and sections for your own game.</li> <li>Forfeit your Tokens, Characters, GRAPHIC, SFX and AUDIO sections for others to use.</li> <li>Make unique public functions for others to use.</li> </ul> <p>You may not:</p> <ul> <li>Make something that is not a game!</li> <li>Have way too much fun</li> </ul> <p>Notes:</p> <ul> <li>Once there are 16 game developers entered, developers may request the remaining GRAPHICS. This memory may be claimed one plot at a time (e.g. one graphic section, 8x SFX, 8x AUDIO)</li> <li>The game will be built on the fly, even if there aren't 16 developers.</li> <li>If I'm screwing this up majorly, please tell me. I'm open to ideas!</li> <li>Menu icon is 8x8!</li> </ul> https://www.lexaloffle.com/bbs/?tid=27729 https://www.lexaloffle.com/bbs/?tid=27729 Fri, 23 Sep 2016 19:25:14 UTC Pico8-Collab16 Game [FINISHED] <p>Welcome to the ultimate collab experience, the Pico8-Collab16 Cart!</p> <p>This is a &quot;game jam&quot; of sorts, to make a pico8 cart with sixteen (16) games in it by multiple developers!</p> <p>We have a channel on the Pico8 discord for anyone who is looking for help or coordinate. Check out the #pico8-collab16 channel. Here is an invite: <a href="https://discord.gg/Dut34b3"><a href="https://discord.gg/Dut34b3">https://discord.gg/Dut34b3</a></a></p> <p> <table><tr><td> <a href="/bbs/?pid=28649#p"> <img src="/bbs/thumbs/pico28648.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=28649#p"> Collab16 16.1</a><br><br> by <a href="/bbs/?uid=10886"> HeyNetters</a> <br><br><br> <a href="/bbs/?pid=28649#p"> [Click to Play]</a> </td></tr></table> <br /> [#28617#]<br /> [#28411#]<br /> [#28366#]<br /> [#28145#]<br /> [#28144#]<br /> [#28066#]<br /> [#28003#]<br /> [#28002#]<br /> [#27938#]<br /> [#27932#]<br /> [#27883#]<br /> [#27882#]<br /> [#27877#]<br /> [#27822#]<br /> [#27814#]<br /> [#27758#]</p> <img style="margin-bottom:16px" border=0 src="http://i.imgur.com/ylKNzpV.png" alt="" /> <p>To contribute please select:</p> <ul> <li>1 (one) graphic section (e.g. graphic section M)</li> <li>1 (one) sprite logo (e.g. sprite logo 4)</li> <li>4 sfx banks (e.g. 0..4)</li> <li>4 audio banks (e.g. 5..8)</li> <li>1 cart data section</li> </ul> <p>Your game may have up to:</p> <ul> <li>512 tokens</li> <li>4096 characters (only use pico8 upper case, real lower case, for compression reasons)</li> </ul> <p>It must be in this format:</p> <div> <div class=scrollable_with_touch style="width:100%; max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre> mygamename = { name = &quot;My amazing game&quot;, -- self explanitory! author = &quot;josefnpat&quot;, -- It's you! _init = function(self,..) end, -- optional _draw = function(self,..) self.foo() end, -- optional _update = function(self,..) end, -- optional foo = function(self,..) end, -- optional } add(games,mygamename) </pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p>Games will be called somewhat like this:</p> <div> <div class=scrollable_with_touch style="width:100%; max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre> function _init() game._init(game) -- e.g. game:_init() end function _update() game._update(game) -- e.g. game:_update() end function _draw() game._draw(game) -- e.g. game:_draw() end </pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p>I will make a game as well, and ensure that there is a menu for all the games with my tokens/characters.</p> <p>You may:</p> <ul> <li>Modify the entire canvas in code (since the cart will have to be reset for new game)</li> <li>Use other people's GRAPHIC, SFX and AUDIO and sections for your own game</li> <li>Forfeit your Tokens, Characters, GRAPHIC, SFX and AUDIO sections for others to use.</li> </ul> <p>You may not:</p> <ul> <li>Make something that is not a game!</li> <li>Have too much fun</li> </ul> <p>Notes:</p> <ul> <li>Once there are 16 game developers entered, developers may request the remaining GRAPHICS. This memory may be claimed one plot at a time (e.g. one graphic section, 8x SFX, 8x AUDIO)</li> <li>Developers who do not deliver in a timely matter will be removed, and their spot will be offered to other game developers.</li> <li>The game will be built on the fly, even if there aren't 16 developers.</li> <li>If I'm screwing this up majorly, please tell me. I'm open to ideas!</li> <li>Menu icon is 8x8!</li> </ul> <p>Developers .. TOKENS/CHARACTERS:</p> <p>1 .. josefnpat .. 512/4096 &#10003;<br /> 2 .. met .. 512/4096 &#10003;<br /> 3 .. somnule .. 512/4096 &#10003;<br /> 4 .. felixmreeve .. 512/4096 &#10003;<br /> 5 .. cheepicus .. 512/4096 &#10003;<br /> 6 .. misato .. 512/4096 &#10003;<br /> 7 .. Liquidream .. 512/4096 &#10003;<br /> 8 .. dollarone .. 512/4096 &#10003;<br /> 9 .. ElGregos .. 512/4096 &#10003;<br /> 10 .. johanp .. 512/4096 &#10003;<br /> 11 .. hcnt .. 512/4096 &#10003;<br /> 12 .. drcode .. 512/4096 &#10003;<br /> 13 .. gamax92 .. 512/4096 &#10003;<br /> 14 .. HotSoup .. 512/4096 &#10003;<br /> 15 .. seleb .. 512/4096 &#10003;<br /> 16 .. catnipped .. 512/4096 &#10003;</p> <p>Backup list:</p> <ul> <li>RhythmLynx</li> <li>mimick</li> <li>TRASEVOL_DOG</li> <li>adrian09_01</li> <li>ultrabrite</li> </ul> <p>MENU SPRITE LOGO</p> <p>1 .. josefnpat<br /> 2 .. met<br /> 3 .. somnule<br /> 4 .. felixmreeve<br /> 5 .. cheepicus<br /> 6 .. misato<br /> 7 .. Liquidream<br /> 8 .. dollarone<br /> 9 .. ElGregos<br /> 10 .. johanp<br /> 11 .. hcnt<br /> 12 .. drcode<br /> 13 .. gamax92<br /> 14 .. HotSoup<br /> 15 .. seleb<br /> 16 .. catnipped</p> <p>GRAPHICS:<br /> A .. josefnpat<br /> B .. met<br /> C .. somnule<br /> D .. felixmreeve<br /> E .. cheepicus<br /> F .. misato<br /> G .. Liquidream<br /> H .. dollarone<br /> I .. ElGregos<br /> J .. johanp<br /> K .. seleb<br /> L .. hcnt<br /> M .. drcode<br /> N .. gamax92<br /> O .. HotSoup<br /> P .. catnipped<br /> Q .. <strong>____</strong><br /> R .. <strong>____</strong><br /> S .. <strong>____</strong><br /> T .. <strong>____</strong><br /> U .. <strong>____</strong><br /> V .. <strong>____</strong><br /> W .. <strong>____</strong></p> <p>SFX:</p> <p>0..3 .. josefnpat/gamax92<br /> 4..7 .. met<br /> 8..11 .. somnule (1 free!)<br /> 12..15 .. felixmreeve<br /> 16..19 .. cheepicus<br /> 20..23 .. misato<br /> 24..27 .. Liquidream<br /> 28..31 .. dollarone<br /> 32..35 .. ElGregos<br /> 36..39 .. johanp<br /> 40..43 .. seleb<br /> 44..47 .. hcnt<br /> 48..51 .. drcode<br /> 52..55 .. gamax92<br /> 56..59 .. HotSoup<br /> 60..63 .. catnipped</p> <p>AUDIO/MUSIC:</p> <p>0..3 .. gamax92<br /> 4..7 .. met<br /> 8..11 .. <strong>____</strong><br /> 12..15 .. felixmreeve<br /> 16..19 .. cheepicus<br /> 20..23 .. misato<br /> 24..27 .. Liquidream<br /> 28..31 .. dollarone<br /> 32..35 .. ElGregos<br /> 36..39 .. johanp<br /> 40..43 .. seleb<br /> 44..47 .. hcnt<br /> 48..51 .. drcode<br /> 52..55 .. gamax92<br /> 56..59 .. HotSoup<br /> 60..63 .. catnipped</p> <p>CARTDATA MEMORY:</p> <p>0..3 .. josefnpat<br /> 4..7 .. met<br /> 8..11 .. somnule<br /> 12..15 .. felixmreeve<br /> 16..19 .. cheepicus<br /> 20..23 .. misato<br /> 24..27 .. Liquidream<br /> 28..31 .. dollarone<br /> 32..35 .. ElGregos<br /> 36..39 .. johanp<br /> 40..43 .. seleb<br /> 44..47 .. hcnt<br /> 48..51 .. drcode<br /> 52..55 .. gamax92<br /> 56..59 .. HotSoup<br /> 60..63 .. catnipped</p> https://www.lexaloffle.com/bbs/?tid=27582 https://www.lexaloffle.com/bbs/?tid=27582 Wed, 31 Aug 2016 02:59:00 UTC PicoCam 3D Camera Library <p> <table><tr><td> <a href="/bbs/?pid=27703#p"> <img src="/bbs/thumbs/pico32219.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=27703#p"> PicoCam 3D Camera Library Demo 1.2</a><br><br> by <a href="/bbs/?uid=1760"> josefnpat</a> <br><br><br> <a href="/bbs/?pid=27703#p"> [Click to Play]</a> </td></tr></table> </p> <p>Big shout out to <a href="https://www.lexaloffle.com/bbs/?pid=27375">jdan for Perspective Toy</a>, on which the guts of the library is based on.</p> <p>This library takes about ~300 tokens without the demo code. It provides a public line and a point drawing function.</p> <p>Big thanks to jdan - this library is now under CC0.</p> <p>Example usage:</p> <div> <div class=scrollable_with_touch style="width:100%; max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre> function _init() camera = cameralib.new() end function _draw() camera:point( {0.5,0.5,0.5} ) camera:line( {1,1,1}, {-1,-1,-1} ) end </pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p>This demo is obviously a bit more complicated :)</p> https://www.lexaloffle.com/bbs/?tid=27580 https://www.lexaloffle.com/bbs/?tid=27580 Tue, 30 Aug 2016 02:42:56 UTC The Career of Peter <p> <table><tr><td> <a href="/bbs/?pid=21706#p"> <img src="/bbs/thumbs/pico21854.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=21706#p"> The Career of Peter v18</a><br><br> by <a href="/bbs/?uid=1760"> josefnpat</a> <br><br><br> <a href="/bbs/?pid=21706#p"> [Click to Play]</a> </td></tr></table> </p> <p>Big thanks to zep for helping me get the web version working. <a href="https://github.com/josefnpat/pico8jam2/commit/86f9a451c68a036b7562cb6eb8362a85363a7ff1">Full details here.</a></p> <p><a href="https://github.com/josefnpat/pico8jam2">https://github.com/josefnpat/pico8jam2</a></p> <p><a href="http://missingsentinelsoftware.com/system/files/thecareerofpeter-v18.p8">You can download the p8 here</a></p> <p><a href="http://missingsentinelsoftware.com/game/career-peter">visit the game page here</a></p> <p><img style="margin-bottom:16px" border=0 src="http://i.imgur.com/XU9uSZRm.png" alt="" /> <img style="margin-bottom:16px" border=0 src="http://i.imgur.com/xXk7SLsm.png" alt="" /> <img style="margin-bottom:16px" border=0 src="http://i.imgur.com/BQS1QBkm.png" alt="" /></p> <p>This is more of a visual novel than a game.</p> <p>This is an alternative reality game where the axis win the war.</p> <p>This game exploits image compression techniques to bring you:</p> <ul> <li>13 64x64 character sprites</li> <li>8 128x64 background sprites</li> </ul> <p>The theme of &quot;chain reaction&quot; is metaphorical in the game.</p> <p>Please enjoy!</p> <p><a href="https://twitter.com/josefnpat/">https://twitter.com/josefnpat/</a><br /> <a href="https://twitter.com/bytedesigning">https://twitter.com/bytedesigning</a></p> https://www.lexaloffle.com/bbs/?tid=3494 https://www.lexaloffle.com/bbs/?tid=3494 Sun, 29 May 2016 23:28:50 UTC Skip intro commandline parameter <p>So I've been chugging along with my pico8jam2 entry, and one thing that is nice is that there's a <code>-run</code> flag. But because I'm using an external editor and a build script, I need to reload the entire binary every time I make a change. The only thing that takes forever is the intro screen:</p> <img style="margin-bottom:16px" border=0 src="http://i.imgur.com/7Phsx67.png" alt="" /> <p>I know that it's part of the &quot;fantasy console&quot; but it'd be REALLY nice to have a -skipintro flag just for development, so that I can get my app running as quickly as possible for quick iteration.</p> https://www.lexaloffle.com/bbs/?tid=3485 https://www.lexaloffle.com/bbs/?tid=3485 Sun, 29 May 2016 15:24:56 UTC OUYA: Pico-8's Fantasy Console <p>Howdy folks!</p> <p>I was recently at the Austin TX Juegos Rangheros game dev meetup, and the main topic was Pico8!</p> <p>This reminded me that I wrote an article and I promptly forgot to post it here on the forums!</p> <p>I would love to hear everyone's thoughts and freedback, especially since I heard Joseph of Lexaloffle is interested in a &quot;Pico8 Console&quot;!</p> <p><a href="http://missingsentinelsoftware.com/blog/ouya-pico-8s-fantasy-console"><a href="http://missingsentinelsoftware.com/blog/ouya-pico-8s-fantasy-console">http://missingsentinelsoftware.com/blog/ouya-pico-8s-fantasy-console</a></a></p> https://www.lexaloffle.com/bbs/?tid=2876 https://www.lexaloffle.com/bbs/?tid=2876 Wed, 09 Dec 2015 23:13:13 UTC Vi8 1.1 <p>Howdy,</p> <p>Pico8 is a cool little engine/framework!</p> <p>I made a game with it in a few hours, and I like it.</p> <p>I found myself editing the .p8 file directly with vim, and using the fantastic <a href="https://github.com/briacp/pico2png">pico2png</a> script for some of the art.</p> <p>I'd love some feedback!</p> <p>visit <a href="http://missingsentinelsoftware.com">Missing Sentinel Software's website</a> for more games!</p> <p>v1.1:</p> <ul> <li>Re-balanced levels a bit for harder start and slightly easier end.</li> <li>Updated for 0.1.3 (removed math.[min|max|floor usage)</li> <li>Corrected typos</li> </ul> <p> <table><tr><td> <a href="/bbs/?pid=15249#p"> <img src="/bbs/thumbs/pico15415.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=15249#p"> Vi8 1.1 1.1</a><br><br> by <a href="/bbs/?uid=1760"> josefnpat</a> <br><br><br> <a href="/bbs/?pid=15249#p"> [Click to Play]</a> </td></tr></table> </p> <p>v1.0</p> <p> <table><tr><td> <a href="/bbs/?pid=15249#p"> <img src="/bbs/thumbs/pico15247.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=15249#p"> Vi8 1.0</a><br><br> by <a href="/bbs/?uid=1760"> josefnpat</a> <br><br><br> <a href="/bbs/?pid=15249#p"> [Click to Play]</a> </td></tr></table> </p> https://www.lexaloffle.com/bbs/?tid=2596 https://www.lexaloffle.com/bbs/?tid=2596 Sat, 10 Oct 2015 21:04:47 UTC