I feel like explaining this game would subtract from it. So I'll just say... It's Brainmaze!
Feedback and thoughts would be appreciated! :)
1.0.1 update - made particularly tricky jump near end easier. I do want people to actually get to the ending.
some really cool surreal imagery here. I really enjoyed that aspect.
the platforming towards the end which was necessary to get to the cheese was too hard though, in a way that just felt like fighting the physics/collision system rather than a designed challenge. Namely the screen with a bunch of ledges on either side; when standing on the right side ledges, the player can get "stuck" really easily such that it's impossible to move left... it felt like a bug.
Thanks for your comments! - I guess I got so used to the physics that they don't feel fight-y to me. But that doesn't mean they're not! I kinda lost sight of the fact that the game is about exploring, not tricky platforming. I play a lot of platformers so I guess I was naturally inclined to make it as difficult as possible, even with my simple mechanics. I've updated the area in question to be easier by adding another platform and getting rid of that issue where you got stuck and had to go right. Hopefully a higher %age of players will see the ending now.
I clicked that link at the start of my working day and ended up listening to that band all morning XD
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