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A perspective projection and solid color 3d demo with a rotation and matrix math and stuff done in a supremely manual way. I'll try to make some kind of 3d game with it soon.

Cart #perspcube-0 | 2020-12-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

X/O to change cam distance

up/down to rotate on X axis

left/right to rotate on Y axis

I stole a polygon fill function from @zovirl 's Perspective-correct texture mapping cart.

Feedback appreciated!

P#85166 2020-12-08 20:52 ( Edited 2020-12-08 20:53)

1

Very nice 12/10!

P#85372 2020-12-13 23:20

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