At the command of the Airwolf, you must rescue a prisoner scientist in an underground complex.
Your time is running out.
Destroy the buttons to open the path.
- cursor keys to move
- z to fire (w on ascii)
About the game:
This game is inspired by the amstrad airwolf game released in 1985.
At that time I was a kid and I expected a lot from this license.
Unfortunately, the game was far too difficult.
A legend even said that the destruction of the last switch of level 1, crashed the game and prohibited going to the next levels. No one had ever seen level 2.
Last year, I thought about it and said to myself: this mystery must be solved.
So I completely reversed the assembly code of the game.
In doing so, I noticed that the crash of the last one came from an infinite loop which seemed voluntary.
There is only one level and no code to handle the end.
Everything in the sources suggests that the game was released too quickly and not finished.
When you spend hours studying someone else's code, you end up bonding with their ghost.
Since then I have the impression of guessing what the author (Richard Chappels) wanted to do at the time.
So, I wanted to push the concept to the end.
Here is the airwolf game of my childhood; rewritten to follow through on its original concept.
A basic, old school, software rasterizer.
You can rotate the cube manually with left, right, up, down
Simple mode 7
No tileset management, just a big texture map
Pico-8 is pure fun
Something has survived from the past
You must kill the last surviving rebels pixels.
Video games must enter the industrial era.
For a maximun profit, bomb the city, nothing should survive in the 15 levels.
This game is the remake of Bomb On Pixel City VCS 2600 which was a demake of Bomb On Pixel City iOS which was a tribute to the vcs 2600.
This game is part of a plan to conquer the world
This game has not been approved for any audience.