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Cart #33616 | 2016-12-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Aggressive creatures have been wondering into your village. You volunteered to venture out to find where they're coming from. After a few days search you find yourself at the swamp that old legends warn of entering. With no other choice, you prepare to search the treacherous swamp.

First game I've publicly released, so probably isn't great but am still proud of it and was a great leaning experience! Am looking forward to creating more games in the future.

Don't read this unless you're having difficulty in battle. Did something kind of different and tried to made the first encounter a decent learning experience.


You use directional key and x to choose 3 actions per turn, player and enemy actions are simultaneous. You get a short message describing the action the enemy is doing to help decide the best actions.
There are 4 actions;
is advance, next attack does more damage up to a cap.
is circle, resets enemy advance bonuses.
is defend, reduces damage taken. Enemy defense counter attacks if no damage is done
is attack.

These actions are kind of a rock-paper-scissors, >>>>
But an attack with advance bonus will break though defense.

Some enemies have unique actions which have an unique counter.

Please give feedback, will help me with learning game design!
Updates:


First update:
  Fixed interact message
  Battle UI tweaks
  First enemy does and takes less damage to allow for more playing with fight mechanics
Second update:
  More changes to first fight

Sprites either taken from or edited from sheets made by Dan Norder, Spider Dave, and Denzi
Credit to Neale Davidson for title font.

P#33592 2016-12-16 20:21 ( Edited 2016-12-24 19:17)

I can't read the message when interacting with the tree because it instantly disappears. Also, combat needs some explanation.

P#33596 2016-12-17 03:38 ( Edited 2016-12-17 08:38)

I couldn't figure it out until reading the rest of your post, but the combat system is really neat!

P#34039 2016-12-23 14:34 ( Edited 2016-12-23 19:34)

Thanks, guess the mechanics are a bit abstract, will have to come up with a better way to teach if I come back to this. Tried to give the player the opportunity to experiment in the first encounter but guess that didn't quite work.

P#34094 2016-12-24 14:06 ( Edited 2016-12-24 19:06)

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