"Scientifically measure the power of vibrating crystals."
You are tasked to measure the power output of vibrating crystals. Choose your crystals and equipment wisely, and carefully arrange them on your machine to maximize their power.
You, too, can harness the power of crystals!

Radiance Apparatus is a deck-building puzzle game where you place stones on a five-by-five board to reach the power output target. Each stone has a power output that can be increased or even multiplied by interaction with other stones or equipment. In addition, slots on the board may become "electrified" or "resonant": Some stones have properties only applicable when electrified, and each resonant slot on the board add one to the power multiplier.


This is my submission to the TweetTweetJam 10 (itch.io link), a game jam where every game has to be written in no more than 500 characters of code.
To play, press left and right arrow keys or buttons to activate the Bounce Pads and catch the falling ball. The ball becomes faster and faster as the game goes on. If the ball falls, it's game over and you need to reset the cart to restart.


PicoMayor
"Be the mayor of a tiny city and carefully plan your way to glory!"


PicoMayor is a city builder game where you have to balance seven Resources (Wealth, Labour, Professionalism, Science, Art and Culture, Logistics, and Happiness) while trying to grow your city. Each building can either consume or produce one or more resources, in addition to either requiring a yearly upkeep or generating a yearly income. Many buildings also interact with each other in ways that may or may not be beneficial, so planning is crucial for your success.






This is a particle system implemented using coroutines. The demo comes with a commented implementation of the system plus two example particle effects. The particle system itself takes 55 tokens, the two example particles take 63 tokens each.
In this system a particle is defined as a function, and its states are stored in local variables inside the function. Creating a particles means creating a coroutine using the particle's function and saving the coroutine to a table. The coroutine is resumed during every _draw callback where it draws the particle on the screen and updates its state, and yields once it is done for the frame. The particle is considered "dead" and removed from the memory once the function in the coroutine finishes running.
"Power your drill and get to the very bottom of the world."
This is my first (finished) PICO-8 game, and my entry to Ludum Dare 57. The theme is "depths". Hope you enjoy it.
Controls
- Arrow Keys: Control drill direction (cannot go up or go back!)
- Z: Confirm / Continue
- X: Randomize items during item selection
Screenshots




