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Cart [#41422#] | Copy | Code | 2017-06-08 | Link
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Goal
Spin a web, eat bugs, earn points, and have fun!

8 Legs to Love is separated into six levels of just over two minutes each. The goal of each level is to spin an elaborate web and use it to catch bugs. Each level poses a different challenge for building and maintaining a web, and introduces new and exotic types of bugs. Complete a playthrough and work towards a personal high score! Or just have good time, there's no pressure.

Controls
Arrow keys - move
Hold Z - spin web
--> then Tap Z - place web

Bugs
Fly (blue) - the most basic of bugs, +10 points
Happyfly (pink) - a bug that's having a good day, +20 points
Beetle (red) - chews through web, +30 points
Hornet (yellow) - will sting you unless you catch it first, +40 points
Firefly (orange) - explodes if left uneaten, +50 points
Dragonfly (green) - will shoot fireballs when caught, +50 points
Butterfly (rainbow) - a rare sight, +100 points

Check out more of my schtuff at twitter.com/bridgs_dev or brid.gs

arcade construction spiders love
P#41423 2017-06-08 23:19

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This is really really fun! Well done!

P#41469 2017-06-09 11:34

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love the physics of the web!

if you hold top+a direction you can fly in diagonal if you spam z :/

P#41487 2017-06-09 13:57

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Wow! It feels so natural. You did a really great job on this!

P#41489 2017-06-09 14:04

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This is a fantastic game, both technically and gameplay-wise! Hats off to you, sir

Only thing it's missing is the bug list in the game itself

And possibly a 2-player mode :)

P#41708 2017-06-16 21:39

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This is utterly delightful :-)

P#41759 2017-06-18 13:09

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I haven't had this much fun spinning webs since Spider-Man 2 on GameCube :>

Seriously, the mechanics are great and feel very smooth. It's fun both in concept and implementation. Well done!

My only suggestion is to use the input-agnostic <O> button glyph instead of "Z" when displaying button prompts/instructions.

P#41792 2017-06-19 17:10

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Thanks for the feedback y'all! I really really appreciate it. I also wanted to respond to some of the comments:

@sax3: Yup this exploit naturally way I modeled the webbing. I could have programmed around it, but any solution had the chance of impacting regular gameplay... so I left it in! It's not game-breaking, just a tactic you might find after playing for a while.

@ilkke: As it stands the game is just 12 tokens and 2 sprites under the max. There's a lot of cool stuff I was hoping to packing (a survival game mode!) but I ended up having to cut it. 2 play would be rad though.

@kittenm4ster: I was torn about this. The <O> and <X> glyphs are the more PICO-8 way of doing things, but I tested the game and a lot of people got hung up on those symbols. Not everyone knows what PICO-8 is and some weren't even able to get past the start screen. So in the interest of reaching a wider audience, I went with the keyboard keys... but I didn't feel great about it.

Thanks again for playing :)

P#41798 2017-06-20 01:31

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I would be great if the glyphs just changed into <Z> in web exports/no gamepad plugged in and <O> otherwise.

That said, this is a really cool game. Usually spiders are the enemy but you gave this little guy a chance to shine! It would be great if there was a faster "B difficulty" mode.

P#41799 2017-06-20 03:49

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This reminds me of Spider: Rite of the Shrouded Moon
Except this might be a cooler mechanic!

P#44516 2017-09-23 20:09

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This is like one of my top 4 games on here

P#44895 2017-10-03 23:06

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