When I was starting programming this Flash experiment by André Michelle really struck me.
It had beauty, conciseness, and I could see the (at the time really cryptic to me) code.
This cartridge is a humble and sort of crude hommage to this good memory
Ideas for performance improvement, increasing particle quantity:
- Maybe using QuadTrees to avoid looping through too far away neighbours
Use arrow keys to move Blob
Z to Attract
X to Repulse
@hseiken Nice! I've never heard of those! Cool games, really nice references! Reactor arcade from 1982 even has a voice synth!
@NuSan Thanks :} ! André Michele is a genius, I just kind of ported it. :P
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