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Howdy,

Pico8 is a cool little engine/framework!

I made a game with it in a few hours, and I like it.

I found myself editing the .p8 file directly with vim, and using the fantastic pico2png script for some of the art.

I'd love some feedback!

visit Missing Sentinel Software's website for more games!

v1.1:

  • Re-balanced levels a bit for harder start and slightly easier end.
  • Updated for 0.1.3 (removed math.[min|max|floor usage)
  • Corrected typos

Cart #15415 | 2015-10-15 | Code ▽ | Embed ▽ | No License
20

v1.0

Cart #15247 | 2015-10-11 | Code ▽ | Embed ▽ | No License
20

P#15249 2015-10-10 21:04 ( Edited 2015-11-06 10:24)

Hey, joseph, pretty cool game. Best shmup I've seen on PICO-8 so far.

Just put some music and maybe changing background color between level and I think you can consider it done.

Got to level 5 with score 138 :)

P#15250 2015-10-10 21:23 ( Edited 2015-10-11 15:22)

Haha! emacs, truly the ultimate evil!

Fun stuff, spraying the bullets everywhere feels fun.

It starts off a little too easy, I think.

P#15251 2015-10-10 22:04 ( Edited 2015-10-11 02:04)

I was hoping for a vim clone in pico8, but i got a game instead!

P#15253 2015-10-10 22:48 ( Edited 2015-10-11 02:48)

@felip

Thank you very much! I was going to add music, but it seems to bomb all the sfx. Am I supposed to "pause" the music, wait for the sfx to finish, and then "resume" the music? not sure how the audio system works entirely.

@cheepicus

I like to make the start a little easy for first time players so that have a "safe-ish" environment to learn the controls and how things work.

@impbox

I was making a game, and then the theme occurred to me. If the engine is called "pico8", and the newer version of pico is nano, then obviously the games has to be the older version of "vim". btw, great work on picolove! I was able to use it for a love release!

P#15286 2015-10-11 19:00 ( Edited 2015-10-11 23:00)

Gotcha. What I felt was, though, I wasn't sure if I wanted to play the game again because dying bumped me back to the beginning and there was such a long easy-mode lead in.

P#15287 2015-10-11 19:30 ( Edited 2015-10-11 23:30)

Nice! Especially the game over screen.

P#15321 2015-10-12 15:42 ( Edited 2015-10-12 19:42)

Nice game and intro gfx! Too easy. You can make it to level 2 by holding C (no arrow keys needed).

P#15399 2015-10-15 14:32 ( Edited 2015-10-15 18:32)

cool game. completed it as well - with a score of 209 - which it all ends on level 7

just got hold of pico8, to play around really. but lovely to see what it can do and what others have been making with it.

P#15425 2015-10-16 08:31 ( Edited 2015-10-16 12:31)

The spread of bullets is interesting, since it gives you a reason to stop firing sometimes. The problem is I can stop it from happening if I want by briefly letting go of the fire button.

This is probably the most fun shooter made in PICO-8 so far, but also the most difficult since you get sent to the beginning if you die. ugh.

P#15462 2015-10-17 01:03 ( Edited 2015-10-17 05:03)

@cheepicus I've balanced the hardness out, so maybe it's better?

@movAX13h you can probably only do that for level one now :)

@lewislepton I'm glad you made it! Nice to know it's beatable by others :)

@Connorses I'm told it's rather common in games like this.I purposefully designed it to only take 1/10 of a second to tighten up :)

P#15468 2015-10-17 04:00 ( Edited 2015-10-17 08:00)

Logo looks a lot like Vim's text editor, Of course I like the nano editor SO MUCH better, At first I thought when I died pico-8 glitched xD

P#16287 2015-11-05 20:00 ( Edited 2015-11-06 01:00)

Cool game, I like the feeling.
The background is a bit too complex, it distract a little I think.
After a bit, I found much easier to just avoid enemies, so maybe letting some of them on the screen longer if you dont kill them would reward effectivly killing them.
For your audio issue, you usualy keep a channel (over the 4 available) for sfx. So for example, you make your music in the 1,2,and 3 channel, and play the sfx in the 4 so it doesnt interupt the music.

P#16300 2015-11-06 05:24 ( Edited 2015-11-06 10:24)

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