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Cart [#52129#] | 2018-04-29 | License: CC4-BY-NC-SA | Embed

Cart [#16682#] | 2015-11-16 | License: CC4-BY-NC-SA | Embed

Hey guys, a little update after a few years :)

Next steps:

  • Golfing strokes (with angle / height / strength inputs)
  • Change state/colors when the ball is hidden
  • Level builder

Arrow keys to move the ball,
Z and X to change between maps (used for block testing)

P#16683 2015-11-15 20:46 ( Edited 2018-04-29 09:50)

Cart [#14449#] | 2015-09-21 | No License | Embed

Original Flash experiment

When I was starting programming this Flash experiment by André Michelle really struck me.
It had beauty, conciseness, and I could see the (at the time really cryptic to me) code.

This cartridge is a humble and sort of crude hommage to this good memory

Ideas for performance improvement, increasing particle quantity:

  • Maybe using QuadTrees to avoid looping through too far away neighbours

Use arrow keys to move Blob
Z to Attract
X to Repulse

P#14450 2015-09-21 00:44 ( Edited 2015-10-02 00:57)

Cart [#16901#] | 2015-11-23 | License: CC4-BY-NC-SA | Embed

Windy is really moody today... maybe the weather will get better if you play a little bit with her.

My first cartridge is this little physics demo.
Had lots of fun learning PICO-8 with this!

Sorry but there is no playability yet.
Who knows, maybe i'll work a little bit more on it.

Code will be updated over here: https://github.com/cauli/PicoBox



  • Now using a faster trifill algorithm by nusan (borrowed from Pico8 3d Renderer by orange451)


  • Added ripple effect
  • Jump with camera movement


  • Improved stability by using sqrt0
  • Reduced number of trifill seam glitches drastically
  • Improved performance by reducing the number of tris/quad from 4:1 to 2:1, yet maintaining graphic quality
  • Particles fly beyond the screen
  • You can make Windy jump to nowhere using Z+X

Older versions:

Cart [#14446#] | 2015-09-21 | No License | Embed

P#14398 2015-09-20 01:37 ( Edited 2015-11-23 04:39)

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