


Now it's possible to press RETURN > EDIT LEVEL to use a rudimentary level editor to create your own map.
Keys:
Arrow keys to move the ball,
Z and X to change between maps (used for block testing)
<details>
<summary>Next up</summary>
- Procedurally generate a full landscape
- Blocks casting shadows,
- Some form of game mechanism — probably "The Incredible Machine" inspired
</details>
<details>
<summary>Looking for older versions?</summary>
- 0.3 by cauli


When I was starting programming this Flash experiment by André Michelle really struck me.
It had beauty, conciseness, and I could see the (at the time really cryptic to me) code.
This cartridge is a humble and sort of crude hommage to this good memory
Ideas for performance improvement, increasing particle quantity:
- Maybe using QuadTrees to avoid looping through too far away neighbours
Use arrow keys to move Blob
Z to Attract
X to Repulse








Windy is really moody today... maybe the weather will get better if you play a little bit with her.
My first cartridge is this little physics demo.
Had lots of fun learning PICO-8 with this!
Sorry but there is no playability yet.
Who knows, maybe i'll work a little bit more on it.
Code will be updated over here: https://github.com/cauli/PicoBox
Changelog
0.0.4
- Now using a faster trifill algorithm by nusan (borrowed from Pico8 3d Renderer by orange451)
0.0.3
- Added ripple effect
- Jump with camera movement
0.0.2
- Improved stability by using sqrt0
- Reduced number of trifill seam glitches drastically
- Improved performance by reducing the number of tris/quad from 4:1 to 2:1, yet maintaining graphic quality
- Particles fly beyond the screen
- You can make Windy jump to nowhere using Z+X
Older versions:









