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I make things sometimes

You can see my website here

Rockfall 1.3.1
by MrAwesome


cart for firefox'rs ex: @dw817

(now works for realzies now)

Cart #botozeraku-0 | 2022-09-28 | Code ▽ | Embed ▽ | Forks ▽ | License: CC4-BY-NC-SA

made with denote

P#118009 2022-09-26 23:42 ( Edited 2022-09-28 21:54)

I was exporting stuff to be a web export, because I have a website with my games on it. But, do the HTML and JavaScript files both have to be included?

on a somewhat -somewhat- unrelated topic, I made this cool post a while ago and nobody saw it. It's a website maker for all you people wanting your own website.

P#117829 2022-09-23 01:14

I, during my free time, like to make games. I usually use the app, but on my school chromebook, I use EDU edition (found here). Said chromebook has a touchscreen. PICO-8 works until you touch it, and when you do so the mouse no longer works. This is what should be changed. It is incredibly annoying, because you have to save the file, reload the page, type load, find the file, and select it. It takes a while, and is annoying when your in the middle of something and just accidentally touch the screen (Such as when you are trying to point out something to another person), and I would love to see this changed. My solution? The little popup thing that says Sorry, touchscreen typing is not supported. Please plug in a keyboard! should have an extra button, 'Undo' (Or something, I'm not sure exactly what to call it). The button itself would then disable touchscreen mode.

P#117324 2022-09-13 00:13 ( Edited 2022-09-16 00:22)

If you look closely, there is an extra line of color than there should be in the leftmost and topmost rectangles in the sprite editor. The screenshots use the cursor (A perfect square of 7x7 pixels) to show that the sides aren't square. The second photo shows (annotated) the ones that aren't square

P#117234 2022-09-11 23:01 ( Edited 2022-09-12 02:09)

I know that I can make sprites bigger (with sspr()) but is there any way to display map tiles at, say, 2x size?

P#117207 2022-09-11 15:11

Rockfall Run

The next part in the rockfall series (oh no)

I'm actually pretty proud of this one. I spent quite a while on graphic effects, such as particles and clouds. Tell me what you think of it!

Cart #rfr-0 | 2022-09-10 | Code ▽ | Embed ▽ | Forks ▽ | License: CC4-BY-NC-SA


  • Fast-Paced Gameplay
  • 3 Difficulty levels
  • Pretty cool graphical effects (Like particles)
  • Powerups

Up now on Sealsearch (My website), and itch.io if you want it somewhere other than here for whatever weird reason.

P#117131 2022-09-10 02:17 ( Edited 2022-09-10 15:04)

This is a little tool to convert a big ol' list of strings into the PICO-8 map.
This has some very specific usage cases, and there's probably a better way somehow, but heres an example of when you might use it:

Imagine you are making a big parkour game, with lots of fairly big levels. You can't possibly hold all of them in the PICO-8's map together. So you use this tool to load in a new map on demand.

In this case, you may want to use this.

Here's the cart:

Cart #jodepunawi-0 | 2022-09-05 | Code ▽ | Embed ▽ | Forks ▽ | License: CC4-BY-NC-SA

arrow keys to move camera position
X/C etc to change to map 2

P#116958 2022-09-05 23:49

Hey there! I'm here with a tool for you people wanting to show off that you, too, can have a website. My little tool here can make a website with your games on it in a jiffy, and has a tutorial for putting it on the web. Hope you like it!

Might style this if anyone cares

P#116635 2022-08-31 01:17 ( Edited 2022-08-31 01:21)

Let me clear things up:

I don't know trigonometry.

I made this from my incredibly basic understanding of it.

Do not expect this to be great.

But I mean, it kinda gets the job done?

anyway, here it is.

PHOTOSENSITIVITY WARNING: If the character reaches the mouse, it moves left and right fast.

(Please explain to me how to do trig for this in the comments)

Cart #mijukohuko-0 | 2022-08-29 | Code ▽ | Embed ▽ | Forks ▽ | License: CC4-BY-NC-SA

P#116534 2022-08-29 22:05

Hey there! I'm back with another game. I made this one at school during lunch because I had nothing better to do. So here you go. It is an infinite platformer (Who'da thought?), and I'm actually really proud of it!

I guess I just really like infinite games, because thats kinda all I have made.

Cart #infplat-0 | 2022-08-25 | Code ▽ | Embed ▽ | Forks ▽ | License: CC4-BY-NC-SA

P#116299 2022-08-25 23:43

For a game I'm making, I want it to be infinitely generated. For this, I need to know how to efficiently remove all map tiles. Is there any way to quickly do this? The only thing I can think of is setting everything to sprite 000, with mset(). I imagine this would be fairly computer intensive, so how would I do this?

P#116253 2022-08-25 01:39

I made a little banner for my profile pic, which was 60x10 pixels. I used it, and it was heavily antialiased, looking really bad. I personally think this has to be a BBS bug, because the main product, PICO-8, is a pixel art game. I'd hope to see this fixed at some point

EDIT: my computer might have antialiased it on its own

EDIT EDIT: actually it didn't...

P#116207 2022-08-24 00:26 ( Edited 2022-08-24 22:00)

A while back, I saw someone had made a platformer engine in <100 lines of code. The game itself worked, but collision detection wasn't great (You could jump up through a wall)

A while later, I started to make my own platformer.
The way it runs, its actually less than 100 lines of code. so here it is.
To add a new collision block, give it the first flag.

Here it is, but it isn't commented. Might do that soon.

Cart #kokitayit-0 | 2022-08-23 | Code ▽ | Embed ▽ | Forks ▽ | License: CC4-BY-NC-SA

P#116199 2022-08-23 23:18 ( Edited 2022-08-23 23:32)

So, for a game, I want to fade everything thats not being recurrently drawn (such as a character) to black. You can see the effect here, in PICO Space. How would I go about doing this?

P#116157 2022-08-23 01:34 ( Edited 2022-08-23 23:22)

Infinite Dungeon is in very early development. Expect many things to change.
It will be a, well, infinite dungeon. It will probably also have non-Euclidean generation to make sure you don't have to save a large dungeon map on your computer.

Cart #infinitedungeon-7 | 2022-08-21 | Code ▽ | Embed ▽ | Forks ▽ | License: CC4-BY-NC-SA

Current features:

  • Multiple players
  • Camera that follows average position of all players
  • Flexible player count
  • Collisions
  • Cool Artwork
  • Bow (more coming soon, like arrow collisions, made by @biteco8
  • Sword
P#115756 2022-08-14 18:06 ( Edited 2022-08-21 18:12)

If you play this game, all that comes up is "Theres nothing here..." (And thats all there is- look at the code). But then, how is there a custom cover image?

It's simple: You don't have to update your cover image (w/ F7) with your code.

Just comment all/most your code, make a cover sprite, show it, press F7, uncomment code, remove the sprite showing up, and boom. You easily have made a cover image that isn't accessible from the game itself. I'm probably not the first person to find this out, but it does work and I found it on my own, so I'm writing this.

EDIT: To remove the console, put the sprite drawing into a _DRAW() loop, that should work better.

P#115626 2022-08-11 22:05 ( Edited 2022-08-14 15:52)

The classic game Snake.
The code is well commented, and under the Creative Commons license, so you are free to learn/reuse code for your own games.
I have put this under the category Tutorials, however it could also be a Cartridge

The code has support for any size boundary, including changing the camera.
Because PICO-8 does not have autocorrect, I wrote boundry instead of boundary. Sorry!

v1.1 Hotfix fixes an issue where you would get a runtime error upon hitting a wall.

The correct version is now shown.

Cart #snaek-1 | 2022-08-11 | Code ▽ | Embed ▽ | Forks ▽ | License: CC4-BY-NC-SA

(Yes, I realize the cart id is "snaek"

P#115624 2022-08-11 21:29 ( Edited 2022-08-12 23:11)

Cart #notgood-0 | 2022-08-09 | Code ▽ | Embed ▽ | Forks ▽ | License: CC4-BY-NC-SA

Version "2", made for ONLY user normanwolf.
(Don't take this seriously, anyone else.)

P#115505 2022-08-09 14:38

Cart #rockfall-5 | 2022-08-12 | Code ▽ | Embed ▽ | Forks ▽ | License: CC4-BY-NC-SA

An "amazing" infinite game that I made. It's my first PICO-8 game!
Version 1.3.1 Changelogs:

  • Removed random y position of rocks to try and fix being able to die randomly.
P#115492 2022-08-09 01:45 ( Edited 2022-08-12 23:13)

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