The enlisted have arrived! Properly trained! Will follow commands just as you tell them. No stupid ideas! The war will be won by following chain of command! Let's conquer that hill...
This is my third Pico-8 game, loosely inspired by Lemmings. You are in charge of guiding a squad of marines to capture and bring back the enemy flag. They will only do what you tell them, for better or worse...
This is a mouse cursor game, but you can also use the virtual mouse cursor with the keyboard controls. It is possible to finish all missions without losing a single marine, but that will require some precision maneuvering and luck.
My previous Pico-8 games are

i tried using the tracker for the first time. the song is Porky's Porkies from Mother 3.
the sound organization is a bit of a mess so good luck trying to learn anything from it
I also added a music visualizer to keep it from being boring. The visualizer should work for any arbitrary song you shove into it.
edit: i made it prettier :3
Hello!
This is a 3x3 Monospaced Font [1] that I created. It's very useful for our limited world 'cause we can write a double-line each sprite. Feel free to use or improve it.
[1] https://dribbble.com/shots/5377756-3x3-Monospaced-Font


An arcade dogfight-em-up made over the course of a month for Cartridge Jam #3 ( https://itch.io/jam/cartridge-jam-3 ). Survive against ceaseless waves of laser-shooting digital birds, absorbing their JUICE to increase your own firepower.

Hey folks,
Nice to meet you, this is my first project on Pico-8, based on the tutorial from @MBoffin
Hope you like it, I am thrilled to continue learning everything about Pico-8!
Hello there
Yesterday I published the monk 3.0 (can´t get tired of it) and when I tried to update it with a new version that included a crhono for thirst. I uploaded (unintentionally) the game 3 times. I don´t know if this has something to do with my problem
Question is that when I tried to play in the BBS it showed me this message
I don´t understand if it is a problem of the code or if is another kind of problem
Please someone help me!

Guess the word
Hi, this is my first game for the PICO-8.
It's a word guessing game like hangman, but without the actual man who is going to be hanged.
As this is a word game, it comes in two different flavours:
First there is your typical 'vanilla' English version above and
second I made a version in everyone's favourite language: German.
Feel free to create a version for another language!

Space shooter game using the following tutorial as base: https://ztiromoritz.github.io/pico-8-shooter/
Planning to add more things in the future, such as:
- Camera shake
- Screen flashes
- Updated SFX
- Background music
I was making a game (I don't want to spoil it) but I'm sspring a 16x16 sprite on to the screen;
But when it's drawn to the screen it shows up as:
It has weird brown and blue pixels in it's gobbler...
But if I replace one of the pixels;
It dosen't anymore...?
I'm on ver 0.2.0 so maybe that's it? If anyone knows why this is happening please tell me, thanks!
Oh yea; here's the code as well
-- talking iftalk=false smoothslidein=0 function coversation() taint(0) uitoggle=false if (smoothslidein<18) smoothslidein+=.5 nicebox(camx,camy,128+camx,128+camy,▥,1,0) --sspr(0,96,16,16, camx,96+camy, 32,32 ) sspr(talkinfo.id*16,96,16,16, 96+camx,96+camy, 32,32 ) --taint(1) end |

In previous versions of PICO-8, pressing the Backspace key would consistently delete the note on the line immediately above the cursor.
In 0.2.0i, it doesn't seem to consistently do that:
On at least one occasion not captured here, Backspace deleted the effect that had just been added, rather than any notes.
This unpredictability makes it frustrating to work, because I don't know what my inputs will do.

I've been writing tweetcarts semi-regularly for the past few months, and I've had a tonne of fun doing it, so I thought I'd write up some guides to share what I've learned, and help other people get started. While it can seem intimidating at first, I've been surprised by how approachable it's been.
It is perhaps appropriate that the cosiest game dev environment has a similarly cosy demo scene. You'd be surprised how far you can get with just a few tricks and some lateral thinking, and even something fairly simple can be impressive when you know it fits in a tweet!
If you're not sure where to get started, I'd suggest you check out some existing tweetcarts, and try to add your own spin to them. That's how I ended up getting into tweetcarts: I had just learned about the concept, and I saw this cart by Luca Harris:
[tweet]
And after thinking a little about how it worked, I was inspired to try making something similar.
This is what I came up with:
[tweet]1248017571602788352

Hi everyone!
So with the new tline function in Pico-8 0.2.0, it seems pretty obvious to start making mapped quadrilaterals and triangles, so I did just that.
Both functions are independant from each other (i.e. can be used separately) and can be taken from the code here and used in any other project, with or without attribution. (I do appreciate it though! :))
The two functions are:
tquad(xa, ya, xb, yb, xc, yc, xd, yd, mx, my, w, h) mx and my are map coordinates (in tiles), and w and h are width and height in tiles. (so w=1 h=1 means drawing one whole tile) xa, ya, xb, yb, xc, yc, xd, yd are the screen coordinated for the corners of the quad to be drawn. [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=76381#p) |
How to play (Not complicated):
- Left & right buttons to move the paddle!
- Clear all the bricks to win!
I'm somewhat new to programming and making games. Back a few months ago I had a university assignment to remake the classic arcade game Arkanoid in C++. This went okay but I struggled a lot being quite unfamiliar with the concepts involved in creating the game and it was a bit of a buggy mess.
This morning I wanted to test myself to see if I can make a simple Breakout clone in Pico-8 and here it is! Really happy with how this has turned out. Made this in a few hours. Hope anyone who stumbles upon this enjoys (:
Note: I am aware of the paddle collison bug. It's something to do with the AABB when moving the paddle.
 (1).gif)





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