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Cart #49305 | 2018-02-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
104

Gameplay

Fly through the tunnel as fast as possible avoiding the walls. The tunnel is divided in to Zones, with four Quadrants per zone. Each zone is progressively longer and more difficult than the previous, with sharper turns, more turns, and narrower sections.

Each quadrant has a time limit - note that this is not the time limit that the quadrant must be completed in, but the time until your ships engine power is cut (T+ engine shut-off). Engine power is required for anti-gravity and maneuvering as well as propulsion...ie if the time runs out your hope lies in gliding (or sliding!) to the finish. As quadrants advance, the time limit becomes stricter. Note that your progress in the quadrant is indicated by the right hand HUD gauge.

Hitting walls will slow you down, and reduce the energy of the ship (indicated by gauge on left hand side of HUD). Energy will be slowly replenished during the period of flying through the 'safe section' at the end of each ZONE (grey section with orange stripes). If energy becomes fully depleted the ship will fail and you will lose a life. Similarly, failure to complete a quadrant in time will cost a life. You begin the game with three lives, indicated by the three red lights on the left hand side of the dashboard.

Points are continuously awarded for progress, with a bonus for completing each quadrant (unless T+ shutdown occurs). Additional ships can be unlocked by making progress in the game. Faster ships will yield higher scores than slower ones.

[ Continue Reading.. ]

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25 comments


Cart #49298 | 2018-02-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

First PICO-8 game I made for Pizza Jam.

Run a full 42km marathon without stop! Push LEFT/RIGHT alternatingly to run, and never stop!

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1 comment


Cart #49296 | 2018-02-15 | Code ▽ | Embed ▽ | No License
19

Lick the Sky is a relaxing arcade climber about a lizard who stared up into the sky and wanted to lick the stars.

High scores are based on climbing time, flight time and time latched to shooting stars. But don't get hung up on it. Put on some music, relax, and Lick the Sky!

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9 comments


Cart #49276 | 2018-02-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Hey! Today is the February 14th! And it's the Valentin's Day :D

So I decided to create a little doodle with Pico-8! You can use it to calculate you % of love with you neightboor :3

Controls
Left/Right Arrow - Change Name
Down Arrow - Calculate
Keyboard - Enter the name

Itch Page : https://bigaston.itch.io/love-tester-doodle

1
0 comments


Would you mind tweaking the token counter so that these two statements...

x = -1
y =  1

...use the same number of tokens each?

It's frustrating that we lose a token to the unary minus on number literals.

I could rewrite that code with hex to save a token...

x = 0xffff
y = 1

...but that's ugly, non-portable code.

Basically, just elide any unary minus token if it's being applied to a number literal.

Please?

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4 comments


Cart #49263 | 2018-02-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

My first attempt to code something with Pico-8. Fire routine by Ben Hickling. This is my entry to Chimpbembly 64k intro competition.

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5 comments


Eventually, I shall post here much more information I have documented on how to make maps --- a.k.a. spacefields --- for the classic Swarm Racer.

First, you'll need a palette of swatches for your image editor. Here is one for GIMP; I also have one for Photoshop, but that one isn't text.

GIMP Palette
Name: Swarm Racer ed-2-11 spacefield
Columns: 1
#
  0   0   0	empty
255 255 255	bee
255   0 255	nectar gem
 61  85 137	lighter obstacle
 25  41  95	darker obstacle
255 129   0	intermittent obstacle 1
255   0   0	intermittent obstacle 2
  0 255   0	elastic obstacle
255 255   0	sticky
194 194 194	push to bottom
158 158 158	push to top
123 123 123	push to right
 88  88  88	push to left

Targa data are unusable for a spacefield if other than
32 bits per pixel

no RLE compression

Spacefield size is [160,121]. The bottom row is first excluded and used for the trophies: [160,120]. Second, the edges are always rimmed by the light obstacle tile inside that limit: therefore, the playable field is always [158,118].

[ Continue Reading.. ]

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0 comments


Cart #49232 | 2018-02-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
692

A boss fight against a charming opponent!

Controls
Use the arrow keys to control your lil' bloop... that's it!

Goal
Defeat the boss by collecting glowing tiles without losing all your hearts.

About Me
Hello! My name is Ayla, I design and develop cool games. If you enjoyed this game, then:

Play my other PICO-8 game: 8 Legs to Love
Check out my other games: https://aylanonsense.com
Send me a message on Twitter: https://twitter.com/aylanonsense

And lastly.... thank you for playing!

692
95 comments


Cart #49216 | 2018-02-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


Hi. I know this is the 4th minesweeper in this site, but I wanted to upload it anyway because it's the first cart I finished on my own, and I hope it's worth showcasing. I have been programming for a few months now, and this game's code is definitely not all that good, and the visuals are lacking, but I hope you enjoy it non-the-less :) All feedback and criticisms are welcomed and appreciated

1
0 comments


Cart #49200 | 2018-02-12 | Code ▽ | Embed ▽ | No License

Can you defuse the bomb? Solve the mathematical problem!

Create in 1 Hour for the 146th One Hour Game Jam with the theme 10 secondes

Controls
Left Click - Press keyboard

Itch Page : https://bigaston.itch.io/bomb-defuser-1hgj

0 comments


Cart #49198 | 2018-02-12 | Code ▽ | Embed ▽ | No License

Do you want to cook like a French cooker?

Create in 1 Hour for the 145th One Hour Game Jam with the theme Frog

Controls
Left Click - Grab the frog
Right Click - Drop the frog

Itch Page : https://bigaston.itch.io/french-cooker-1hgj

0 comments


i've discovered an issue with sqrt(), and it's not about overflow.

since pico-8 uses fixed-point, i don't expect sqrt() to be exact, but this behaviour is odd enough that it messes up some simple comparisons.

try the following:

> print(sqrt(3.75))
1.977
> print(sqrt(3.8))
1.9917
> print(sqrt(3.85))
2.0063
> print(sqrt(3.9))
2.0209
> print(sqrt(3.95))
2.0355
> print(sqrt(4))
2
> print(sqrt(4.05))
2.0125
> print(sqrt(4.1))
2.0249

you'd expect the results to keep increasing, but as you can see, right around 3.85, the result is greater than 2. at sqrt(4), it goes back to 2 as one would expect. it's a weird discontinuity and breaks some of my code.

the following program shows the discontinuity visually in a graph:

cls()
for x=1,128 do
  y=sqrt(x/16)
  pset(x-1, 127-y*32, 7)
end

[ Continue Reading.. ]

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9 comments


I've been thinking it would be really cool to have a set of awards that the community can nominate and vote on carts to receive, much like the Steam Awards.

Thus, I present the P8 Awards!


(Use the arrow keys to look at different ones.)

I don't intend these to necessarily be the finalized options, or even to be a thing that we actually do, but I thought I'd at least mock up a "proof of concept" set to see what people think.

For the first set, I think it would make sense to allow any cart to be nominated, but in future ones (if this becomes a thing) it could be restricted to carts from the past year if people want.

So, what do people think of this idea? Feel free to give any suggestions for changes or alternate awards, too!

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4 comments


I'm having a lot of issues getting my game to run smoothly at 60fps.

90% of the time it works fine at a smooth 60fps, but occasionally it'll will switch back and forth between 30fps and 60fps in quick succession. This would normally be okay, since from what I understand the update loop is supposed to run twice for every 30fps draw frame, if it's been throttled down. But this doesn't seem to work as intended, because what would normally be smooth movement will speed up and slow down during frequent 60 -> 30 -> 60 switches, so the updates and draw calls are definitely not called in a consistent manner. This problem seems to be even worse in the html export. Stat(1) is never above 0.35 in 60fps mode, so I'm not sure why Pico-8 is shifting down to 30 in the first place. This is on a very recent Mac laptop.

Has anyone else experienced this behavior? Any suggestions? I really want to use the 60fps mode, but smooth performance is a priority.

Thanks in advance! Love the Pico-8 platform so far, but this has been frustrating me.

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12 comments


Cart #defrag-0 | 2022-04-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
65


(tip for people unfamiliar with PICO-8 controls: the "O" button maps to the following keyboard keys: Z, C, or N)

KITTENM4STERSOFT DEFRAG

KITTENM4STERSOFT DEFRAG is the industry-leading fantasy defragmenter for the PICO-8.

Read what customers are saying about KITTENM4STERSOFT DEFRAG:

> "It really looks like it's working!"

> "The rectangles were over there and there...but now they are all over there! Amazing!"

> "I can't stop watching. Please send help."

Let's see how the features in KITTENM4STERSOFT DEFRAG stack up when compared with Other Leading Defragmenters:

                                KITTENM4STERSOFT DEFRAG     COMPETITORS
Defrags FANTASY DISKS?                     ✓             |       X
Can be run over and over?                  ✓             |       X 
Relaxing Music while you wait?             ✓             |       X 
Screensaver Mode?                          ✓             |       X 
Inuitive One-Button Controls?              ✓             |       X 

User Experience First

Other leading defragmenters are designed with function first, giving only a passing thought to USER EXPERIENCE.

KITTENM4STERSOFT DEFRAG is revolutionizing the industry by putting user experience first!

KITTENM4STERSOFT DEFRAG is the only PICO-8 defragmenter designed for one sole purpose: to give you the luxuriously satisfying experience of watching a disk be defragmented.

WHAT DOES KITTENM4STERSOFT DEFRAG DO?

  • Removes 100% of fantasy fragments!
  • Makes you feel like you are accomplishing actual work!
  • Meticulously rearranges each file's fragments into a contiguous and sequential mass, leaving your computer�and you!�feeling whole, complete, and at peace!

Never Stops Working

Other leading defragmenters can also defragment, but once they finish running, your files are stuck there at the beginning of the drive, forcing you to wait hours, days, or even weeks until your disk is fragmented enough to defragment again to satisfying results.

Unlike other leading defragmenters which cease to provide the user with an entertaining display of ambulating rectangles once they have finished, KITTENM4STERSOFT DEFRAG creates a new FANTASY DISK each time it is run!

Menu Options

Open the PICO-8 menu (on keyboard, press RETURN or P) to access the following two optional modes:

RELAXING MUSIC

Enjoy the latest in popular music, perfectly paired with the enticing visuals to enhance your meditative experience. DEFRAGMENT YOUR MIND, BODY, AND SOUL!

SCREENSAVER MODE

Activate SCREENSAVER MODE to disable pesky dialog boxes, enabling you to sit back and enjoy an endless supply of fresh fantasy disks get defragmented with no user interaction required!

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17 comments


Cart #49173 | 2018-02-11 | Code ▽ | Embed ▽ | No License

0 comments


Cart #49218 | 2018-02-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11

I feel like explaining this game would subtract from it. So I'll just say... It's Brainmaze!

Feedback and thoughts would be appreciated! :)

1.0.1 update - made particularly tricky jump near end easier. I do want people to actually get to the ending.

Original:

Cart #49166 | 2018-02-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11

11
8 comments


Cart #49164 | 2018-02-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


This is the first platformer I've made on Pico-8, featuring a character created on the Stardew Valley Discord for its first anniversary. It's pretty rough, but for a first attempt I'm rather pleased how it turned out.

As you could also guess, it's based heavily on the platformer example from the second Picozine.

0 comments


Bubble bobble style thing made in 10 days for Bubblegum Jam.

Cart #49156 | 2018-02-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

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5 comments


I suspect this is to do with how lua thinks it can trust numbers vs. how the pico-8 fixed-point numbers are limited, but I'm not sure that's actually the reason. See the end of this post for why I think so.

A for loop will fail, hard, if the end point is -32768 (0x8000.0000), which is a valid (albeit icky) value in PICO-8's fixed-point system:

> for i=-32766,-32768,-1 do print(i) end
-32766
-32767
-32768
32767
32766
32765
... this is the loop that never ends, it just goes on and on my friend ...

This works correctly when hitting the upper bound:

> for i=32766,32767 do print(i) end
32766
32767
> _

If you reverse the params to for, it also fails, but in a different way:

> for i=-32768,-32766 do print(i) end
> _

The same loop works if it starts one higher:

> for i=-32767,-32766 do print(i) end
-32767
-32766
> _

[ Continue Reading.. ]

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