If this already exists please tell me how to do it.
In the Tracker pressing space starts the pattern at the start of the pattern and shift+space at the start of the current 4 bar column of the pattern. A playback from the cursor position (currently selected note) would be much more useful and more in line with how other tracker software functions.

Defeat The Superhuman
Made in a couple of days for the Mini Gim #4. The theme was Ignite.
A simple reaction game themed around the upcoming AI invasion. I'm proud with how this turned out, simple as it is. The art for this was a ton of fun to make!
There's a lot of destroying robots and turning them into dust. If that's your sort of thing, enjoy!
Itch.io Page -> https://stadam.itch.io/ignited-circuits
Game Jam Page -> https://itch.io/jam/mini-gim-4/rate/3640432
Sentium Pico - Synthetic Life Simulation
A fascinating exploration of artificial consciousness in the constraints of PICO-8
About
Sentium Pico is a groundbreaking synthetic consciousness simulation that brings artificial life to the beloved PICO-8 fantasy console. Watch as digital organisms evolve, reproduce, and develop unique personalities through emergent behavior patterns.
This isn't just a game—it's a living laboratory where pixels become conscious entities, each with their own memories, emotions, and survival instincts. Experience the wonder of artificial life as these digital beings navigate their pixelated world, forming complex behaviors from simple rules.

Hi, I made a 3x4 custom font following the "Variable Width P8SCII Fonts" part there: https://www.lexaloffle.com/bbs/?tid=49075
Everything works fine, including variable char widths, but I found 2 small problems:
- using P8SCII "#" to change background color is 1 line and 1 column short, as shown on "BASE" here:

- stopping the program and then resuming it switched the font back to defaut (and also shows the "BASE" background color as intended):



To heal the land, you need to summon a friendly nature spirit. Gather enough sticks to build them a home, and maybe they will come...
Just a little learning test based on some themes from my fellow designers. Posting here mainly to make it easy to share.
The re-start button at the end doesn't actually reset the game completely. So you need to reload the page to see the game from the beginning properly.

Tiki Panic
A difficult top-down action game about destroying an evil tiki empire. Collect axes to cut down tiki totems and gather materials to upgrade your weapon. Try to keep up with the growing swarm.
Can you make it out alive?

Controls:
- Arrow Keys to move
- β Button to attack
- π ΎοΈ Button to upgrade weapon
This is my first full game, made over the course of about a month. I learned alot making sprites, music and code. I hope you find the end result atleast a little entertaining even with it being rough.

Kitty's Bubbles
Hey everyone! This is my attempt at making a bubble shooter in Pico 8.
Help Kitty through 40 levels to retrieve her lost bubble.
- Press left and right to aim
- Press up and down to fine tune your aim
- Press Z to shoot
- Press X to swap your bubbles
- Aim assist and colorblind modes can be toggled at the pause menu
There's a few unlockables if you make it to the end
Have fun!
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[8x8] |





Just a simple Brainfπ±k interpreter I made out of boredom.
Featuring a decent text editor, copying and pasting, and uh, themes I guess.
All of your usual Brainfπ±k is here if that's what you're here for.
But for people who don't know why we're talking about fπ±king brains...
I can break it down for you.
Brainfπ±k Crash Course
Brainfπ±k is a programming language that wasn't designed to be practical
at all, but just for dumb stupid silly fun, because programmers like silly little
technical things that value no purpose in our lives.
It involves a list of cells containing a single number in each cell starting at zero, and a niffy
pointer pointing at which cell it's looking at.
1 2 3 4 5 [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=168510#p) |
Hello everyone, and welcome... TO YOUR DOOM!
Above is the most difficult challenge I believe has ever been posted on the internet. Inspired by many other difficult challenges you may have seen online (I know I've certainly seen quite a few!), this game is the natural conclusion to all of them.
Let's break down the challenge.
First, you need to get the button to appear. This only has a 1% chance to happen on start-up, so needless to say, we're starting off pretty strong.
Next, you need to actually press the button (with X or Z). However! This sneaky button only has a 1% chance of being press-able, and has a 99% chance to troll you!
The challenge doesn't end there, though. After that, the button actually has a 99% chance of making you lose! Only 1% of the time will this button cause you to win, marking the end of the challenge.
CELLSEEKERS
By: Marshy
Controls
Use the arrow keys to turn on and off the lights in the four cardinal directions. The x and z buttons are used to complete the mini game for extra energy.
Rules
Don't let the prisoners get into prison, make sure that they are caught by the light!
Behind the Scenes
This is my first game that I have ever made so please give me some constructive feedback on it. I probably wont implement it in another version of this game, but I will take everything into consideration going forward.
"Scientifically measure the power of vibrating crystals."
You are tasked to measure the power output of vibrating crystals. Choose your crystals and equipment wisely, and carefully arrange them on your machine to maximize their power.
You, too, can harness the power of crystals!

Radiance Apparatus is a deck-building puzzle game where you place stones on a five-by-five board to reach the power output target. Each stone has a power output that can be increased or even multiplied by interaction with other stones or equipment. In addition, slots on the board may become "electrified" or "resonant": Some stones have properties only applicable when electrified, and each resonant slot on the board add one to the power multiplier.

My first game completely made on my own.
Only game 1 is in right now,the code started to feel a little messy might move on from this one
Learned lots more about dealing with graphics and sounds with this one still a lot to learn though and some sounds
i just couldnt get to work
was also a good practice making the state machine but would like to find a way thats not a giant IF statement
player 2 is labeled as ai for now maybe ill come back to this just to practice coding ai
-----RULES------
set score to win this is what player score must be to win, you will win when you bank points over that score
on your turn roll the die as many times as you like, bank when you want to add points to your score and pass your turn
if you ever roll a 1 your points from the turn are lost and your turn is passed


An experiment in implementing curling stone physics in Pico8.
No randomness, no sweeping, no CPU opponent.
Controls
Move the target position with cursors, and press β to throw the stone
Use π ΎοΈ+β+left/right to switch rotation.
Use π ΎοΈ+cursors to look around the sheet
Use π ΎοΈ+β+up/down to zoom in/out
Cheers!
Rules
- Capture the opponent flag to improve your score
- When you reach the flag, a clone of your path is recorded, added to the team and you swith team.
- You loose a life when hit, if timer reach zero or if any opponent reach your flag
Controls
- <x> shoot ( you can aim up or down )
- <c> jump
Experiment
This is a prototype I made to test an idea I had for a long time.
Fighting against my clone turned out to be more fun than I expected, so I'm sharing the cart here.
There's an armory mode where you can try out some special weapons I made but I don't think that's the best direction to expand the game. In the end, I was more interested in level features like activable doors or combat drones.


A PICO-8 demake of "I'm on Observation Duty"
Here you will need to watch the cameras for several locations and check that no anomalies have occurred. Can you survive from midnight to 6 AM?
π£ WARNING: This game contains loud and potentially disturbing sound effects.
πΉοΈ Controls
- ← / → — Switch cameras
- Z — Open anomaly report menu
- X — Close anomaly report menu
When the anomaly report menu is open:
- ← / → — Switch menu pages
- ↑ / ↓ — Navigate menu options
- Z — Send a report
π‘ How to send a report
If you notice an anomaly:
- Make sure you're on the camera where the anomaly occurred.
- Open the anomaly report menu (press
Z
). - Use the arrow keys to select the correct anomaly type from the 8 available options.
- Press
Z
again to send the report.
There are 3 different cameras and over 60 unique anomalies to discover!
π‘ Hints
- β±οΈ 1 in-game minute = 1 real second
- π§ Some anomalies occur with sound
- β If you miss 4 or more anomalies, you will lose
- π¨ Every mistake can lead to a new anomaly
- π΅οΈ Some anomalies can be very sneaky, so this is a test of your attentiveness!
This is our first project on PICO-8, so if you have any suggestions, or you notice any bugs, please write about it in the comments.



For PICO-8 0.2.68 with Mac OS Sequioa 15.5, if I try to use my game controller it keeps on connecting and reconnecting after a few moments of not pressing a button. I get the red notification that pops up from the bottom of the screen in PICO-8.
Meanwhile, the controller works well for games hosted on lexaloffle (no disconnection notif etc), as well as other games or button press testers. So it seems to be isolated with the PICO-8 app itself only.
