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Goal
Spin a web, eat bugs, earn points, and have fun!
8 Legs to Love is separated into six levels of just over two minutes each. The goal of each level is to spin an elaborate web and use it to catch bugs. Each level poses a different challenge for building and maintaining a web, and introduces new and exotic types of bugs. Complete a playthrough and work towards a personal high score! Or just have good time, there's no pressure.
Controls
Arrow keys - move
Hold Z - spin web
--> then Tap Z - place web
Bugs
Fly (blue) - the most basic of bugs, +10 points
Happyfly (pink) - a bug that's having a good day, +20 points
Beetle (red) - chews through web, +30 points
Hornet (yellow) - will sting you unless you catch it first, +40 points
Firefly (orange) - explodes if left uneaten, +50 points
Dragonfly (green) - will shoot fireballs when caught, +50 points
Butterfly (rainbow) - a rare sight, +100 points
Check out more of my schtuff at twitter.com/aylanonsense or aylanonsense.com


I haven't had this much fun spinning webs since Spider-Man 2 on GameCube :>
Seriously, the mechanics are great and feel very smooth. It's fun both in concept and implementation. Well done!
My only suggestion is to use the input-agnostic <O> button glyph instead of "Z" when displaying button prompts/instructions.


Thanks for the feedback y'all! I really really appreciate it. I also wanted to respond to some of the comments:
@sax3: Yup this exploit naturally way I modeled the webbing. I could have programmed around it, but any solution had the chance of impacting regular gameplay... so I left it in! It's not game-breaking, just a tactic you might find after playing for a while.
@ilkke: As it stands the game is just 12 tokens and 2 sprites under the max. There's a lot of cool stuff I was hoping to packing (a survival game mode!) but I ended up having to cut it. 2 play would be rad though.
@kittenm4ster: I was torn about this. The <O> and <X> glyphs are the more PICO-8 way of doing things, but I tested the game and a lot of people got hung up on those symbols. Not everyone knows what PICO-8 is and some weren't even able to get past the start screen. So in the interest of reaching a wider audience, I went with the keyboard keys... but I didn't feel great about it.
Thanks again for playing :)


I would be great if the glyphs just changed into <Z> in web exports/no gamepad plugged in and <O> otherwise.
That said, this is a really cool game. Usually spiders are the enemy but you gave this little guy a chance to shine! It would be great if there was a faster "B difficulty" mode.


The most fun (and terrifying) approach to level design I've seen in any game in a long time. Giant spiders might seem scary, but this game isn't scary. It's beautiful. Even if you're terrible at it, you can still have fun making spider webs. You have to appreciate the detail that goes into the web building physics as well as the climbing. Everything has a weight to it. I thought the demo was one of the best spider themed games I'd ever seen, but this is at least six times better.


Great level designs; each provides new challenges and has its own unique visuals. I like that you added a level select menu; it's good for practicing levels but also for replaying favorites (mine is the house). It's also very fun to create the webs and the physics of that feel nice. Plus, the spider is just terribly cute. :) It's hard to stop playing!


I found myself involuntarily smiling at each level reveal. So beautifully done.
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