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SwordF

I contribute to the celeste mod brainrot scheme on this site, but in a good way. /j


Was working for a multi-cart that would be published in like, 7 months, and decided to give y'all a taste of what's to come this cc-mas with a demo of Chapter 1. Hope you enjoy! :D

Cart #multi_sneakpeak-0 | 2024-12-19 | Code ▽ | Embed ▽ | No License
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Controls

  • Arrows to Move
  • Z to Jump
  • X to pickup and throw objects
  • Down + X to place the object down rather than throwing it.
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Celeste Classic but it's on a smaller screen and also has visual upgrades I guess.

Cart #celeste_smol-0 | 2024-11-06 | Code ▽ | Embed ▽ | No License
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3 and a half months ago, I had a silly idea of "What if Celeste was randomized?". So, I started to work on a little proof of concept, and I really liked it, so I kept improving and adding more content to the point that it really should be shown to the world.

So, here it is. Celeste Randomizer. A cart-mod of Celeste-Classic that randomizes the entire game with a variety of in-game settings to select from.

Cart #celeste_randomizer-0 | 2024-10-10 | Code ▽ | Embed ▽ | No License
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Original celeste game made by Maddy Thorson and Noel Berry

Randomizer Options

  • Seed customization, allowing for people to play the same seed (maybe for races?)
  • Changing player spawning or even have multiple at once!
  • Berry placement, or none at all
  • Changing the map to be vanilla, random tiles, or even procedural generated!
  • Changing background and spike tile placements
  • Game modes to select from
  • Custom player graphics!
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6 comments



This is a Pico8 demake of one of my original games.

Notes

This is a programming puzzle game where you use simple commands to reach the goal in each stage.
And as a programming puzzle game, it at least expects you understand the core concepts of programming, like execution order, variables, loops, etc.

This game does feature save data.
It saves automatically upon beating a level, or unlocking a new area.

Cart #reprogram_v1_2_1-0 | 2024-09-28 | Code ▽ | Embed ▽ | No License
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Controls

  • Arrows to move
  • Z to Jump
  • Click with the mouse to examine grid coordinates
  • Use the keyboard to type commands in the code editor.
  • Enter to open pause menu

This game has a OST with enhanced music that can be found

[ Continue Reading.. ]

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8 comments



This Celeste Classic mod took me so damn long to make, at least a month's worth of time dedicated to this. I really hope you enjoy this.

Cart #gock_version_1_1-0 | 2024-08-24 | Code ▽ | Embed ▽ | No License
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Controls

  • Arrows to move
  • Z to jump
  • X to dash (when you acquire the ability)

There are 18 collectibles in total, and only one Gemskip Route, leading to the best ending, however you won't be able to collect all the collectibles in this route, due to collectibles being either in fake walls, or being way too out of reach.

Making a 0-dash Gemskip route was already hard enough with the options you even have anyway.

Update Log

v1.1

  • Fixed the arrow block glitch where can get you stuck.
  • Added quick restart button.

[ Continue Reading.. ]

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This was the very first Celeste Classic mod I made.
This was made for a stupid sibling or something idk.

Cart #mountaingame-3 | 2024-08-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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If Celeste was made by EA, this would be it i guess?

Just a silly little mod I made for no reason whatsoever.

Cart #yihkedeko-0 | 2024-07-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a mod of Celeste Classic I made, being a demake of a Celeste mod me and someone were working on.
This said mod, as of this date of post, is uncomplete. I doubt we will ever be able to finish it.

So I guess for now you can do whatever with this.

There are 11 red berries, a crystal heart, and a golden to collect. Can you collect them all?

Cart #wpukinew-0 | 2024-07-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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2 comments