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3 and a half months ago, I had a silly idea of "What if Celeste was randomized?". So, I started to work on a little proof of concept, and I really liked it, so I kept improving and adding more content to the point that it really should be shown to the world.

So, here it is. Celeste Randomizer. A cart-mod of Celeste-Classic that randomizes the entire game with a variety of in-game settings to select from.

Cart #celeste_randomizer-0 | 2024-10-10 | Code ▽ | Embed ▽ | No License
6


Original celeste game made by Maddy Thorson and Noel Berry

Randomizer Options

  • Seed customization, allowing for people to play the same seed (maybe for races?)
  • Changing player spawning or even have multiple at once!
  • Berry placement, or none at all
  • Changing the map to be vanilla, random tiles, or even procedural generated!
  • Changing background and spike tile placements
  • Game modes to select from
  • Custom player graphics!
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This is really cool ;)
it sometimes makes things seem easier or sometimes even impossible


One problem: Badeline timer needs to be reset after every level count


this shi fire, now i can forever play moderately hard celeste with. I beat it on 2075 with terrain procedural hard and spikes as lots. 1900 was rough.


beat 6969 on same settings


this is goooooooooooooooooooooooooooood :v


Now i have an question: what is the number for the seed of the original game?



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