Hey, I decided to make a batch script to automate compiling PICO-8 cartridges into .p8.png, binary, and HTML. Instructions are in the batch file and there's an example using Celeste included.
I seem to have gotten myself into a bad habit of programming Picross, Minesweeper, and maze generators when I get bored. lol
In case you didn't notice, 0.1.8 was released yesterday and it (well, the unreleased 0.1.7) adds a new MENUITEM function, which allows us to add new options to the pause menu (and also doesn't have the syntax coloring in the code editor, just saying). This is a very nice addition and I think we should have a bit more control over the pause menu. I think there should be special update and draw functions specifically for when the pause menu is open, and maybe even pause and unpause functions. This idea, oddly enough, comes from the Nintendo Wii, which allows games to do things while the HOME Menu is up. For example, some puzzle or quick-action (WarioWare) games might show a black screen behind the HOME Menu, so you can't see the game, and one game I had actually rendered a moving snow effect over the game in the background of the HOME Menu. I liked this small detail on the Wii, and think some PICO-8 games might benefit from this. For example, maybe a timed game might want to keep the timer running while the game's paused, or a game could say "PAUSED" above the menu, along with the player's score and time. Of course, the pause menu should always render over everything, and the menuitem command (and maybe some others, like BTN) probably shouldn't work while the game is paused. Let me know what you think of my idea down below.
So... Two updates for PICO-8 were released... and neither of them are mentioned on the blog? Am I missing something or did I just log into the website at the weirdest time, while they're still typing the blog?
Currently a work in progress. Right now, puzzles are randomly generated, but in the future I'll likely add in pre-made levels.
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