Aggressive creatures have been wondering into your village. You volunteered to venture out to find where they're coming from. After a few days search you find yourself at the swamp that old legends warn of entering. With no other choice, you prepare to search the treacherous swamp.
First game I've publicly released, so probably isn't great but am still proud of it and was a great leaning experience! Am looking forward to creating more games in the future.
Don't read this unless you're having difficulty in battle. Did something kind of different and tried to made the first encounter a decent learning experience.
You use directional key and x to choose 3 actions per turn, player and enemy actions are simultaneous. You get a short message describing the action the enemy is doing to help decide the best actions.
There are 4 actions;
is advance, next attack does more damage up to a cap.
is circle, resets enemy advance bonuses.
is defend, reduces damage taken. Enemy defense counter attacks if no damage is done
These actions are kind of a rock-paper-scissors, >>>>
But an attack with advance bonus will break though defense.
Some enemies have unique actions which have an unique counter.
Please give feedback, will help me with learning game design!
Fixed interact message
Battle UI tweaks
First enemy does and takes less damage to allow for more playing with fight mechanics
More changes to first fight
Sprites either taken from or edited from sheets made by Dan Norder, Spider Dave, and Denzi
Credit to Neale Davidson for title font.
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