It is my short-time-making challenge.
I spent two nights making this cart.
You, Santa, make children's wishes come true.
I'm making a little shooting game.
Currently, it is no music.
UP: Boost (Cooldown necessary / 🆕Temporary invincibility)
X: Chaff (Charge necessary)
"S": Shield (Automatic charge)
"CHAFF": Chaff status
Red bar: Engine heat
White bar: Shield charge status
"SITUATION": When the blue bar reaches right, you win!
Triangle mark: The direction of the enemy's base
This is my practice of tline() command.
It probably performs, but I don't understand the meaning of mx/my parameters correctly.
Please tell me what do they do!😖
Save Hime(a princess) from the attack of Ninja assassins!
Left & Right key: Move
X: Short dash
Rating your play skill on the result screen.
達人(Tatsujin:Grandmaster) > 名人(Meijin: Maser) > 凡人(Bonjin: Ordinary)
\ PICO RANGERS!! /
Press z to explode!
Keep pressing x to pause and play theme music.
You can make TOKUSATSU at any time and anywhere.
The CPU usage is over 100% because of too many loops on vertical scrolling.
- Made some background patterns. (These stage constructions are dummies)
- Added the player's turning around animation and a small dance.
- Restart the stage when you failed.
I'll continue to make this.😀
I'm making a force scrolling platformer as my first PICO-8 project.
- Attack with fish
- Some stages
- Title and stage start and finish screen