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Lobo

Hey everyone!
Is there a way to change the menu items' texts?
I know I can add/remove menu items with menuitem(), but I want to have a full multilanguage UI in my next games, and for that I need to translate the default menu items
Any help is appreciated!
[8x8]

1 comment



Cart #kittys_bubbles-2 | 2025-06-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
32

Kitty's Bubbles

Hey everyone! This is my attempt at making a bubble shooter in Pico 8.
Help Kitty through 40 levels to retrieve her lost bubble.

  • Press left and right to aim
  • Press up and down to fine tune your aim
  • Press Z to shoot
  • Press X to swap your bubbles
  • Aim assist and colorblind modes can be toggled at the pause menu

There's a few unlockables if you make it to the end
Have fun!
[8x8]

[ Continue Reading.. ]

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9 comments



Cart #bunny_games-0 | 2025-04-11 | Embed ▽ | License: CC4-BY-NC-SA
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Just a bunch of minigames I made for my cornmunity!

This project is more of a study to test a few ideas:

  • GUI/Mouse controls (sorry, it's not fully functional with a controller yet...)
  • Swapping the spritebank using different GFX files to create multiple visual themes
  • Swapping the _update and _draw functions on include to create different screens with different behaviors

Still, hope you guys enjoy it!

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3 comments



Cart #triforce-0 | 2025-03-17 | Embed ▽ | License: CC4-BY-NC-SA
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Hello Everybody!
I was messing with an algorithm that generates a Sierpinski triangle (a really cool fractal) by drawing random dots, combined it with some color lookup table magic and ended with a nice screensaver that kinda reminds me of the Triforce
Hope you guys enjoy it!

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2 comments



Hey there everyone!
I've been testing the binary exporters today and, first of all, love having this feature, but I have a few questions on how to "polish" the user experience on those exported games.

First, I struggled with not having an exit option on the menu, but figured adding a button with send_message(2, {event="shutdown"}) does de trick.

Now there's a few other things I'd like to know:

  • Is there an in-system function to toggle fullscreen/windowed mode other than using the alt+enter shortcut?
  • Is there a way to disable the alt+left, alt+right shortcuts, or the topbar in general? I'd like for the player to stay in the game workspace and not access the Picotron system on the exported binary.
  • Saving/loading data with store / fetch doesn't seem to be working, at least on windows. Is there a way to enable this, or maybe another way to persist data?

Thanks in advance
[8x8]

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14 comments



Hi y'all!
I made a little waving flag widget for you to customize your Picotron tooltray!
The default image is a brazillian flag, but you can change it to whatever you want. The image is drawn using Tline3d, so make sure the dimensions are power of 2.
You can also customize the flag placement by changing the x and y values of the "window_attribs" table inside Main.lua.

Cart #waving_flag-0 | 2024-10-03 | Embed ▽ | License: CC4-BY-NC-SA
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Recently I learned how to add my own widgets to the tooltray, but I'd also like to remove the default widgets (eyes and clock) to further customize my desktop. Is there a way to do it?

3 comments



Cart #bunnyrace-1 | 2024-08-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello y'all! I made a fun little project to test the dset and dget functions. Didn't know I could save data in a PICO8 game! Hope you like it <3

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5 comments



Cart #balloon-3 | 2025-05-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
171

Hello y'all! My name is Lobo.
This is my first attemp at making a Pico-8 game.
Some aspects are a little rough (mainly the coding and the music), but I hope you like it!

EDIT: fixed a sound effect playing on ending screen when it shouldn't :)

EDIT 2: the key shouldn't stay attached to the balloon at the ending cutscene, right? haha

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48 comments