Aggressive creatures have been wondering into your village. You volunteered to venture out to find where they're coming from. After a few days search you find yourself at the swamp that old legends warn of entering. With no other choice, you prepare to search the treacherous swamp.
First game I've publicly released, so probably isn't great but am still proud of it and was a great leaning experience! Am looking forward to creating more games in the future.
Don't read this unless you're having difficulty in battle. Did something kind of different and tried to made the first encounter a decent learning experience.
[hidden]
You use directional key and x to choose 3 actions per turn, player and enemy actions are simultaneous. You get a short message describing the action the enemy is doing to help decide the best actions.
There are 4 actions;
is advance, next attack does more damage up to a cap.
is circle, resets enemy advance bonuses.
is defend, reduces damage taken. Enemy defense counter attacks if no damage is done
is attack.
These actions are kind of a rock-paper-scissors,
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But an attack with advance bonus will break though defense.
Some enemies have unique actions which have an unique counter.
Hi the geeks ! [o.o]
Here the demo of my very very little RPG, I want make a game with a very short lifetime, for captured the essence of RPG in lifetime and all that with humor. I make code, graphics and sound, do not hesitate to criticize my code, because I begginning
| User's Guide
<- Left move |
Sorry I’m French…
VOID
VOID is an arcade game where you have to collect as many stars as you can while avoiding the enemies falling in the void! You have to beat all the 10 levels to become a winner!
This is my first game ever. I'm a composer, but I've been always interested in making games, so this week I tried out PICO8 and I started learning programing. And I have to say that I'm really loving it!
I'd like to continue learning new stuff, so I will try to update this game from time to time adding maybe new obstacles, power ups, new functions...
I'd be happy to read feedback from you or any thought you have.
Cheers!
Changelog:
v.1.0:
- Game finished after some bug fixes and polishing.

Hello everybody,
We are two students in game design, I'm Zoé and with my friend Justine we made this game.
This is our first game on PICO-8.
This project is a school project. The theme was to imagine and create a little game within two weeks.
So we decided to made a kind of a maze with time travels.
Play it and enjoy (maybe).

Hey guys, this is my first cartridge. It's a little sine graph visualizator, loaded with rainbow awesomeness ! :3
Gotta say, I'm having a lot of fun with Pico-8 at the moment. Hope you'll like this !
up / down to increase amplitude
left / right to increase the offset
X to clear screen and O to show debug info
We started this game during the Tuesday night eat n educate programming class at the Melbourne Makerspace in Melbourne Florida on December 13, 2016.
The idea is to eventually have an AI or 2nd player at the top throwing snowballs back down at you. So you have to balance making snowballs (you can't move while making them!) and dodging and throwing snowballs.
We even thought about making a snow fort / wall to hide behind and having a third thing to worry about by having to stop and build up the wall / fort as it gets slowly chipped away by opposing snowballs.
A work in progress!

Arseny don't like New Year's eve. Why? Because he is a perfectionist and hates garlands hanging around with their unequal number of colours. But this year everything will change, because Arseny has got a canon (Where did it come from?!) and came up to set up rights on streets of the city.
Little simple game we made together with my friend Liza for course of Computer Game Industry. Rules are pretty simple: shoot in lamps of different colours to equalise their number. X to shoot, Z to restart level. This game was designed for russian audience, but you still can try to play it.
Seeing all the LD Jam carts has me wondering about the Jam category here in the BBS...should carts related to LD and others get posted there? Or go into the normal Cartridges category?
Ultimately, I guess it doesn't matter - they all show up in the primary list - but just wondering what the intent is between the two sections.

Kind of on vacation but.. I had an idea for how to make the lines a lot more visually appealing so here you go.
4/3/2018 - This adds support for a 'kanji' mode. Currently it just includes all 79 of the JLPT5 kanji. The way characters are stored has been updated, and should allow for more kanji in the future.
There have also been some graphical updates (mostly just to the title screen and kanji mode, but yeah..
Anyway, hope some people find this useful. I know that just plotting out the characters for this has helped my reading speed a /lot/. Oh and if you notice any mistakes, please let me know!!
Oh yeah, eventually I want to add support for different pronunciations and a Mandarin (han) read mode. A screensaver feature could be cool too, but I'm waiting to convert the kana/gana to the new data format first.

A mini adventure game.
This cartridge extensively abuses Lua memory, lossy zlib compression, data-stored-in-code, and dget to render a 600×252 image with pixel-perfect scrolling. This is more a tech demo but I ended up doing a full mini game for Ludum Dare 37.
I’ll write a postmortem to explain all the hacks.
LD37 entry
Summon enemies to be stronger, and slay the demon.
arrow key : move
z : open items window
x : open summon window
credit: nonsako ( @nonsako) : programming / art
Hi everyone,
I have enhanced the Pico-8 cheat sheet based on the PDF version.
I included more info which I find useful.
This version fits best on a 1080p screen (or closer aspect ratio),
while the pdf version fits best on an A4/letter size paper.
revision: PICO-8 0.1.11g (rev:M)
fixed: shl, shr, for loops, character limit
added: p/enter, folder, mkdir, peek4, poke4, lshr, ceil, shrink code category, coroutine category, indent selection, cartdata category
enhanced: colors for visual clarity, screen coordinate, rearrange layout
removed: dark theme
revision v0.9.7: (PICO-8 version 1.11d)
fix: fullscreen shortcut: alt enter/F11
revision v0.9.6: (PICO-8 version 1.11d)
added: import, export, !=, tostr(), tonum()
modified: sfx(), fullscreen shortcut
enhanced: dark theme, music keyboard layout
revision v0.9.5: (PICO-8 version 1.10c)
ADDED:
Commandline: shutdown, reboot
Sprites: sget, sset

This is "Vault", my LDJAM37 compo entry, created around the theme of "One Room".
You are a police detective, asked to investigate a double homicide.
A millionaire woke up this morning to find two thieves dead in his super secure vault.
Search the crime scene for clues and discover what really happened...
Controls:
Arrow-keys/D-pad: Move around
Z (or N or C): Inspect where you are facing
X (or M or V): Use the currently equipped item.
Enter: Open the Pause/Inventory menu
Inventory:
Up/Down: Select item
Z: Equip or Unequip
X: Close inventory

Heliopause: 2D space exploration and combat for the pico-8!
v1.2.1:
- Revert minified source code
- Create an object class
v1.2:
- Original 2017 Release
You can also find this on github here.
Controls
(change style in options > mouse+music > control mode)
Gamepad
left, right - turn ship
up - thrust forward
down - point in the opposite direction of movement
z - open and close the pause/ship menu (use arrow keys to make selections]
x - fire weapon
Mouse
Ship will rotate to face mouse cursor
right click thrusts forward
left click shoots

Explore a mysterious and exciting dungeon filled with exciting mysteries without ever leaving the same room!
Why would you change rooms when clearly this one has all the danger and excitement and danger that one could possibly need?!
Come to the One Room Dungeon and live the rest of your newly mysterious-and-exciting life there!!!
One Room Dungeon is my entry to Ludum Dare #37, of which the theme was 'One Room'!
It's definitely my most ambitious LD entry so far and I'm very happy with it too! Sadly I had to rush the audio a bit towards the end because time was going faster somehow.
The game is also on Itch.io and of course there's the Ludum Dare submission!






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