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  • Arrows for movement
  • X for shooting
  • O for shield
  • Pick up the powerup to double fire rate!
  • Can't boost while shielding.
  • There are no asteroids or enemies yet. Sorry!

This is a WIP and I'm not sure where to take this yet (if anywhere!) I'm considering an aggressive "rambo" version of asteroids: really leaning in to the over-the-top cooldowns, violent explosions and too many particles.

Pretty happy with the sound so far - using a sub oscillator for the shot sfx makes it sound pretty meaty, and I'm pretty proud of the faux phasing in the shield sound. Boost particles aren't quite right yet, but they're pretty fun. When I try to tweak the boost I only make it worse. Input welcomed!

Might try to add parallax to the starfield next, to allow for some roaming.

Cart #50508 | 2018-03-17 | Code ▽ | Embed ▽ | No License
2

P#50509 2018-03-17 07:22 ( Edited 2018-03-18 04:00)

That's a really, really, good start! everything looks and sounds great.

two cents:

  • the power-up and ship don't match, so you might want to choose between vector and pixel
  • emit the particle from the back of the ship if it stays vector/hollow
  • maybe have a larger playfield with scrolling and wraparound. I like the bumping though, maybe with shield against asteroids?

just add asteroids and you already have a very enjoyable "standard" asteroids game.

P#50516 2018-03-17 09:23 ( Edited 2018-03-17 13:23)
:: Felice

Lotta promise here. Love that shooting pushes you back.

P#50521 2018-03-17 11:21 ( Edited 2018-03-17 15:21)

Thanks for the advice and encouragement guys. Will post an update again soon.

Totally agree with all your points ultrabrite! Glad you like that mechanic too, Felice. Not original, but proud of that one!

P#50544 2018-03-18 00:00 ( Edited 2018-03-18 04:00)

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