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When you move the mouse cursor in the Sprite Editor the status bar at the bottom shows the X and Y coordinate in the spritesheet. It would be a help if this also showed the Width and Height of a selection if you have something selected. I often want to measure the size of things in the sprite sheet and the selection tool is usually the way to do it in other programs.

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Cart #imonawallyay-0 | 2023-04-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #tinyfarm2-64 | 2023-04-29 | Code ▽ | Embed ▽ | No License
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tiny farm has an itch now if you want the exe:)
https://lumpycamel123.itch.io/tiny-farm

for my final game in the lumpy games tiny games pack i made a little farming simulator. i would consider it to be pretty feature extensive as you can farm ranch fish and mine your way through my tiny little world.
also it has fully featured co-op
how to play--

you can open the shop by pressing x on the froggys(frobert and frebeca) to buy seeds, sell crops, buy animals, sell goods, turn bars into ore, buy harvest multipliers, and buy tool upgrades by switching menus with the right and left buttons with after pressing on a froggy, it doesnt matter which you press on. to tend to your crops you have to till and water the ground to plant seeds then water them each day for them to grow. when theyre grown you can harvest and sell them to frebeca. when you have animals theyll start out as babies and you have to feed them for 2 days until you can start to get artisan goods from them when you feed them. fishing is always available for some quick cash in case you need a bit more money to fill up your crop space or something. when you have 4 iron or gold ore from mining the rocks on the bottom of the screen you can combine them with some money in the second to last shop menu to get bars and upgrade your tools on the next menu. you can also sell them if you want or if your tools are maxed out. on the menu where you get bars you can also spend 500$ to upgrade your multipliers on crop, animal, fish, and mining output. i was thinking 1000$ might be better so let me know. i hope you have fun:)

[ Continue Reading.. ]

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Cart #tinyracer-0 | 2023-04-20 | Code ▽ | Embed ▽ | No License
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here for game 2 in the lumpy tiny games pack we have a little f1 simulation i made for my wife because shes really into racing and i think its cute tbh. you can change your cars color by pressing x/o and you control it with the arrow keys. thats all there is to it really its just a tiny little game with 8 tracks i drew based on real life f1 tracks. i thought it was really fun so i hope you enjoy:)

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Cart #tinyballs-7 | 2023-05-17 | Code ▽ | Embed ▽ | No License
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now with an itch page for the exe
https://lumpycamel123.itch.io/tiny-balls-space-pool

patch 1.1 - added endless modes for ultimate, pool, co-op ultimate, and co-op pool! when you have less than 8 balls left 8 more will spawn leaving you with the original 15 and also it swaps between the team colors for prettiness:)

patch 1.2 - ball trails added as well as the balls wrap around the screen now to make the last parts of time modes less boring/frustrating. you can also swap to the pico 8 second palette if you press o on the main menu too:)

ive finished the full version of my first game spaceballs, going with the theme of my lumpy tiny game pack i want
to call it tiny balls lol. in this version theres 2 new vs modes where you can play a classic turn based
version of pool with a friend or space hockey! it still has the original ultimate, space pool and co op modes but i just wanted to squeeze more into it until i reached the token limit. i thought it was a lot of fun so i hope you enjoy:)

patch 1.3 - tweaked particles and physics to make things less chaotic and more enjoyable

final version 1.4 - you can toggle wall collision in real time in the pause menu:)

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Cart #hersheys_train_line-0 | 2023-04-19 | Code ▽ | Embed ▽ | No License
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Press 'Z' or 'X' to toggle the mouse cursor when playing on a desktop.

Hershey's Train Line is a present for my son, Hershel, for his 3rd birthday. Draw a path around the obstacles to get the train from one side of the screen to the other!

At any intersection, the train always follows a straight path when possible. When faced with a T intersection, the train always turns left.

If you've got any young people in your family that are as into trains as my son is, I hope this makes them smile!

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The BGM of the traffic information "BayFM Traffic Updates" on BayFM, Chiba, Japan.
BayFM
https://www.bayfm.co.jp/

Cart #bayfmtrafficupdates-0 | 2023-04-19 | Code ▽ | Embed ▽ | No License
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Cart #lkwtchswmsam-1 | 2023-04-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Help the samurai recover its lost armor as it floats by underwater! Avoid sea creatures by tapping the button and collect each piece of the suit.

Controls

Press X to swim.

[8x8]
[8x8]
[8x8]

  • First, collect the boots.
  • Then, grab the suit.
  • Finally, collect the helmet and escape!

[ Continue Reading.. ]

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Updated cart with menus and the ability to continue from the last level you got to, plus a more complete tutorial:

Cart #jerumabebi1-0 | 2023-04-22 | Code ▽ | Embed ▽ | No License
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I have added an interactive tutorial since I noticed first time players couldn't figure out what the aim was, or how to do stuff. Press the o button to access it.

I'm hoping I ironed most of the bugs out of it, please let me know if you find any

Cart #jerumabebi-0 | 2023-04-18 | Code ▽ | Embed ▽ | No License
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Cart #justasongboys-0 | 2023-04-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #dimensionaljump-0 | 2023-04-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Dimensional Jump

This is the second game I've worked on, but I couldn't have done it without the support of everyone who helped, scroll down or check out the credits at the end. Much of the development was streamed Live on Twitch.

Before we get into the gameplay, I wanted ask if you'd consider supporting this game so we can make more games in the future. https://abemassry.itch.io/dimensional-jump

Now that that's out of the way, let's begin.

title_screen

A journey through the dimensions from dimension zero to the third dimension.

Level 0

level_zero

[ Continue Reading.. ]

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Cart #theeflightless-6 | 2023-05-12 | Code ▽ | Embed ▽ | No License
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Hi! This is the first game I've made. It's a short, difficult, and very forgiving platformer in which I tried to use gliding in as many interesting ways as I could. Hope you enjoy! (Note: This game was intended to be played with checkpoints turned on. I am not responsible if you turn them off for your first playthrough and suffer.)

Music by Mendica - https://www.youtube.com/@mendica

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Cart #moonpatrol-1 | 2023-05-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My Pico-8 game based on the 1982 Irem/Williams arcade game.

How to Play

Clear the course by jumping or shooting the obstacles.

Thanks To

  • Finn for testing
  • Music thanks to notehead (@noteheadmusic)

Version History

0.81 - 17-Apr-2023 - Released
0.82 - 06-May-2023 - Fixed crash if particles had physics at end of level

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Simple raycast test.

Cart #mulperiraycast-0 | 2023-04-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Yo @zep,

By default, split(str) has a go at each split element to see if it's possibly a number, presumably using tonum(elem). You can disable this with split(str, false) or split(str, delim_or_width, false).

Unfortunately, unlike tonum(str, 1), you can't hint the format of the number, like I could by saying tonum("fe", 1) to get 254 aka 0xfe. I tried replacing the split() boolean arg with a number, but it didn't seem to get passed through.

I don't know if you're actually using tonum() inside split(), so maybe I'm assuming too much, but if you are, could you just pass any numeric conversion flag direct to it? That'd let us convert hex directly to numbers with something like split("baadf00d", 4, 1) returning {-17747,-483}.

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Cart #aimatrix-1 | 2023-04-16 | Code ▽ | Embed ▽ | No License
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αίμα: "blood"
matrix: an array of numbers in two dimensions

Leech life and numerological signs from the mortals of Batavia to rebuild your dominion. Feed the eternal bleeding cross, but don't let your greed outstrip your curiosity, lest the Master return from his grave.

(It's 2048 with vampires, plus a "match tiles to see people walk across the screen" mechanic inspired by the old flash game Jericho. An unusual amount of thought went into the interaction design of this one, similar to the slot machine-like parts of my earlier carts.)

​Thanks to skdaffle for drawing the one big image in the game!

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Cart #raincatcher2-0 | 2023-05-21 | Code ▽ | Embed ▽ | No License
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rainccatcher 2 (still work in progress)

I am not sure if I should finish this game.
If feel like the code is rather messy and as a result I needed to take a step back.
At this moment I don't feel like coming back to it, but I might in the future.

I do like how the art turned out. That is the main reason I put it here (although the animations are still very buggy).

For anyone playing, the guy on the right will take the pot when the plant is grown. You can then go and grab a new pot from the guy on the left.
the idea was to grow as many plants as the time allows, but that hasn't been implemented yet.
It also still needs some kind of extra chalenge like something you need to avoid. Right now not much is happening.

[ Continue Reading.. ]

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stat(90) and neighbors give us wall clock time, which is useful for logging. However, at more than 1fps we'll get the same wall clock time on consecutive ticks/frames. It would be nice to be able to get milliseconds as well to disambiguate high frequency logs, without needing to track a frame counter in my game code.

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My first PICO8 game from 2016

Cart #zonerush-0 | 2023-04-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #boytest-1 | 2023-04-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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