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Cart #hugokitupu-0 | 2021-09-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This cart is a study for making a shooting game like Gradius.

Z:Shot
X:Change weapons

P#97976 2021-09-29 13:50

Cart #prominencepp-3 | 2021-07-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
14

Avoid the solar prominences!

Left/Right: Move
Z: Rising

Update: Change the background pattern

P#94321 2021-07-02 05:32 ( Edited 2021-07-03 01:16)

Cart #space_lancers-2 | 2021-06-30 | Code ▽ | Embed ▽ | No License
9

I'm making a little shooting game.
Currently, it is no music.

UP: Boost (Cooldown necessary / 🆕Temporary invincibility)
Left/Right: Turn
Down: Brake

Z: Shot
X: Chaff (Charge necessary)

HUD:
"S": Shield (Automatic charge)
"CHAFF": Chaff status
Red bar: Engine heat
White bar: Shield charge status
"SITUATION": When the blue bar reaches right, you win!
Triangle mark: The direction of the enemy's base

P#94166 2021-06-28 02:16 ( Edited 2021-07-01 03:31)

Cart #nobewuhehu-0 | 2021-06-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Make "Concentrated linework" like effect.

Arrow keys: Move center
Z/X: Change number of lines

P#93454 2021-06-14 05:46 ( Edited 2021-06-14 05:47)

Cart #sowyejfo-0 | 2021-06-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

This is my practice of tline() command.
It probably performs, but I don't understand the meaning of mx/my parameters correctly.
Please tell me what do they do!😖

P#93375 2021-06-12 09:29 ( Edited 2021-06-12 09:39)

Cart #hamburger_chan-0 | 2021-05-29 | Code ▽ | Embed ▽ | No License
1

I got an idea from ハンバーガーちゃん(@HundredBurger).
https://twitter.com/HundredBurger/

Left/Right: Walk
With X: Run
Z: Jump
Up: HENSHIN!

P#92768 2021-05-29 10:06

Cart #curemilky-0 | 2021-05-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

A test for neutral colors by flicker.

P#92208 2021-05-20 02:21 ( Edited 2021-05-20 02:27)

Cart #kagezamurai-9 | 2021-05-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
14

Save Hime(a princess) from the attack of Ninja assassins!

Left & Right key: Move
Z: Attack
X: Short dash

Added:
Rating your play skill on the result screen.
達人(Tatsujin:Grandmaster) > 名人(Meijin: Maser) > 凡人(Bonjin: Ordinary)

P#91281 2021-04-29 06:02 ( Edited 2021-05-12 15:55)

Cart #picorangers-5 | 2021-05-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

\ PICO RANGERS!! /

Press z to explode!
Keep pressing x to pause and play theme music.
You can make TOKUSATSU at any time and anywhere.

P#90511 2021-04-14 03:09 ( Edited 2021-05-11 10:19)

Cart #genbaneko-1 | 2021-03-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

It's a joke.

KUMAMINE(https://twitter.com/kumamine) created the original character Denwa Neko (電話猫)/Shigoto Neko (仕事猫).

P#89090 2021-03-17 10:46 ( Edited 2021-04-13 13:17)

Cart #rpg64x64-3 | 2021-03-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

I'm making an RPG like the legend of Zelda on 64x64 screen mode.
It is working in progress.

P#88184 2021-02-26 04:20 ( Edited 2021-03-16 00:02)

Cart #ebeamanime2-0 | 2020-10-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

P#83241 2020-10-23 13:13 ( Edited 2021-04-13 02:50)

Cart #vhraster-0 | 2020-08-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2
Vertical / Horizontal each line wavy scrolling.
The CPU usage is over 100% because of too many loops on vertical scrolling.

Right/Left: Horizontal
Up/Down: Vertical

P#80870 2020-08-17 05:50 ( Edited 2020-08-17 05:51)

Cart #penguin_run-3 | 2020-06-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

https://twitter.com/kadoyan/status/1272219759208062977

Update:

  • Made some background patterns. (These stage constructions are dummies)
  • Added the player's turning around animation and a small dance.
  • Restart the stage when you failed.

I'll continue to make this.😀

P#78098 2020-06-15 00:39 ( Edited 2020-06-15 12:59)

I'm making a force scrolling platformer as my first PICO-8 project.
TO DO:

  • Enemies
  • Attack with fish
  • Some stages
  • Title and stage start and finish screen
    Cart #penguin_run-0 | 2020-06-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
    2
P#77751 2020-06-07 01:49

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