Windy is really moody today... maybe the weather will get better if you play a little bit with her.
My first cartridge is this little physics demo.
Had lots of fun learning PICO-8 with this!
Sorry but there is no playability yet.
Who knows, maybe i'll work a little bit more on it.
Code will be updated over here: https://github.com/cauli/PicoBox
- Now using a faster trifill algorithm by nusan (borrowed from Pico8 3d Renderer by orange451)
- Added ripple effect
- Jump with camera movement
- Improved stability by using sqrt0
- Reduced number of trifill seam glitches drastically
- Improved performance by reducing the number of tris/quad from 4:1 to 2:1, yet maintaining graphic quality
- Particles fly beyond the screen
- You can make Windy jump to nowhere using Z+X
Wow, this is very inspiring. It feels like a small glimpse into a much larger well-formed world.
About the freeze -- I bet it's the sqrt bug: passing 0 or >= 32761 causes a crash. This is the only known crashing bug in 0.1.1, and it looks like your code might trigger it occasionally. Best just wait for the 0.1.2 version of the webplayer which will be very soon.
Thanks a lot for compliments, guys!
@zep Thanks! That is really nice to know, even better coming from you! About the crash: I've used a sqrt0 you've posted somewhere else for this version.
@impbox She's just a paranormal cat, just like all other cats. :D. Done the blow off the screen thing on 0.0.2. Thanks for the tip!
This is just tearable. (Couldn't resist!)
Since you get decent fixed point performance on pico-8, I've been thinking about trying to re-implement some of my physics games on it. Like our old ScribBall game perhaps. https://www.youtube.com/watch?v=XbKPtaI03mw :D
I'm running this in the web browser with a 5 yr old iMac with a dual core i5 3.6 ghz w/ 8 GB of ram and an HD5670 w/ 512 ram and it runs fine. A tick of frame drop when I go crazy moving the cloth around but otherwise works for me.
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