A perspective projection and solid color 3d demo with a rotation and matrix math and stuff done in a supremely manual way. I'll try to make some kind of 3d game with it soon.
X/O to change cam distance
up/down to rotate on X axis
left/right to rotate on Y axis
I stole a polygon fill function from @zovirl 's Perspective-correct texture mapping cart.
Feedback appreciated!
P#85166 2020-12-08 20:52 ( Edited 2020-12-08 20:53)
Ok I finally got it right.
This is pretty much a prism command that draws a rectangle as well as lines to connect it to another rectange that's a little larger.
Enjoy!
P#78299 2020-06-19 19:57
First game in pico-8!
comment your scores
- me
P#76406 2020-05-12 01:09 ( Edited 2021-06-11 01:17)