A mini adventure game.
This cartridge extensively abuses Lua memory, lossy zlib compression, data-stored-in-code, and dget to render a 600×252 image with pixel-perfect scrolling. This is more a tech demo but I ended up doing a full mini game for Ludum Dare 37.
I’ll write a postmortem to explain all the hacks.


Wonderful! A much better escape room than my entry, "Vault". Good job!


Link for other LDers: http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=26183


Hi @samhocevar the game is crashing, shows a line of code before loading.


@thipeto Thanks for letting me know! I updated a new version. The code was written before poke4() was introduced so I was abusing dget() to emulate it and of course it caused problems.
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