Minesweeper! Features multiple difficulty levels and amazing sound effects. Released under the zlib/libpng license.
Arrows transport cursor and navigate menu
Z reveal tiles or activate menu options, menu opened when tiles not revealed
X flag tiles for knowledge

I have dual monitors setup to my really old laptop. I'm running windows8.
I'd like to use my external monitor for pico8 without having to redistribute through windows which monitor is #1.
Does anyone know what I can do to 'force' pico8 to fullscreen on monitor 2? It doesn't seem to care what desktop it's on when maximized like most programs. Voxatron has same issue.
I don't think this is necessarily a Pico8 issue and is more of a windows issue, but I thought I'd ask here in case other people found a solution to this.
Hi, new member here.
I have some requests for the pattern editor:
- insert/delete line: please assign ins/del for that, leaving the Delete key as it is
- please allow copy/paste and undo for notes
- please give us one octave above, for convincing high-hats. one octave below for pounding bass would be nice too
- I suspect the way effects 6 and 7 work, only allow for 4/4 signatures. I'd love to be able to start the effect on the exact same line that I call it, instead of every 4 lines.
I know some of these are doable by editing the cart data, but leaving pico8 is a hassle when you're in the zone.
By the way I wrote this:

Hello, community,
My first cartridge is here: 40 levels to make your brain burn.
Enjoy ! :)
Rules:
Take the red token to the center of the board.
You can move any token.
The tokens can only move iif there's another one to stop it.
0.1.1 changelog:
- added: onscreen controls
NYI:
- Menu and ingame bgm.
- Juice it or lose it (tweening, camera effects...).
.png)
Whenever I use "Alt+Left" shortcut to go from the sprite editor to the code editor, the cursor in the code editor moves one character left. This also happens when using "Alt+Right" from the tracker, except the cursor moves right instead.
It's not the most annoying thing in the world, I know, but I think this could be easily fixed.
Here you can see a .gif:
I'm pleased to announce picotool, a set of tools and Python libraries for manipulating Pico-8 game files. picotool can read .p8.png and .p8 files, and can write .p8 files.
To get picotool and learn how to use it, visit the picotool Github repo.
The p8tool command is a multi-tool with multiple functions. You can run it like this:
% p8tool stats helloworld.p8.png hello world (helloworld.p8.png) by zep version: 0 lines: 48 chars: 419 tokens: 134 |
picotool currently includes the following tools:
- build: builds a cart from pieces of other carts
- stats: a statistics reporting tool
- listlua: prints the Lua region of a cart
- writep8: converts a .p8.png cart to a .p8 cart
- luafmt: writes a new .p8 cart with Lua rewritten with regular formatting, to make it easier to read

the second thing i have ever coded in my life, this cartridge is a MUST HAVE collectible for when i become a billionaire pico-8 video game designer specialist executive.
UPDATES
0.0.2 -new content in the first few minutes of release, this developer is on fire!
-character will now warp when reaching the edge of the screen.

New Version 1.1.1:
Oops I introduced a bug with previous version. Fixed!
Version 1.1:
As I was asked several times, I added options to allow manual fire and non inverted Y axis.
I also slightly lowered the laser sound as it was a bit annoying (It is still but lower :D)
I finally found the time to finish my shooter.
Here is Hyperspace, a 3D shooter with endless enemy waves. Try to beat your score during your last stand! Dodge through asteroids, resist enemy waves and defeat the bosses.
The barrel roll (with X) allows you to be untouchable for a short period of time.
The time is accelerating continuously so kill all enemies the fastest possible to get the best score.
I struggled a lot with token limit and I couldnt implement all i wanted. The code is messy as hell as I had to hardcode everything to save tokens
More sfx/music can still be added if I find some more tokens.
Looking forward to seeing your feelings about the game! And dont hesitate to share your highscores!
PS: The webplayer may have some slowdowns from time to time, the game in pico 8 client should run at a stable 30fps

Hello !
I'm rather new to pico-8 and the community... and I've just fallen in love with both of them.
Searching resources and toys for my personal pico-library, I have found some API cheatsheets. But I think these are for older versions (v0.1.2) or don't have some other tips I have found throughout the forums.
So I have built my own API cheatsheet !
Here it is: http://neko250.github.io/pico8-api/
I hope you find it useful ! :)

This is a small graphics exercise & de-facto walking simulator.
it features:
-Nice isometric tiles.
-Simple collisions.
-Color cycling & Day/Night palette.
-Looping map
-Some other things
I wasn't smart enough to figure out:
-Dynamic z-ordering
-Level compression
Also, the "music" was made in a previous version,
so some of the patterns do not loop as originally intended.
Legal Boilerplate:

Hi,
I'm new to Pico-8, and i've been trying to learn the program using the Pico-8 Pong Tutorial found in the zine.
When I tried to test the paddle, by running it, nothing came up. Am I doing something wrong?
This is what I have so far. Is anything incorrect?
function movepaddle() if btn(0) then padx-=3 elseif btn(1) then padx+=3 end end function _update() movepaddle() end function draw() --clearthescreen rectfill (0,0,128, 128, 3) --drawthepaddle rectfill(padx,pady,padx+padw+padh,15) end |

Hey Zep I'm wondering if I can take the file of the lexaloffle website file and take Pico8 & Voxatron section then create a huge website for each game. This is just a idea, so I do not expect the answer yes. I didnt create a email with account, so I cant give it to you. I have plans for the website. Just comment back and Ill comment ideas.
Thanks!#VOXAON





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