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Cart #ignitedcircs-1 | 2025-06-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Defeat The Superhuman

Made in a couple of days for the Mini Gim #4. The theme was Ignite.

A simple reaction game themed around the upcoming AI invasion. I'm proud with how this turned out, simple as it is. The art for this was a ton of fun to make!

There's a lot of destroying robots and turning them into dust. If that's your sort of thing, enjoy!

Itch.io Page -> https://stadam.itch.io/ignited-circuits
Game Jam Page -> https://itch.io/jam/mini-gim-4/rate/3640432

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Pico3D is a 3d engine I have been working on. The engine is finished or at least 99% there. What is missing is proper documentation for use (there is some present in tab 3 of the carts but it needs to be better worded and more explanatory). The intent is for anyone to be able to use it for 3d rendering in pico 8! Its highly optimized and feature packed. It includes drawing of polygons, lines, spheres, textures in 3d space and textured polygons as well as angle based lighting or distance based fog, custom resolutions and fov. A bunch of functions that are necessary to make the 3d rendering work are included as separate functions that can easily be reused. It should be stated though that there are some drawbacks/faults. Firstly the way faces are sorted may lead to incorrect drawing order, there is not a better alternative that i have found that would fix the problem without presenting other drawbacks, what can be done is manually splitting the scene up so that its drawn in correct order. Second is that there is bad texture warping for textured polygons, done this way for the sake of speed. Third, if polygons get to big they stop being drawn correctly because of integer overflow, can be overcome by scaling everything down or splitting larger faces.

[ Continue Reading.. ]

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not the most creative effect, but I had fun making this pseudo-voronoi diagram thingy. haven't touched PICO-8 or sizecoding properly in around a year so it's good to get back to it. 299 bytes postcart, excluding the header comments for the cart image

Cart #voronish-0 | 2025-06-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #ditipafahe-0 | 2025-06-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Alien Invasion

This was originally going to be Dodgebrawl (a Brawl Stars kinda sorta game), but I do not want to do all that crap. So instead I just made this simple Alien shooter game. The controls are a little wonky only because I don't want to purchase Pico-8 right now. And I am sorry to people without mouses (is it mouses or mice, someone tell me), but you do need a mouse to play. You might be able to use a D-Pad, but good luck with that.

Controls

Left Arrow key= make you go left
Right Arrow key= make you go right
Up arrow key= make you go up
Down Arrow key= make you go down

Mouse= move the target shooter cursor thingy
Left Mouse Button= shoot bullet lasers

[ Continue Reading.. ]

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Cart #zorionak_aitona-0 | 2025-06-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I would like to change the hotkeys for transpose +1/-1 +12/-12 semitones (Shift+2,Shift+M,Shift+Z,Shift+i) to something else. I haven't found any info on how to do this.

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If this already exists please tell me how to do it.

In the Tracker pressing space starts the pattern at the start of the pattern and shift+space at the start of the current 4 bar column of the pattern. A playback from the cursor position (currently selected note) would be much more useful and more in line with how other tracker software functions.

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The live_note setting in the config file does not affect the tracker mode. When transposing notes you don't hear them as they get transposed.
The setting should affect the tracker mode as well.

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Cart #sentium-2 | 2025-06-16 | Code ▽ | Embed ▽ | No License
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Sentium Pico - Synthetic Life Simulation

A fascinating exploration of artificial consciousness in the constraints of PICO-8

Version

License

About

Sentium Pico is a groundbreaking synthetic consciousness simulation that brings artificial life to the beloved PICO-8 fantasy console. Watch as digital organisms evolve, reproduce, and develop unique personalities through emergent behavior patterns.

This isn't just a game—it's a living laboratory where pixels become conscious entities, each with their own memories, emotions, and survival instincts. Experience the wonder of artificial life as these digital beings navigate their pixelated world, forming complex behaviors from simple rules.

[ Continue Reading.. ]

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Hi, I made a 3x4 custom font following the "Variable Width P8SCII Fonts" part there: https://www.lexaloffle.com/bbs/?tid=49075
Everything works fine, including variable char widths, but I found 2 small problems:

  • using P8SCII "#" to change background color is 1 line and 1 column short, as shown on "BASE" here:
  • stopping the program and then resuming it switched the font back to defaut (and also shows the "BASE" background color as intended):
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Cart #ghost_gum_test-2 | 2025-06-15 | Code ▽ | Embed ▽ | No License

To heal the land, you need to summon a friendly nature spirit. Gather enough sticks to build them a home, and maybe they will come...

Just a little learning test based on some themes from my fellow designers. Posting here mainly to make it easy to share.

The re-start button at the end doesn't actually reset the game completely. So you need to reload the page to see the game from the beginning properly.

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Cart #zjazagid-0 | 2025-06-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A little jam game I worked on at the Toronto Games Week pico8 jam. Don't think I'm going to do anything else with it so I thought I'd just go ahead and post as is.

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Cart #gefuwuzagu-1 | 2025-06-14 | Code ▽ | Embed ▽ | No License

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Cart #tiki_panic-1 | 2025-06-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Tiki Panic

A difficult top-down action game about destroying an evil tiki empire. Collect axes to cut down tiki totems and gather materials to upgrade your weapon. Try to keep up with the growing swarm.
Can you make it out alive?

Controls:

  • Arrow Keys to move
  • ❎ Button to attack
  • 🅾️ Button to upgrade weapon

This is my first full game, made over the course of about a month. I learned alot making sprites, music and code. I hope you find the end result atleast a little entertaining even with it being rough.

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Cart #kittys_bubbles-2 | 2025-06-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Kitty's Bubbles

Hey everyone! This is my attempt at making a bubble shooter in Pico 8.
Help Kitty through 40 levels to retrieve her lost bubble.

  • Press left and right to aim
  • Press up and down to fine tune your aim
  • Press Z to shoot
  • Press X to swap your bubbles
  • Aim assist and colorblind modes can be toggled at the pause menu

There's a few unlockables if you make it to the end
Have fun!
[8x8]

[ Continue Reading.. ]

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Cart #between_dungeons-6 | 2025-06-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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There's bit to do, like events, music or sounds, but is almost completed.
By the way, my first game. Any opinion are welcome!

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Cart #brainfuk-0 | 2025-06-14 | Code ▽ | Embed ▽ | No License
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Just a simple Brainf🐱k interpreter I made out of boredom.
Featuring a decent text editor, copying and pasting, and uh, themes I guess.

All of your usual Brainf🐱k is here if that's what you're here for.
But for people who don't know why we're talking about f🐱king brains...

I can break it down for you.

Brainf🐱k Crash Course

Brainf🐱k is a programming language that wasn't designed to be practical
at all, but just for dumb stupid silly fun, because programmers like silly little
technical things that value no purpose in our lives.

It involves a list of cells containing a single number in each cell starting at zero, and a niffy
pointer pointing at which cell it's looking at.

 1   2   3   4   5

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=168510#p)
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Cart #hardest_challenge-0 | 2025-06-14 | Code ▽ | Embed ▽ | No License
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Hello everyone, and welcome... TO YOUR DOOM!
Above is the most difficult challenge I believe has ever been posted on the internet. Inspired by many other difficult challenges you may have seen online (I know I've certainly seen quite a few!), this game is the natural conclusion to all of them.

Let's break down the challenge.

First, you need to get the button to appear. This only has a 1% chance to happen on start-up, so needless to say, we're starting off pretty strong.
Next, you need to actually press the button (with X or Z). However! This sneaky button only has a 1% chance of being press-able, and has a 99% chance to troll you!
The challenge doesn't end there, though. After that, the button actually has a 99% chance of making you lose! Only 1% of the time will this button cause you to win, marking the end of the challenge.

[ Continue Reading.. ]

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Cart #cellseekers-0 | 2025-06-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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CELLSEEKERS

By: Marshy

Controls

Use the arrow keys to turn on and off the lights in the four cardinal directions. The x and z buttons are used to complete the mini game for extra energy.

Rules

Don't let the prisoners get into prison, make sure that they are caught by the light!

Behind the Scenes

This is my first game that I have ever made so please give me some constructive feedback on it. I probably wont implement it in another version of this game, but I will take everything into consideration going forward.

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Cart #radiance_apparatus-0 | 2025-06-14 | Code ▽ | Embed ▽ | No License
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"Scientifically measure the power of vibrating crystals."

You are tasked to measure the power output of vibrating crystals. Choose your crystals and equipment wisely, and carefully arrange them on your machine to maximize their power.

You, too, can harness the power of crystals!

Radiance Apparatus is a deck-building puzzle game where you place stones on a five-by-five board to reach the power output target. Each stone has a power output that can be increased or even multiplied by interaction with other stones or equipment. In addition, slots on the board may become "electrified" or "resonant": Some stones have properties only applicable when electrified, and each resonant slot on the board add one to the power multiplier.

[ Continue Reading.. ]

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