P#50509 2018-03-17 07:22 ( Edited 2018-03-18 04:00)
P#50356 2018-03-13 07:37 ( Edited 2018-03-13 11:38)
This is a WIP and I'm not sure where to take this yet (if anywhere!) I'm considering an aggressive "rambo" version of asteroids: really leaning in to the over-the-top cooldowns, violent explosions and too many particles.
Pretty happy with the sound so far - using a sub oscillator for the shot sfx makes it sound pretty meaty, and I'm pretty proud of the faux phasing in the shield sound. Boost particles aren't quite right yet, but they're pretty fun. When I try to tweak the boost I only make it worse. Input welcomed!
Might try to add parallax to the starfield next, to allow for some roaming.
This is my first share! Be gentle. :|
Classic demo fire effect (http://lodev.org/cgtutor/fire.html). Added some extra bits for fun. Not particularly sure what any of it's supposed to mean, but I was going for a Prince of Persia sort of feel.
Had to leave _update out of the fun, and only use _draw. If anyone knows how to make fire run faster, I would be grateful to know!